New Traveller Script Error

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littlelambsy
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New Traveller Script Error

Post by littlelambsy » July 10th, 2017, 1:21 am

After installing the new Traveller (87f), I had a few problems. All was fine until I took my sims to Appaloosa Plains for a visit. After returning, I went to Edit Town and was remodelling a house and got some weird things happen (pop up screen in buy/build mode wouldn't go down. had to grab another object to get rid of it, couldn't clone an item...) Then, when I tried to return to game I got a traveller script error and had to exit the game to get it back to normal. I've uploaded the script errors but couldn't see which one was the Traveller error because of my second problem. I keep getting this notice when trying to open a script error, which has only happened since switching from Origin to Steam.
http://s1361.photobucket.com/user/besti ... sort=2&o=0

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igazor
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Post by igazor » July 10th, 2017, 1:53 am

On the Traveler errors, which do indicate an interface failure, I don't think those are serious if saving, quitting, and reloading the game cleared things up. Had you run the game clock at all since returning home but before entering Edit Town? The travel transition may not have been entirely complete yet. But I am sure Chain will be happy to receive them and comment.

On being unable to open .xml files, try right-click and Open With Notepad. Or Edit in Notepad ++ if you have the program "Notepad ++" installed.

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Post by littlelambsy » July 10th, 2017, 2:41 am

Ok, I did run the game clock briefly after returning home before going to Edit Town. And, I'll try opening any future error files with notepad to see what they are, i use to be able to just double click them to open. thanks igazor :)

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Post by littlelambsy » July 10th, 2017, 3:35 am

I just tried the Add Sim and filtered to Appaloosa Plains world. The filter works great, its so nice to see worlds listed by name instead of all those numbers which didn't tell you which world was which. However, the family I tried to add to my world only partly arrived. I did MC>Add Sim>Homeworld + Species and chose Human and Large Dog. The Bedlington family showed up in the list with their dog, so I chose all 3 members. The husband and dog showed up but the wife didn't. She is showing as foreign resident in his relationship panel, but when I filter back to that world, she doesn't show up in the list. She is pregnant, and I do have Traveller set to allow all ages, pets, pregnant and recovering sims. I quit without saving... just in case. Any suggestions on how to make this work tomorrow when I try again?

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Post by igazor » July 10th, 2017, 5:20 am

Traveler's settings shouldn't have anything to do with MC's Add Sim. Try again, but if it still fails try Add Sim > Homeworld > (but X to dismiss the filter). As you might remember, that should after a long pause display all sims in all worlds in your current game. Or you could try Add Sim > Type of Sim > Foreign and other such filter combinations to find her.

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Post by littlelambsy » July 10th, 2017, 12:26 pm

Hi igazor, this is what I tried. First I tried adding her alone to see if she would arrive. She never showed up although, from town view, the house I tried to add her to shows occupied with the name Bedlington. I quit without saving and next time around I tried to add all three, husband dog and wife. Again, only the husband and dog arrived. Then I did as you suggested, I Add Sim > Homeworld > X'd out filter to all worlds but she didn't show. So I again Add Sim > Homeworld > Type of Sim (And/or) > foreign > x'd out filter and tried to find her but again she was not able to be found. I quit without saving. So, I can get the husband and dog, but not the wife. Weird. I wonder if she would show up if I Added her husband and dog, then took the husband back to Appaloosa Plains and added her to the family and brought her back. Would that cause problems? I just don't understand why she won't arrive.

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Post by littlelambsy » July 10th, 2017, 12:28 pm

BTW, just want to mention, after adding her alone and the house showing occupied with Beddington, I did a reset lot but she didn't show up at the house. So I did a MC > Sim > Focus by last name, but it said nobody by that name in the world.

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Post by igazor » July 10th, 2017, 6:13 pm

I don't know what the issue is there. Can understand why pregnant sims might not be able to be tourists (though not even sure this is true), but am surprised that would be getting in the way of an Add Sim. But yes, if a sim doesn't arrive when I've ordered them to, seems like the next best thing is to just go to their homeworld and get them. :)

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Post by littlelambsy » July 10th, 2017, 6:32 pm

I will try that thanks igazor. :)

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Post by Chain_Reaction » July 10th, 2017, 9:29 pm

I'm not sure how you're causing the interface to break but you're a pro at it. Since you mention a build/buy screen that wouldn't go down I almost wonder if you have some bad CC.

If I had to guess I don't think the export system knows how to handle pregnant Sims which is why that's failing.

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