Which Mod? Which Mod Can Fix My Issue?

The original catch all. General game help, banter, things you should probably put in the correct forum, This is the place.
Post Reply
SHKatzchen
Reactions:
Posts: 1
Joined: February 29th, 2024, 4:15 am

Which Mod Can Fix My Issue?

Post by SHKatzchen » March 13th, 2024, 4:54 pm

Hello!

I'm having a bit of a routing problem with Shang Simla, specifically the Dragon's Maw. I am not using a modified world and my current mods are: nointro, velocitygrass_onlyimportantmemories, and nraas' Overwatch, Register, Master Controller, Master Controller Cheats, and Error Trap.

My sims would like to enter the cave, however when I click "inspect" on the door to the entrance, my sim gets the dreaded 'routing issues' thought bubble and the door doesn't open. I can't seem to figure out a way to fix this. Is there another mod I don't yet have (or something in the ones I do have) that would let me make the door open or transport my sim past the door? I can see the ground and stairs behind the door, so if I could just make the sim appear there, it would do, I think.

Thanks!

User avatar
CardinalSims
Reactions:
Posts: 570
Joined: May 12th, 2021, 3:12 am
Answers: 13

Which Mod Can Fix My Issue?

Post by CardinalSims » March 13th, 2024, 5:29 pm

Welcome :)

You could try resetting the lot (click the ground on the lot, NRaas > MasterController > Reset Lot) which should unstuck any objects if that happens to be the issue.
The game itself also has a teleport function- if you enter testingcheatsenabled true into the cheat console, then shift + click the ground you want to go, there will be an option called 'Teleport Me Here'.

KevinL5275
Reactions:
Posts: 393
Joined: October 27th, 2017, 6:00 pm
Answers: 4

Which Mod Can Fix My Issue?

Post by KevinL5275 » March 13th, 2024, 6:01 pm

GoHere and Traffic might be helpful mods, but resetting the lot is probably the answer for now. There are invisible "jigs" that get left behind when a sim does an interaction that gets interrupted, and while you can't see them, the sims can and they won't go around them. Resetting the lot will remove them.

User avatar
igazor
Organizer
Reactions:
Posts: 17149
Joined: April 8th, 2013, 6:00 pm
Answers: 206
Location: Everyone should strive to find their inner platypus.

Which Mod Can Fix My Issue?

Post by igazor » March 13th, 2024, 6:32 pm

KevinL5275 post_id=100273 time=1710367306 user_id=17352 wrote: Resetting the lot will remove them.
Resetting a lot does not (generally) remove stuck jigs. Have you really found this method to work?

Using MC > Object Stats > Non-Inventory on the lot and selecting everything with "jig" in the name to Flush would do it. The non-mod way to remove invisible jigs is to copy the lot to the bin in Edit Town, bulldoze, and replace it. But I'm not sure that's a great idea to do with a community lot carrying a tomb when MC offers a much more convenient approach.

KevinL5275
Reactions:
Posts: 393
Joined: October 27th, 2017, 6:00 pm
Answers: 4

Which Mod Can Fix My Issue?

Post by KevinL5275 » March 14th, 2024, 12:40 pm

Oh really? Well I am corrected then, I thought it did.

Post Reply