Excuse me, but what the f..?

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C-Dark
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Excuse me, but what the f..?

Post by C-Dark » April 30th, 2023, 3:03 am

Sara_Darkees wrote:
April 30th, 2023, 2:27 am
Trait Scoring for User-Directed"

And where is this thing?
As I noted, you really need to look into the interaction documentation list (which is usefull for all mods which have it),
because here you get a good information what each option does:
Woohooer-Interactions#Scoring

In the FAQ you can find some usefull settings too and the hint where to find them
Woohooer-FAQ#How-does-Attraction-work-in-this-mod
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Excuse me, but what the f..?

Post by Sara_Darkees » April 30th, 2023, 4:14 am

C-Dark, thank you, now I saw everything and it seems that this thing does not work exactly as I expected.
  • Sim which are rich, have a high career level, are considered higher scoring
What mercantile creatures they are, I thought it was good only for snobs, thrifty or those who want to see the ghost of a rich spouse, but whatever.

>If you find that the attraction scoring is too negative for your tastes, you can change the "Romance \ Species \ Attraction Base Chance Scoring" option to increase the number of postive results.

Hm... I don't quite understand what this means. Can anyone explain or rephrase? I'd like to complicate the romantic task for many sims. Everyone in my town is rich and at least every second character fits each other according to the zodiac sign, and if they don't fit according to the zodiac sign, then everything is compensated either by character traits or tastes. As a result, almost everyone in the town likes each other, except for those who have a non-standard sexual orientation.

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Excuse me, but what the f..?

Post by C-Dark » April 30th, 2023, 4:34 am

Sara_Darkees wrote:
April 30th, 2023, 4:14 am
Everyone in my town is rich
Well you can add or in this case substract family fond on specific families to make them have less money again :)
Or even set job levels lower and many more. This is the only way for an ongoing game, to create differences again.

And yes, it is not easy to set everything the way you want, but there is also SP, you can link to, and create Castes for specific careers, and a lot more, which is a long taking advantage to set the way you want.

But you need to set something, let it going with defaults or no Castes(manual ones or automatic), will not satisfy you at all :)
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igazor
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Excuse me, but what the f..?

Post by igazor » April 30th, 2023, 1:52 pm

Sara_Darkees post_id=94610 time=1682836057 user_id=18005 wrote: And here I would like to find out if this thing conflicts with the Woohooer? But if I can do about the same thing that this thing does, but with the help of a Woohooer, then I'd like to know exactly how.
As I understand it, Woohooer and Woohooer Scoring do not change EA's formula for overall attraction. The scoring that Woohooer provides indicates how interested the two sims might be in actually having woohoo at the moment it is calculated and this will change as some of the variables like mood, energy, and hygiene change. And even gender prefs, as those tend to be more fluid than static. There is also an element of randomness to it that provides for further fluctuations.

Thus a mod like Fenton's that changes EA's attraction formula as redone by the Season's patch does not conflict with Woohooer and they can be used together. I believe that Fenton's mod only really changes the initial attraction score that two sims get when they first meet or are in the same room as each other, or whenever their friendly relationship score for each other reverts to 0 and they meet again, whereas Woohooer's is frequently recalculated and can be recalculated by demand if the player issues a typically harmless Romantic interaction such as "What's your sign?" or "Are you single?" that really isn't all that flirty. Woohooer's Scan Room will also trigger an immediate recalculation, if the two sims in question are in the same room at the time the command issued to one of them by the player.

And yes, if every sim around is a wildly rich celebrity with or without compatible zodiac signs, then without Fenton's mod they will probably be initially attracted to each other. The entire initial attraction system that was introduced with the Seasons patch is, I am sorry to say, just plain dumb. The available varieties of Fenton's mod make it a bit less dumb. But even without Fenton's mod, two sims having initial attraction to each other are not necessarily going to act out on any of that. It can be pleasant (by way of positive moodlets) to be around those whom your sims deemed attractive upon meeting them even if your sim would never in a million sim years act out on that attraction or be receptive to a sim who makes advances for the same reason, autonomously or not -- these are sims who would most likely score a 0, or something less than 100 anyway, towards each other by way of Woohooer.

"I don't care what anyone else says, I think you are hot!" (an EA variation on let's get to know each other better). Yeah fine, that's not really much of a compliment you know. And keep those thoughts to yourself. After all, I am (for example) faithfully partnered with your great great uncle and while I enjoy being around you generally, we are NOT jumping into that moldy leaf pile or whatever even if our silly little sim lives depended on it. Now, let's watch television together, do you need any help finishing your homework, or can I maybe get you some food? :)

But actually, I don't use Fenton's mod and don't find it too difficult to smirk at and then ignore the silly initial attraction animations that EA imposed upon us as if we players were all 12 years old and cared about these things (my usual apologies to the more sophisticated 12 year old players out there reading this). I've even had tomb-generated mummies do the EA initial attraction nonsense before proceeding to beat the tar out of the tomb raiders who disturbed them or what they were meant to be guarding. Nothing other than something silly on the screen really comes of that and, unless I've missed some tools in my arsenal, you can't really seduce a robotic mummy guard no matter how cute the two sims initially think each other are. :|

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Excuse me, but what the f..?

Post by indignantgirl » April 30th, 2023, 1:59 pm

Sara_Darkees wrote:
April 30th, 2023, 4:14 am

>If you find that the attraction scoring is too negative for your tastes, you can change the "Romance \ Species \ Attraction Base Chance Scoring" option to increase the number of postive results.

Hm... I don't quite understand what this means. Can anyone explain or rephrase? I'd like to complicate the romantic task for many sims. Everyone in my town is rich and at least every second character fits each other according to the zodiac sign, and if they don't fit according to the zodiac sign, then everything is compensated either by character traits or tastes. As a result, almost everyone in the town likes each other, except for those who have a non-standard sexual orientation.

This setting is the base chance of sims being attracted to one another before trait scoring is taken into account. A higher number means that sims have a greater chance of being attracted to each other, regardless of traits, which doesn't sound like what you want.

A lower number means sims start out with a lower chance of being attracted to each other for no real reason. If you want trait scoring to have more of an impact, and less sims to be attracted to each other overall, I recommend keeping this setting at 0, which should be the default. (This is what I do, and tbh I wish I could have an even more negative setting because it in some saves, the base chance of 0 is still too much.)

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Excuse me, but what the f..?

Post by igazor » April 30th, 2023, 2:08 pm

indignantgirl post_id=94622 time=1682877591 user_id=20577 wrote: (This is what I do, and tbh I wish I could have an even more negative setting because it in some saves, the base chance of 0 is still too much.)
Unless I am getting the options confused myself, I believe you can have a negative base chance number in place for that one. Or do you mean that you wish you could use a negative number there without causing unwanted complications with established couples elsewhere in town?

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Post by Sara_Darkees » April 30th, 2023, 2:22 pm

igazor, okay, thanks for the clarification, now I know for sure that I can use them together if I ever set up the WH. Because I have the same tantrum again and the same situation as with SP: the mod is great and there are a lot of settings, but no matter how hard I try, there are very "aggressive" things which I can't handle. I literally watched as the love of sims, who had loved each other for a long time, died, and at the same time, sims who had never been particularly interested in each other are now ready to pounce on each other. And even more: I turned to the Spa to find the perfect partner for my lonely sim, chose his best friend with the maximum number of points and with the same sexual orientation, and what in the end? Even if they communicate in a romantic way, it will very soon "reset" to ordinary or funny topics. They have at least two traits and gender preferences in common, but all of that's... ignored? Or maybe sims really prioritize wealth and zodiac signs. What patch did this nonsense start with? I totally hate astrological stuff even in real life, but in the TS3 world it works as some kind of additional and meaningful trait. These "turn-on and turn-offs" as part of the chemistry from TS2 were much better. In this case, I can understand at least something.

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Excuse me, but what the f..?

Post by igazor » April 30th, 2023, 2:32 pm

I'm pretty sure wealth and zodiac signs were always part of the formula in some way. But the patch that redid the initial attraction song and dance bit was the one released alongside of the Seasons EP, so that would have been 1.42 or something right around there.

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Post by Sara_Darkees » April 30th, 2023, 3:53 pm

igazor wrote:
April 30th, 2023, 2:32 pm
I'm pretty sure wealth and zodiac signs were always part of the formula in some way
Em... Actually, no, this zodiac thing appeared together with a certain addon or patch, as well as this thing with the attractiveness system, which appeared a little later. In theory, this was supposed to make the game harder and more interesting, but in practice I have to install mods or adjust certain things with the help of the Retuner to "cool down" all this nonsense. By the way, I seem to have found a few more useful options, maybe this is really what I lacked for the correct behavior of all sims in my game. The only problem remains that sometimes the behavior of sims is really very unpredictable and different from what it was before.

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Excuse me, but what the f..?

Post by indignantgirl » May 1st, 2023, 2:53 pm

igazor wrote:
April 30th, 2023, 2:08 pm
indignantgirl post_id=94622 time=1682877591 user_id=20577 wrote: (This is what I do, and tbh I wish I could have an even more negative setting because it in some saves, the base chance of 0 is still too much.)
Unless I am getting the options confused myself, I believe you can have a negative base chance number in place for that one. Or do you mean that you wish you could use a negative number there without causing unwanted complications with established couples elsewhere in town?


Ohhhhh, okay, I was misunderstanding the "range of 0-100" thing. I read it as "those are the numbers you can enter" but now I see that it says "final result". So I should be able to enter a negative number and therefore have lower attraction scores overall? This is...good news. Thanks.:D

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