Update History testing and Go Here
Update History testing and Go Here
Oh my goodness, I thought the NRAAS mod had stopped updating, but then I noticed the Update History Testing tab and realized that you've been actively working on the mods! Thank you so much for that!Please correct me if I'm mistaken, but I believe I heard that Sims suddenly flipping front and back when they walk is caused by using Go Here. I'm curious if you've also been noticing that issue.
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Update History testing and Go Here
The flipping is an EA bug introduced in Seasons cause of the extra calculations added when going through doors and outerwear. It's most noticeable on hardware that is struggling to keep up with the simulator but can still be seen on better hardware too.
Update History testing and Go Here
Ah it’s an EA bug.. is there any mod that can fix it?
Also, i understand that these mods are still in the testing section because they require more testing but would you say they are relatively unsafe to use? Some of them have been in that section for quite a while, so i am a bit curious if i can just use them.
Also, i understand that these mods are still in the testing section because they require more testing but would you say they are relatively unsafe to use? Some of them have been in that section for quite a while, so i am a bit curious if i can just use them.
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Update History testing and Go Here
I'll pop in here, if I may. While beta testing versions in general carry degrees of risk with them, not all beta tests are created equal,. We've had some klunkers in the past (not many, like maybe 2 or 3?) that have long since been recalled or fixed, but not lately. I regard all of the mods currently in Testing to be fine for general usage.
Sometimes mods stay in that phase for a very long time because there are plans underway to add more features to them or extend the new ones before final release, not because problems are being reported with them as they are now.
The only ting I've found that lessens the frequency of the doorway spins is to zoom out as this effect (for me) is less often seen from a game camera distance. But I don't have any scientific data to back up that assertion and it's certainly not convenient or as much fun to play that way.
Sometimes mods stay in that phase for a very long time because there are plans underway to add more features to them or extend the new ones before final release, not because problems are being reported with them as they are now.
The only ting I've found that lessens the frequency of the doorway spins is to zoom out as this effect (for me) is less often seen from a game camera distance. But I don't have any scientific data to back up that assertion and it's certainly not convenient or as much fun to play that way.
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As the bug seems to be primarily tied to the performance of the hardware, no, there's no mod fix.