Setting Temperatures

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Sonshine
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Setting Temperatures

Post by Sonshine » January 2nd, 2019, 9:30 pm

Hi, I know this has been asked before, but I don't remember what the settings are, but how do you set the max and minimum temps for each season? Right now, I have spring and the temp went below freezing, but warmed up to well above freezing during the day. However, the water remained frozen all day long and my sim was not able to fish. Thanks!

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igazor
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Setting Temperatures

Post by igazor » January 2nd, 2019, 9:55 pm

NRaas > Tempest > Weather > Season > Spring > Profile (am assuming you only have one profile per season, some players arrange multiples) > Temperature: Evening, Morning, Night, Noon.

The values should be displayed and edited as ranges. So, for example, 10:40 means minimum 10 degrees, maximum 40, for each day part. Whether degrees F or C are used should depend on the setting in EA's Game Options.

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Sonshine
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Setting Temperatures

Post by Sonshine » January 3rd, 2019, 1:33 am

Thanks Igazor! Before I posted, I got to the point of weather/spring and then it said "default." That's where I got mixed up.

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WoolySmurf
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Setting Temperatures

Post by WoolySmurf » January 4th, 2019, 9:40 am

igazor wrote:
January 2nd, 2019, 9:55 pm
am assuming you only have one profile per season, some players arrange multiples
How do multiple profiles work? I've only ever had one custom per season/world and didn't even realize there's another way to do it.

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igazor
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Setting Temperatures

Post by igazor » January 4th, 2019, 10:06 am

WoolySmurf post_id=62067 time=1546612801 user_id=4958 wrote: How do multiple profiles work? I've only ever had one custom per season/world and didn't even realize there's another way to do it.
Multiple profiles per season can be arranged to break the season into sections so that, for example, early fall might have different weather pattern attributes, temperature, etc., than late fall. Or you might want it to still snow early in spring but not later on. Which profile runs is dictated by the Range settings. If two or more profiles are valid at the same time, then the one with the earliest start day will be the active one. If more than one have the same start day, then I suppose it's random as to which one takes over.

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Setting Temperatures

Post by WoolySmurf » January 4th, 2019, 11:46 am

Thank you igazor! I'm gonna have to start experimenting with this now.

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Sonshine
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Setting Temperatures

Post by Sonshine » January 4th, 2019, 11:37 pm

WoolySmurf wrote:
January 4th, 2019, 11:46 am
Thank you igazor! I'm gonna have to start experimenting with this now.
I just wanted to report back that this is working great! No more snow and freezing temps in the spring!

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Setting Temperatures

Post by dreamsong1968 » October 22nd, 2020, 6:35 pm

Sorry to resurrect a dead thread, but I have a question about igazor's comment re: multiple profiles.

What I'm reading here is that if multiple profiles exist in the tuning for the different seasons, there is no way to tell the mod which profile to follow. Is that correct? If I have all of the profiles in the game at the same time (including the "default" profile) the mod will randomly choose which profile to use?

What I want to do is create profiles for each individual world. Is there a way to make sure the mod chooses a specific profile? If not can I save the profile settings using Overwatch and then import them as I start/visit a different world? I would greatly appreciate any help offered!

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Setting Temperatures

Post by igazor » October 23rd, 2020, 1:59 am

dreamsong1968 - Afraid I am not following the new question properly. You may need to restate it for us.

But let's go back a step, please. Mod settings are stored within saved games and are world specific within those games. Any changes you make to Spring or Winter in World A within ongoing Game Save A have no impact whatsoever on other game saves. They don't have any impact on other connected worlds within ongoing Game Save A either, unless it's the very first time a connected world has "seen" Tempest. This is how we manage mod settings like those for Tempest across multiple games and multiple worlds within a game.

If we wish to impose the mod's settings currently being used in World A within Game Save A on a different world or a different game save, then yes Overwatch's export/import functions can be used to accomplish that.

None of this describes what Tempest multiple profiles do. Within one world, one game save, there will be a profile for each season. Some players will wish to have multiple profiles for a season within that world, that saved game so that for example early spring will have different weather from late spring. Or to provide more randomization within a given season -- this is a mild winter, last year it was harsh. So World A within Game Save A may have four allowable seasons with let's say eight profiles (one for each of two seasons, maybe three for the other two). If the Tempest mod settings are imposed upon another world within this ongoing game or another game save, and that world has four allowable seasons, then it will have eight season profiles as well.

By default, seasons have only one profile each. I have to believe that most players leave things that way -- setting up multiple season profiles can be very interesting but it's more of an advanced usage feature of the mod.

Does any of that help or have I ended up answering the wrong question? (wouldn't be the first time) :)

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Setting Temperatures

Post by dreamsong1968 » October 23rd, 2020, 2:53 am

igazor wrote:
October 23rd, 2020, 1:59 am
dreamsong1968 - Afraid I am not following the new question properly. You may need to restate it for us.

But let's go back a step, please. Mod settings are stored within saved games and are world specific within those games. Any changes you make to Spring or Winter in World A within ongoing Game Save A have no impact whatsoever on other game saves. They don't have any impact on other connected worlds within ongoing Game Save A either, unless it's the very first time a connected world has "seen" Tempest. This is how we manage mod settings like those for Tempest across multiple games and multiple worlds within a game.

If we wish to impose the mod's settings currently being used in World A within Game Save A on a different world or a different game save, then yes Overwatch's export/import functions can be used to accomplish that.

None of this describes what Tempest multiple profiles do. Within one world, one game save, there will be a profile for each season. Some players will wish to have multiple profiles for a season within that world, that saved game so that for example early spring will have different weather from late spring. Or to provide more randomization within a given season -- this is a mild winter, last year it was harsh. So World A within Game Save A may have four allowable seasons with let's say eight profiles (one for each of two seasons, maybe three for the other two). If the Tempest mod settings are imposed upon another world within this ongoing game or another game save, and that world has four allowable seasons, then it will have eight season profiles as well.

By default, seasons have only one profile each. I have to believe that most players leave things that way -- setting up multiple season profiles can be very interesting but it's more of an advanced usage feature of the mod.

Does any of that help or have I ended up answering the wrong question? (wouldn't be the first time) :)
Hi, igazor! Thanks for your response. Anything that contributes to my understanding of how something works is ALWAYS helpful! What I have done in my current save (Riverview) is set a profile for each season. I've reset the parameters for the temperatures and precipitation to imitate a midwest river town. I didn't delete the default profile. It is still there, but after re-reading one of your earlier posts I set the default profile for each season to invalid (I think that's the term used in the tuning--basically I turned it off). It seems to be working fine this way so maybe I figured it out?

I realize that the settings in one world don't impact the settings in another world. I don't want to have to set up a new profile every time I start a new save--or visit another world in my current save. I want my sims to experience different climates, and I don't mind doing the research and putting the profiles together. For instance, if I decide to visit Isla Paradiso, I want a tropical climate, not the temperate climate of Riverview. So I'd need a different profile for that, and I'd like to be able to switch to the same tropical climate every time I visit IP from any other save.

I'd like to have a hot, dry, desert profile for Lucky Palms and Al Simhara. I've mentioned the tropical profile, but I could see it being applied to Sunlit Tides and Barnacle Bay as well as Isla Paradiso. Aurora Skies definitely needs an arctic/tundra profile. Twinbrook should have a hot, humid and wet profile. Lots of worlds with lots of different weather. Having multiple profiles available is the goal. If they are saved to the bin I can import the settings without having to reset all of the parameters manually--again. If I read everything correctly, this is all possible by exporting the settings via Overwatch?

Of course if I had your diligence and could play the same save for eight years--or even eight months--it would be less of an issue. ;-)

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