Gambling relativity

The original catch all. General game help, banter, things you should probably put in the correct forum, This is the place.
User avatar
mctosh
Reactions:
Posts: 36
Joined: November 8th, 2018, 1:27 pm
Answers: 1

Gambling relativity

Post by mctosh » August 2nd, 2020, 12:16 pm

So it seems the gambling skill is unaffected by Relativity, my sim pretty much maxed her gambling skill in a matter of days xD

Going to reset to zero and hopefully someone here will know where in Retuner I can adjust the skill gain factor for gambling skill?

Best Answer by mctosh » August 3rd, 2020, 11:57 am
Owait, I think GamblingGainPerSimMinute is the # of gambling points acquired per minute, rather than how many minutes it takes to gain. Ahh!

So I need to lower it not higher it, I think?

God I love the sims but it doesn't half take a lot of messing around to get 'right' once you've added store stuff. 🤦

edit: yes I was right

kGamblingGainPerSimMinute = 0.05

NOW it's fixed :oops:

GO TO FULL POST ➙
ingame: commandermctosh

User avatar
Sara_Darkees
Reactions:
Posts: 1473
Joined: July 20th, 2018, 6:00 pm
Answers: 4

Gambling relativity

Post by Sara_Darkees » August 2nd, 2020, 1:43 pm

Skills related to objects from the store learn unfairly quickly. I usually set the coefficient for them specifically at least twice less than for all the others.

User avatar
mctosh
Reactions:
Posts: 36
Joined: November 8th, 2018, 1:27 pm
Answers: 1

Gambling relativity

Post by mctosh » August 2nd, 2020, 1:45 pm

Sara_Darkees post_id=75879 time=1596390236 user_id=18005 wrote: Skills related to objects from the store learn unfairly quickly. I usually set the coefficient for them specifically at least twice less than for all the others.
And where do you do that if you maybe so kind? :)
ingame: commandermctosh

User avatar
Sara_Darkees
Reactions:
Posts: 1473
Joined: July 20th, 2018, 6:00 pm
Answers: 4

Gambling relativity

Post by Sara_Darkees » August 2nd, 2020, 1:56 pm

Sorry, I haven't set this up for a long time, but if I not mistaken, there will be a list of Skill Gain Factor. By default, it applies to all, but you can configure it there or in the Relative Skills section. Perhaps someone else will be more accurate. But I can assure you that it's quite possible to achieve the desired result.

User avatar
C-Dark
Reactions:
Posts: 2640
Joined: January 5th, 2012, 6:00 pm
Answers: 24
Location: Berlin (Germany)

Gambling relativity

Post by C-Dark » August 2nd, 2020, 2:02 pm

This is set under Relativity on cityhall
Relativity-Interactions#Skill-Gain-Factors
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

User avatar
igazor
Organizer
Reactions:
Posts: 17149
Joined: April 8th, 2013, 6:00 pm
Answers: 206
Location: Everyone should strive to find their inner platypus.

Gambling relativity

Post by igazor » August 2nd, 2020, 2:14 pm

I don't recall experiencing this issue with the Gambling skill, but maybe I have and it's just been a while so I've forgotten. But it would indeed be consistent with store object defined skills. The Artisan one associated with the glass blowing station is impossible to throttle by way of Relativity no matter what one uses as a Skill Gain Factor. What I end up doing is using MC Cheats to shove a sim's Artisan skill back down a point or two every time they produce something and gain the skill too fast. Others have complained about this one at MTS as well, but I've never seen a working solution for it.

User avatar
mctosh
Reactions:
Posts: 36
Joined: November 8th, 2018, 1:27 pm
Answers: 1

Gambling relativity

Post by mctosh » August 2nd, 2020, 2:21 pm

Hm weird, since I was skilling up so fast I assumed it was unaffected by relativity.

I'll go manually decrease the skill factor then :)
ingame: commandermctosh

User avatar
Sara_Darkees
Reactions:
Posts: 1473
Joined: July 20th, 2018, 6:00 pm
Answers: 4

Gambling relativity

Post by Sara_Darkees » August 3rd, 2020, 1:18 am

igazor wrote:
August 2nd, 2020, 2:14 pm
I don't recall experiencing this issue with the Gambling skill, but maybe I have and it's just been a while so I've forgotten. But it would indeed be consistent with store object defined skills. The Artisan one associated with the glass blowing station is impossible to throttle by way of Relativity no matter what one uses as a Skill Gain Factor.
How strange, because I thought there were results. The higher the skill level, the harder and longer it will take to learn. But unfortunately, this only applies to standard skills. I admit that there may not be much difference. What does it matter how long it takes: one-two days or three-four? This is nothing compared to the skills from the standard game. By the way, I just recently completed the arrangement of the casino, and I haven't played it thoroughly yet, but I also didn't think it was learning too quickly.

User avatar
sittingbear
Reactions:
Posts: 3024
Joined: January 20th, 2017, 6:00 pm
Answers: 11

Gambling relativity

Post by sittingbear » August 3rd, 2020, 1:34 am

igazor wrote:
August 2nd, 2020, 2:14 pm
The Artisan one associated with the glass blowing station is impossible to throttle by way of Relativity no matter what one uses as a Skill Gain Factor
That's because the Artisan skill doesn't have a set experience requirement to the next level. Without that it can't be throttled.
<SkillList>
<SkillName>ArtisanSkillStore</SkillName>
<SkillDescription>ArtisanSkillStoreDescription</SkillDescription>
<Hex>ArtisanSkillStore=0x108734e4</Hex>
<CodeVersion>Store</CodeVersion>
<CustomClassName>Sims3.Store.Objects.GlassAndJewelryWorkbench+ArtisanSkillStore, StoreObjectsGlassandJewelryWorkbench</CustomClassName>
<MaxSkillLevel>10</MaxSkillLevel>
<Commodity>ArtisanSkillStore=0x108735f2</Commodity>
<Artistic>True</Artistic>
<AvailableAgeSpecies>T,Y,A,E</AvailableAgeSpecies>
<DreamsAndPromisesIcon>w_storeArtisan_skill</DreamsAndPromisesIcon>
<IconKey>w_simple_storeartisan_skill_s</IconKey>
<SkillUIIcon>skillobjectStoreArtisan</SkillUIIcon>
<Version>1</Version>
</SkillList>

Here's a different skill as you can see it does have the experience requirement.

<SkillList>
<SkillName>DanceSkillStore</SkillName>
<SkillDescription>DanceSkillStoreDescription</SkillDescription>
<Hex>DanceSkillStore=0x00c471a3</Hex>
<CodeVersion>Store</CodeVersion>
<CustomClassName>Sims3.Store.Objects.DanceFloorStore+DanceSkillStore, StoreObjectsDanceFloorStore</CustomClassName>
<MaxSkillLevel>10</MaxSkillLevel>
<Commodity>DanceSkillStore=0x09A7F5D5</Commodity>
<Physical>True</Physical>
<Level_1>1800</Level_1>
<Level_2>1350</Level_2>
<Level_3>2400</Level_3>
<Level_4>3900</Level_4>
<Level_5>5700</Level_5>
<Level_6>8400</Level_6>
<Level_7>11700</Level_7>
<Level_8>15600</Level_8>
<Level_9>20400</Level_9>
<Level_10>27000</Level_10>
<AvailableAgeSpecies>C,T,Y,A,E</AvailableAgeSpecies>
<DreamsAndPromisesIcon>w_storeDance_skill</DreamsAndPromisesIcon>
<IconKey>w_simple_storedance_skill_s</IconKey>
<SkillUIIcon>skillobjectStoredance</SkillUIIcon>
<Version>1</Version>
</SkillList>

User avatar
igazor
Organizer
Reactions:
Posts: 17149
Joined: April 8th, 2013, 6:00 pm
Answers: 206
Location: Everyone should strive to find their inner platypus.

Gambling relativity

Post by igazor » August 3rd, 2020, 2:55 am

Sara_Darkees wrote:
August 3rd, 2020, 1:18 am
What does it matter how long it takes: one-two days or three-four?
Regarding the Artisan skill, if a Level 1 sim creates an object, in my game they will be at Level 3 by the time they are finished. After the next one they may be at Level 5 or 6, depending on how long it takes them. New and interesting options are opened up with each single skill level advance, but they really shouldn't be happening all that quickly with such little effort.
sittingbear wrote:
August 3rd, 2020, 1:34 am
That's because the Artisan skill doesn't have a set experience requirement to the next level. Without that it can't be throttled.
Does that mean this requirement can be modded in easily, or is it more complicated than that because the required value is not defined?

Post Reply