Can I assign a sim an NPC job?

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Cororon
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Can I assign a sim an NPC job?

Post by Cororon » October 29th, 2019, 12:32 pm

There's an NPC sim in the old world I was playing in that I would like to work in a bar in the new world. Is it possible, and how do I do that?

It's not super important but would be fun if it's possible. :)

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igazor
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Can I assign a sim an NPC job?

Post by igazor » October 29th, 2019, 12:52 pm

Yes, but you would have to bring the sim into the currently being played world first one way or another (sorry if that part is too obvious). Is the world they are currently in Traveler mod connected within the same ongoing game save or are they in a different saved game entirely?

Mixologists, Bouncers, Piano Players are Role Sims, they can be homeless or they can be inactive residents or members of some already existing resident household. Once in town, then Register can be used on the role-giving object (bar, bouncer ropes, piano) to dismiss any sim who is currently assigned and assign the incoming sim to it.

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Can I assign a sim an NPC job?

Post by bn4mtyg8d » October 29th, 2019, 8:34 pm

igazor post_id=69752 time=1572367934 user_id=6716 wrote: Mixologists, Bouncers, Piano Players are Role Sims, they can be homeless or they can be inactive residents or members of some already existing resident household. Once in town, then Register can be used on the role-giving object (bar, bouncer ropes, piano) to dismiss any sim who is currently assigned and assign the incoming sim to it.
Since this topic has brought up, I think it is fine to write in here.

Trying Giving roles to Bouncers to inactive residents that specifically chosen by me, works fine.

I tried to give Mixologists role to "Professional Bar Object" to one of sim of my active family, got the role, but funny enough, not sure how constant but sometimes, the role become disappear from that my active sim, not sure if it was caused after save, close the game, or just after sim sleeping and waking up.

This what I have done:
KittyTheSnowCat post_id=69665 time=1571897682 user_id=14270 wrote: Do you have NRAAS Register in play? If not get it. Click on the bar and go to Nraas->Register->Disable Assignment and if there is already an NPC Remove Sim. This way the NPC gets removed and no new one gets assigned.

I'm currently trying to figure out what's the problem and if I can fix it.

If anyone has ideas about it, feel free to tell me here as quote of my reply, or reply in the thread of mine.

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igazor
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Can I assign a sim an NPC job?

Post by igazor » October 29th, 2019, 9:00 pm

Role Sims can be homeless NPCs or they can be residents as members of not actively being played households as you wish. They cannot be part of the actively played households as the assignments will not remain stable. The only things you can do with a LN Pro Bar on a lot that your sims own, besides hiring a Role Sim to staff it, would be making some drinks for yourself or everyone else as if at home or Moonlighting (I think this should work on an owned lot, not sure).

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Can I assign a sim an NPC job?

Post by bn4mtyg8d » October 29th, 2019, 9:40 pm

igazor wrote:
October 29th, 2019, 9:00 pm
Role Sims can be homeless NPCs or they can be residents as members of not actively being played households as you wish. They cannot be part of the actively played households as the assignments will not remain stable. The only things you can do with a LN Pro Bar on a lot that your sims own, besides hiring a Role Sim to staff it, would be making some drinks for yourself or everyone else as if at home or Moonlighting (I think this should work on an owned lot, not sure).
Yes that is what I already have.
My active sim owns the Bar, and it has LN Pro Bar on the community lot (Dive Bar).
So, it won't remain stable, if I assign it to my currently playing active family.
Oh well, I guess I would have to continuously assign it to active sim again and again, when ever assignments are disappear from my active sim that I'm currently playing.

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Can I assign a sim an NPC job?

Post by Cororon » October 31st, 2019, 12:32 am

igazor wrote:
October 29th, 2019, 12:52 pm
Yes, but you would have to bring the sim into the currently being played world first one way or another (sorry if that part is too obvious). Is the world they are currently in Traveler mod connected within the same ongoing game save or are they in a different saved game entirely?

Mixologists, Bouncers, Piano Players are Role Sims, they can be homeless or they can be inactive residents or members of some already existing resident household. Once in town, then Register can be used on the role-giving object (bar, bouncer ropes, piano) to dismiss any sim who is currently assigned and assign the incoming sim to it.
Yay, that's great! The sim in question is in another save, not connected to the new one in any way. If I move this sim to the new save, how do I make her homeless? I think it would be best if she was homeless so I don't load her household and make her lose the assignment.

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Can I assign a sim an NPC job?

Post by igazor » October 31st, 2019, 12:44 am

Place her in some random household, even an empty 10 x 10 residential lot temporarily, then evict her. With a Role assignment active she should stay in the game as a homeless NPC, but we can never really count on that kind of stability 100% of the time with homeless sims.

As an aside, I feel sorry for my resident Role Sims and without being too methodical about it I often rotate many of them in and out of their role positions over time so they have a chance at a proper life and at least some semblance of story progression. Or at least an occasional change of pace. Those hours Role Sims have to work can be brutal and it's always 7 days/wk with no paid time off, chance for advancement, or retirement plan. But anyway, since i see their assignments as more fluid, it doesn't make much difference to me if I accidentally make their household active before removing them from such a position and it's easy to put them back again later if needed.

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Can I assign a sim an NPC job?

Post by Cororon » October 31st, 2019, 11:50 am

Thanks, Igazor! I may try that. :)

This lady works as a mixologist at Penguin's Comedy Club, made by My Sim Realty, and I like her because of some funny coincidences. Her name is Rachel Rolig, and "Rolig" means "funny" in Swedish. It fits! And she share her first name with a friend of mine who loves penguins.

I have some interesting memories from that comedy club.

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Can I assign a sim an NPC job?

Post by mariemdover » May 7th, 2020, 10:14 am

igazor wrote:
October 31st, 2019, 12:44 am
Place her in some random household, even an empty 10 x 10 residential lot temporarily, then evict her. With a Role assignment active she should stay in the game as a homeless NPC, but we can never really count on that kind of stability 100% of the time with homeless sims.
I know this is an old one, but I've been looking all over for a solution, and this is the closest one I've got so far.

This is what I want to do: I have created a bunch of sims, who I want to use a role / service sims (mixologists, maids, baby sitters, etc.). I don't want them as "Neighbours" of my sims, as in: they live next door, or they come as a "plus one" guest to a birthday party; I just want them to work the same way as the default maid or "exotic dancer" works: only visible when performing their task.

So, the question is: how do I put them in the homeless / service "pool"?

I see here that you recommend to place them in a lot and then evict them. Do I have to assign each role first? Or will they automatically be selected from the "pool"? And, most important: what do you mean by "evict"? Do I do it from Edit Town? and if so, what do I do after I evict them? Because they'll just be there, on the upper left corner waiting to be placed somewhere... Do I just save and go back to the game? Will that make them homeless? Won't Overwatch "recover" them, when recovering missing sims?

Am I being too annoying already with all these questions over a videogame?

I hope the forum notifies you when someone quotes one of your comments, so you can actually see this. And thanks in the advance.

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Can I assign a sim an NPC job?

Post by igazor » May 7th, 2020, 2:33 pm

mariemdover - Nope, can't see a thing. I just "work" here. Okay yes, the site does provide such notifications but I would have seen the post anyway. :)

I think first you may need to gain a better understanding of Role vs. Service Sims. They are two very different classes of sims and we must handle them differently from each other because the game does so in a number of ways. We can't really use the two terms interchangeably without some level of confusion taking place.

Role Sims are those who are assigned to role giving objects in town, such as cash registers, LN bars, bouncer ropes, stylist stations, tattoo chairs. There are also at least two special kinds known as Global Role Sims, the Uni Mascot and the Paparazzi, that are in the same class but just without the specific object assignments. Role Sims may be residents or they may be homeless. The mod that manages these sims from this collection is NRaas Register, and we can if we choose to assign specific sims to specific objects using the mod's menu on the objects themselves (on City Hall or in-game computers for the Global ones). If a sim who already has a role assignment, so they are currently "tied to" an object, becomes homeless no matter how we have arranged that, there is still a reason for them to remain in town and the game should honor that. So eviction through Edit Town I believe should be fine, though perhaps others here have different ways to arrange these things.

It should be noted here that regardless of whether we use Overwatch to Cleanup the Homeless or StoryProgression to Manage them (I keep both such options off myself), homeless sims are volatile. There are never any guarantees that they are actually going to stick around in town although if they have a valid role assignment, they really should. But think of the Seasons festival booth workers, another example of Role Sims. During the couple of days in between festivals, there are no booths for them to be assigned to. So the game may keep them around, give them other assignments as they would temporarily have none, or get rid of them whether this is what the player wants or not. Resident sims are always going to be more stable as long as StoryProgression is in play to prevent culling/emigration.

Now then, Service Sims are very different. These are sims who are (usually) called to sims' homes to perform their services and include maids, babysitters, mail/pizza deliverers, butlers, social workers, exotic dancers, the repo sim, stray animals, the homeless IP mermaids, and as a couple of special cases Grim Reapers and Time Travelers. Service Sims are always homeless, there is no flexibility there. If we shove a sim into one of the service pools using MasterController's Set Service command, no matter what their status was before they instantly become homeless so in this case there are no evictions to worry about (note: don't do this to the actively controlled sim or the results will not be good). However, there are never any guarantees that a member of the service pool will actually be used for their services. We just don't have the level of control over these sims that we do with others.

There is sometimes some confusion over a few of the assignments here. For example, there are Role Sim mixologists who are assigned to LN Pro bars in town. But there are also Service Sim mixologists, these are the ones you can hire for a party and come to your house or wherever the party is to staff the bar for you. They are not the same sims. The same can be said for firefighters -- there can be those in the Ambitions career who might or might not be residents, and those who are Service Sims who respond to fires at home when called upon, but again they aren't the same sims.

Does any of this help get you started with what you wanted to accomplish?

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