Immigration

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Sonshine
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Immigration

Post by Sonshine » December 28th, 2016, 10:48 pm

Hi again, I have another question, this time about immigration. I'm playing a town (LL) that has every single house filled and no houses to move to. I did try to move a sim out via edit town/split household, but now that sim is culled even though she was a playable sim. How can I tone down immigration?

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Sonshine
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Post by Sonshine » December 29th, 2016, 1:00 am

I just looked up info on emigration on story progression and by the description there, my former playable sim should not have moved out or been culled or whatever. Can anybody explain why this happened? She was part of my family that I am playing. She was roomed w/her sister who is still in the same house.

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igazor
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Post by igazor » December 29th, 2016, 12:07 pm

If you are running SP's progression, then there is no emigration or culling unless you arrange for it specifically. It's actually not easy to do and can't really happen by accident.

You said that you tried to move a sim who had been played out through Edit Town and splitting the household. If there were nowhere for that sim to move to,
then you would have essentially evicted her and made her homeless (if I'm following this correctly) and that could have been enough to remove her from the game according to whether you use SP's Manage the Homeless or OW's Clean Up Homeless options. But even without those, homeless sims are volatile. Hopefully you can revert to a save from before you made that split, if that is what happened.

Houses in town will fill up due to immigration but also because households split for various reasons -- breakups, broken home scenarios, teens aging up to YA and moving out on their own, new partnerships/marriages forming, etc., and sims will move around on you.

If you want to slow down or stop immigration, that involves managing the Immigration Gauge.
<a href="http://nraas.wikispaces.com/StoryProgre ... gration</a>

If you want immigration in particular to always leave some houses unoccupied, there is a setting for that.
NRaas > SP > General Options > Options:Lots > Options:Immigration/Emigration > Minimum Empty Homes > (default is 0)

If you want particular houses to be left empty by immigration and sims moving around, there are a number of ways to arrange that:
- Switch off progression on the residential lots you want left alone
NRaas > SP > Lot Options > Allow Lot for Progression > False
(but if you move some inactive sims in there yourself, you will need to remember to switch this back on)

- Mark the lot as Residential-Player Ownable in Edit Town

- Pull out the refrigerator. Inactive sims will never move into a house that doesn't have one.

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Sonshine
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Post by Sonshine » December 29th, 2016, 8:00 pm

Thanks Igazor! When I "moved her out" via edit town, I merged her in w/her sister. The strange thing is w/her sister though, when I kicked her out of the household to make room, she became homeless and I had to use mc to add her to a vacant house. This was before I moved out the second one. I'm going back to a couple of different saves right now and hopefully will get her back.

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Sonshine
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Post by Sonshine » December 29th, 2016, 9:20 pm

Ok, I found her in an old save.

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