It definitely adds to the confusion that TS3's crashes can be so vague. It may seem like we aren't making progress with these tests as the end result is still a crash, but for all we know the exact trigger for the crash has been different every single time.
We may have circulated through conflict crashes, bad CC crashes, and the regular old memory crash- shooting wildly at targets as we go, knocking some down but none the wiser which are still popping back up
Game Performance Game Crashing
Game Crashing
How long are you usually be in build mode?
I would say, yes build mode and also CAS editing increases the RAM usage, so you should save as also after this.
If you use nrass Saver, it will also prompts you to save while in build mode, which you normally can't.
As igazor said, 3,4 to 3,6 GB RAM usage is a danger zone where you should save as, quit the game -- and then restart.
Did you check the note by igazor that your error
"indicates a faulty or outdated idle animations mod"?
I would say, yes build mode and also CAS editing increases the RAM usage, so you should save as also after this.
If you use nrass Saver, it will also prompts you to save while in build mode, which you normally can't.
As igazor said, 3,4 to 3,6 GB RAM usage is a danger zone where you should save as, quit the game -- and then restart.
Did you check the note by igazor that your error
"indicates a faulty or outdated idle animations mod"?
Claudy Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor
- lovingpierrot
- Reactions:
- Posts: 33
- Joined: October 17th, 2022, 11:39 pm
Game Crashing
I'm just going thru mod folders right now, checking the updates and removing any buy/build cc that isn't so important for my gameplay, at this point I'm trying anything cause it seems like the crashes are being caused by everything and nothing at the same time.
I'm also slowly adding families back in, trying to remove as much cc i can from each sim.
If nothing works, i might as well throw my computer out of the window
I'm also slowly adding families back in, trying to remove as much cc i can from each sim.
If nothing works, i might as well throw my computer out of the window
Game Crashing
I don't think it's your CC of the sims, because my game didn't crash, even with my many mods and lots of CC installed while testing.
Claudy Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor
- lovingpierrot
- Reactions:
- Posts: 33
- Joined: October 17th, 2022, 11:39 pm
Game Crashing
Yeah, I got that, I'm just removing it so I'll have less ''weight'' on my game with all the CAS cc.
- lovingpierrot
- Reactions:
- Posts: 33
- Joined: October 17th, 2022, 11:39 pm
Game Crashing
i removed some heavier mods and i was able to play for quite sometime, but then today i tried playing again and i got a crash
got this script error and i wonder if there's anything in it that could be an indication to something else i need to remove
got this script error and i wonder if there's anything in it that could be an indication to something else i need to remove
Code: Select all
- CardinalSims
- Reactions:
- Posts: 579
- Joined: May 12th, 2021, 3:12 am
Game Crashing
I think finally figured out how to navigate the upload page to take a look at the scripterrors that get magically whisked away.
If I'm looking at the right thing, it's another Correction Log and mainly looks like a lot of cleanup from uninstalling things, but the sheer amount of dereferencing does look concerning. Someone else may be more familiar with what kinds of mods could be behind that.
It may be a good idea to use MasterController's Reset Everything to take care of the object errors, it should also reset all the sims in town and possibly clean up things Overwatch and ErrorTrap aren't getting a chance to fix before a crash occurs.
If I'm looking at the right thing, it's another Correction Log and mainly looks like a lot of cleanup from uninstalling things, but the sheer amount of dereferencing does look concerning. Someone else may be more familiar with what kinds of mods could be behind that.
It may be a good idea to use MasterController's Reset Everything to take care of the object errors, it should also reset all the sims in town and possibly clean up things Overwatch and ErrorTrap aren't getting a chance to fix before a crash occurs.
- lovingpierrot
- Reactions:
- Posts: 33
- Joined: October 17th, 2022, 11:39 pm
Game Crashing
It's weird cause the script error always appear one or two minutes before the game crashing, that why i thought something important was showing up on them, i got another one again right before crashing.
i did the reset town and all that stuff and while flushing some objects i noticed 7 core.failure objects, is that something i should worry about?
Code: Select all
- CardinalSims
- Reactions:
- Posts: 579
- Joined: May 12th, 2021, 3:12 am
Game Crashing
Almost all of the unhandled references in that one are from Simbouquet's Get to Know Fix, but it would be Chain_Reaction that would know if they're harmful or not.
The others are from the baker's station, possibly an EA issue, but I did notice BakersStationNoFridgeShopping in the assemblies- where did that come from? It's not part of Ani's original hosted here and I couldn't find it online. That, or maybe one of the custom recipes you have, may be causing issues with the station.
The others are from the baker's station, possibly an EA issue, but I did notice BakersStationNoFridgeShopping in the assemblies- where did that come from? It's not part of Ani's original hosted here and I couldn't find it online. That, or maybe one of the custom recipes you have, may be causing issues with the station.
- lovingpierrot
- Reactions:
- Posts: 33
- Joined: October 17th, 2022, 11:39 pm
Game Crashing
it's a mod by zoeoe-sims on tumblr, it's supposed to act like the no fridge shopping mod but for the baker's station, i think i'ts conflicting with another bake'rs station mod by zoeoe-sims, i'll just remove that one, thanks for pointing that out!
in the meantime, i'm slowly removing cc, i noticed that some of the failure objects were items for mods that i didn't have in my folder, so i'm also fixing that.
in the meantime, i'm slowly removing cc, i noticed that some of the failure objects were items for mods that i didn't have in my folder, so i'm also fixing that.