Excuse me, but what the f..?

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Sara_Darkees
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Excuse me, but what the f..?

Post by Sara_Darkees » April 25th, 2023, 9:11 pm

Probably, it will be more of a complaint-review, but maybe I missed something and I can fix it later. First of all, it's a great mod that suddenly fixed a few things. However, at the same time, it ruined something. And it was the aspect of the so-called visual novel, where you need to choose dialogue options to succeed. Now I kind of don't have to achieve something and seduce someone: everyone always agrees to everything. That is, sims, regardless of whether they have a stable romantic relationship or not, regardless of what their mood is, regardless of their traits and the fact that someone was rude with them - they will still agree to have fun anyway. Maybe this was intended to be a key feature of this mod, but... I lost some excitement in achieving goals.

Next, I need to say that I have experimented with this base mod in every possible way, and I know that I can only allow woohoo to lovers or married sims, but... Sometimes I don't mind that sims act absolutely spontaneously regardless of the relationship, but is there really no way to take into account at least some circumstances? You know, it's funny and discouraging to observe a situation when some characters first have fun with each other in all possible ways and places, however, if a certain sim wants to just kiss or romantically hug his partner, then he can still get a hard refusal. I guess it's something like: "I'm sorry, but I don't need obligations" or "I'm sorry, it was just a woohoo, and I'll kiss only my beloved". Well, it's amusing, but not for long.

Maybe I'm too used to the default game, but I definitely liked it when the sims really flirted with each other, not instantly turned hot when they saw the bed and the object of adoration. There is a certain couple in my game, and now they almost absolutely do not communicate with each other in a friendly and funny way (this situation was before the installation of this mod, but now everything has been taken to the extreme). I know about a certain room scanning option and the fact that the higher the interest, the more likely they are woohoo with each other, but is it possible to regulate this?

Ah yes, just in case, I'm not mad at the developers, I'm just totally not used to and don't understand some situations. Especially after, for example, in the Vector mod situation: sims can't go to the hospital when they terribly ill, because they was in a bad mood, but here they can do woohoo, even if their mood is below zero. So... Is there anything I can fix at the moment?

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C-Dark
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Excuse me, but what the f..?

Post by C-Dark » April 26th, 2023, 2:28 pm

I play whoohooer with SP connection on and play it with very strict settings so that only partnered Sims can whoohoo only with their partners.
So no messing around town, I don't like this, want my families stay the way they are.

Zodiac sign should match,
liking gate in Whoohooer, you can set this higher than the default f.i., there are options for flirt 0 and romance 40
And change Cool down setting higher, default is 60 minutes, means after this they can whoohoo again:huh:

Check the Whoohooer FAQ and the interaction list under Documentation, this helps a lot to set up Whoohooer to work more nicer the way you want.
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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Sara_Darkees
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Excuse me, but what the f..?

Post by Sara_Darkees » April 27th, 2023, 3:54 am

C-Dark, I don't mind that sims sometimes have fun with their extra lovers, but it upsets me that they now don't take into account their traits and mood. It's as if everyone has now become so skilled in this business that they simply can't get a refusal. No, seriously, do you know that even your spouse can refuse you if he is not in the best mood? Or, for example, are some personalities for some reason less compliant than others? I really had a hobby in some cases to guess with the choice of right actions and dialogues. But with this mod, it's meaningless. In addition, it's funny and discouraging to see how, despite the type of relationship, they can woohooing each other, but they can still get rejected in other, simpler romantic interactions. By the way, in the case of SP, there was also a situation when the mod settings don't work smoothly with the default game. For example, SP gave me a spoiler that a wonderful couple had formed in the town, but as soon as I zoom the camera to them and something went wrong: they were supposed to flirt, but in the end one sim refused the other every time and no wonderful couple of them turned out at all. But these are minor setbacks, and compared to EA's SP, the nraas version is just a precious find, yeah. However, here I kind of would like to understand why this mod works somehow... strange? I know about the level of relationships, I know about "pauses", I know about the types of relationships, I think I've experimented with this mod enough.

Maybe I'm very used to the default game. Also, I'm very used to dramatic scenes, with which Woohooer sometimes goes very badly :huh:

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C-Dark
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Excuse me, but what the f..?

Post by C-Dark » April 27th, 2023, 4:14 am

I only pointed you to some settings you can adjust. How you do it, it's up to you.
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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Excuse me, but what the f..?

Post by Sara_Darkees » April 27th, 2023, 6:39 am

C-Dark, Hm... It may sound strange, but is it possible with the help of the so-called castes from SP to make Woohooer react to the mood of the sims? That is, to forbid the sims to interact romantically and woohoo, if they, for example, have such moodlets as severe hunger, fatigue, betrayal, broken heart and so on. Or maybe there is an opportunity to indicate the mood in general? MC for some reason even has this type of sims sorting.It's just totally absurd sometimes to see a certain sim almost dying, but still ready to have fun with someone. I really liked this mod because it fixed some things in my game that weren't even related to it, but I'm really upset about some of the cons I've encountered.

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indignantgirl
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Excuse me, but what the f..?

Post by indignantgirl » April 29th, 2023, 12:22 pm

Not sure if you've tried this, but Woohooer has Scoring options which include some things you might find useful, like "use EA rule-set for Woohoo" so that target sims can reject the initiating sim. There is also trait scoring and mood scoring so that will be taken into account. Another one is "Trait Scoring for User-Directed", meaning that even if you are directing the sims in romance, their traits determine what interactions you can choose. (You might have to have the Scoring module of Woohooer for these settings to show up.)

I use the "EA rule-set" only sometimes, because that seems to make romance almost TOO challenging (which I only like in certain saves).

General trait-scoring and mood-scoring I always use, as well as "Trait Scoring for User-Directed". I also keep SP and Woohooer linked and lower the romance/woohoo liking gates and base chances in Woohooer. The result is that my sims have to work a little harder for successful romance/woohoo, and there's a LOT less autonomous flirting and woohoo between my active sims. (Otherwise, my sims would never want to get out of bed!)

All that being said, I believe that clicking on the target woohoo location (bed, photo booth, toilet stall, whatever) and choosing the woohoo interaction from that will ALWAYS be a successful woohoo (and your sims might be pretty unhappy about it afterward if they didn't know the other sim very well). The first time I realized that I was mortified for my poor sim. He was sick with regrets and had an awful moodlet. :( So now I only use this method of woohoo interaction if I want one of my couples to use a certain woohoo location (like their time machine instead of a molding pile of leaves).

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Sara_Darkees
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Excuse me, but what the f..?

Post by Sara_Darkees » April 29th, 2023, 12:43 pm

indignantgirl wrote:
April 29th, 2023, 12:22 pm
Not sure if you've tried this, but Woohooer has Scoring options which include some things you might find useful, like "use EA rule-set for Woohoo" so that target sims can reject the initiating sim.
And where have you been all this time? :cry: I've only recently discovered Scrolling, but... I never saw what you're talking about. I also ran into a localization problem, but... Which section exactly is it in? I've noticed that my sims are attracted to those who fit primarily by the zodiac sign, although I hate it.
indignantgirl wrote:
April 29th, 2023, 12:22 pm
General trait-scoring and mood-scoring I always use, as well as "Trait Scoring for User-Directed".
That sounds interesting too. I have to find it.
indignantgirl wrote:
April 29th, 2023, 12:22 pm
All that being said, I believe that clicking on the target woohoo location (bed, photo booth, toilet stall, whatever) and choosing the woohoo interaction from that will ALWAYS be a successful woohoo (and your sims might be pretty unhappy about it afterward if they didn't know the other sim very well). The first time I realized that I was mortified for my poor sim. He was sick with regrets and had an awful moodlet. So now I only use this method of woohoo interaction if I want one of my couples to use a certain woohoo location (like their time machine instead of a molding pile of leaves).
Maybe it's a little weird, but I definitely like that they can refuse each other. Probably those who have used this mod since the very beginning of the game have never seen that even a spouse can give an epic kick if you decide to pounce on him in the elevator

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igazor
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Excuse me, but what the f..?

Post by igazor » April 29th, 2023, 7:46 pm

(starts to reach for the bottle of extra strength headache pills after reading all of this) :P

Let me see if I can help here. First, let's put this on the table: Woohooer overall is a Romance Manager. It's not an Orgy Machine nor is it intended to step in and replace sims' otherwise favorite hobbies unless that's what the player really wants. Like many NRaas mods, it is as customizable as most players could possibly want it to be but one has to spend some time with it to learn what many of the options do.

Scoring is an optional but highly recommended Woohooer add-on module. Without that, yes the player might feel like something they didn't really want is taking over their sims' interests in how to spend their "spare" time or, more to the point here, how they regard other sims around them. To me, for whatever it's worth, playing with the base mod but not Scoring would be a bit like playing with SP but with half the player options missing or not reachable.

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Excuse me, but what the f..?

Post by Turjan » April 29th, 2023, 8:37 pm

As so often, you may see a combination of different game systems that result in basic Woohooer settings ending up with just two checks whether it's time to hop into the bed together:
Is the other sim the desired gender?
Is the other sim not a close relative?
If your sim beat certain Charisma skill challenges - and sims you play for quite a while most often do - they will automatically beat all other scoring options as soon as they initiate dialog. Even initial reluctance because they are in a stable relationship seems to erode quickly, because they have a hard time saying No to their besties, and with charisma skill challenges achieved, that state is usually just a few dialog exchanges away.
Needless to say, my towns tend to be full of patchwork families, where household compositions tell little about family trees or whose kids those children in the household really are. That's the reason why I mostly let the game choose romantic partners, because, unlike me, it doesn't forget who all these half-siblings in the household of River McIrish and her fourth husband are.

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Sara_Darkees
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Excuse me, but what the f..?

Post by Sara_Darkees » April 30th, 2023, 2:27 am

A lot of sorry, I have a stupid habit of thinking that base things are like a full-fledged dish, and additional things are something like sauce, spices or ingredients that are not necessary, but you can still add them to your taste. I have already realized that without the Scoring module, everything functions as strangely as possible. Now everything works a little better, moreover, I found out that my firefighter and his colleague, with whom he got along very well before installing this mod, turns out to be a bad couple: they don't want each other in any sense. Well, okay, Woohooer romance system and EA's romance system are very different from each other, I have to get used to it, that's all. However! Almost everyone my sims meet wants to get to know them better, and this happens regardless of whether I have this mod or not. And here I would like to find out if this thing conflicts with the Woohooer? But if I can do about the same thing that this thing does, but with the help of a Woohooer, then I'd like to know exactly how.
igazor post_id=94607 time=1682811988 user_id=6716 wrote: Woohooer overall is a Romance Manager.
I like the way it sounds, but I would like this mod to work well in my game in practice, not in theory. First of all, the priority for me is to open up autonomy for sims in everything. That is, I want to see that the sims will communicate with each other and eventually get along through communication... Or maybe, thanks to their "communication", they will become the reason that their marriage will break up, I don't mind, I need at least some dynamics. However, for some unknown reasons, sims can have fun with each other in bed (I have set a very high level of relationships for woohoo), but they can still be against simple romantic interactions. That is, I literally see the contradictions of the EA and WH systems. I just want to understand what's wrong.
indignantgirl post_id=94604 time=1682785347 user_id=20577 wrote: "Trait Scoring for User-Directed"
And where is this thing?

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