Pregnant Sims in Foreign Worlds (pregnancy progression 0 days)

The only mod stopping your Sims from traveling to the abyss. Did you end up there anyway? We'll try to help.
User avatar
BonJecker242
Reactions:
Posts: 9
Joined: January 2nd, 2022, 12:32 am
Location: Wisconsin, USA

Pregnant Sims in Foreign Worlds (pregnancy progression 0 days)

Post by BonJecker242 » February 26th, 2022, 3:07 pm

I have Traveler, MC, Woohooer, and other NRaas (only) mods installed. EA Story Progression is turned off, and NRaas Story Progression is not installed). Homeworld home consists of an Alien (f), Witch (f), Genie (m), Vampire (m), Genie (f), and Genie (f)'s child she had with the Grim Reaper "Adam (m)".

Goal: To see just how many children a single sim could have before breaking the game.

Diabolical Plan (in motion): Have the Alien (f), Witch (f), Genie (m), Vampire (m) and Genie (f) travel to the three (3) WA worlds, University, Oasis, and nine (9) foreign Traveler vacation worlds. In each location, the three females killed off all of the male NPC sims (either by drowning them in a pool, divide by zero, or dropping meteors on them) while the two male sims went knocking door-to-door around town, threw Age of Instant potions at NPC female children/teens to make them Young Adults, and threw Procreation elixirs at each of them before knocking all of the NPC female sims up in the location. I even went so far as to go back to the 3 WA worlds, Oasis, and University to kill off any male offspring the female NPCs had, and re-impregnated the "hosts" until each NPC household had an adequate number of female sims seeded for the "second coming" (a.k.a. Adam (m) pun intended). I brought loads of Watermelon with me and each female NPC sim was delighted to receive 3 as gifts. I'm not 100% sure if this influenced the gender of their offspring as I don't know if they would eat the watermelon out of their inventory, but in the end it seemed to help in motivating them to yield females (or perhaps word was passing around town that any male children they had would be executed :-) ).

In the 3 WA worlds, Oasis, and University, this resulted with every NPC household having up to 12 female NPC sims that Adam (m) (Grim Reaper's human son) could impregnate.

Total Children Genie (m) = 89
Total Children Vampire (m) = 492
Totals include male offspring that were eventually aged-up and killed off.

When returning to homeworld after traveling to the 3 WA worlds, Oasis, and University, pregnancy seemed rather immediate. I could check the family tree immediately after returning home and see all of the children that had been born during the vacation (or University term). The children from the 9 foreign Traveler vacation worlds never seemed to show up in the family free and now I know why (see below).

Adam (m) now is off populating the entire world and started off with the 3 WA worlds, Oasis, and University - again, aging up any female children/teens to young adult and then throwing Procreation elixirs at each of them before knocking all of them up at each of these locations. Note: At University, this resulted in his having to go back a second term to knock up a total of 81 female pregnant sims (each with a 50% chance of having twins).

Adam (m) now currently has 296 children from the first 5 locations he has seeded and he's ready to start populating the 9 foreign Traveler worlds where they were left with the initial cast of NPC females in each location all knocked up by the Vampire (m) or Genie (m). It seems that although aging may have progressed on those sims, they never gave birth. Status still shows sims as Pregnant: 0 days progressed. I Traveled to the 2nd foreign Traveler vacation world and found this to be the same issue. All of the female NPC sims seem to be in this "stasis" of being eternally pregnant with 0 days progressed. Poor things...

NRaas Traveler Ageless Foreign Sims has been False for all locations in all worlds throughout entire playthrough.

Reading other posts, I see that the TravelDB.package file accumulates and stores age progression in [days] until a foreign Traveler vacation world is next visited. I also understand that it might take several hours of game-time for this aging process to progress their age by [days] accumulated. However, it was noticed that in each world (with the only exception being Oasis), pregnancy would never progress while I was there on vacation regardless of how long I stayed. Oasis was the only exception where NPC sims would give birth after 72 hours during my visit.

Any suggestions on how I might go about getting the 9 foreign Traveler vacation sims to give birth? The only thing I can think of is to move the entire family to the foreign Traveler vacation world and change it to be my homeworld so that pregnancies will progress as they normally do in the homeworld. However, I was hoping for an easier solution.

Disclaimer: For ethical reasons (some lines must not be crossed), none of the household sims are related to one another (with the exception of Adam and his mother) so no children in this playthrough have been born out incest. :-)

iCad
Reactions:
Posts: 67
Joined: May 27th, 2019, 10:37 pm

Pregnant Sims in Foreign Worlds (pregnancy progression 0 days)

Post by iCad » February 26th, 2022, 4:56 pm

I haven't attempted anything like what you are doing, but in my experience, when a Sim in a vacation world has been impregnated (in my case, pretty much always by a fellow vacation world resident), the pregnancy never progresses in any conventional sense. They get pregnant and stay non-progressed as long as the visiting Sim is there. When the vacation world is subsequently visited (either by the original Sim or a different one), no matter how many days have passed since the vacation world was left, any children conceived on the previous visit will have been "born" and already aged to child. (I suspect this is because in the vanilla game, there are no babies/toddlers allowed in vacation worlds.)

So, have you been back to the vacation world(s) since you seeded it/them? If so, and there have been no kids born, then something's up. If not, just visit the world(s) and the child-age kids ought to be there.

User avatar
BonJecker242
Reactions:
Posts: 9
Joined: January 2nd, 2022, 12:32 am
Location: Wisconsin, USA

Pregnant Sims in Foreign Worlds (pregnancy progression 0 days)

Post by BonJecker242 » February 26th, 2022, 5:39 pm

Thanks for the response. In the original WA vacation locations and University, that is what happens. When I return home, all of the conceived children are "born" and are listed in the parent sim's family tree. However, the vacation locations allowed by the Traveler mod act differently. The pregnant Sims are still pregnant with 0 progressed days since I was last there. It could be a sim day or two, or over a sim week since I was there. Regardless, they all are in this state of stasis.

So you're saying that you have conceived children in vacation worlds added by Traveler and those conceived children are "born" when you return home? If so, then there must be something wrong with my game (which isn't at all surprising based on what I have been doing). I do get error trap notifications quite regularly which I always figured were issues that error trap was fixing... Not necessarily errors that needed to be fixed or resolved by me in some way.

I'll read up on error trap so I am more familiar with what the notifications are and what is happening wrong in my game.

User avatar
Sarah_Sims
Organizer
Reactions:
Posts: 2582
Joined: December 28th, 2011, 6:00 pm
Answers: 21
Location: The Garden Of England
Contact:

Pregnant Sims in Foreign Worlds (pregnancy progression 0 days)

Post by Sarah_Sims » February 26th, 2022, 9:41 pm

BonJecker242 wrote:
February 26th, 2022, 5:39 pm
I do get error trap notifications quite regularly which I always figured were issues that error trap was fixing... Not necessarily errors that needed to be fixed or resolved by me in some way.

I'll read up on error trap so I am more familiar with what the notifications are and what is happening wrong in my game.

ErrorTrap should be generating ScriptError XML files in your Sims 3 folder, showing which errors it has corrected (called Correction Logs) and those which it can't. If you have any that you can't interpret, you're welcome to upload them here for us to decipher. Take a look at How To Upload for more details. :-)

User avatar
igazor
Organizer
Reactions:
Posts: 17151
Joined: April 8th, 2013, 6:00 pm
Answers: 206
Location: Everyone should strive to find their inner platypus.

Pregnant Sims in Foreign Worlds (pregnancy progression 0 days)

Post by igazor » February 27th, 2022, 7:01 am

May I suggest a path of slightly less resistance here? Maybe I am missing something, but pregnancies will never progress while active gameplay is in a world foreign to the active household's homeworld (not counting Oasis, which is handled differently). But if these foreign sim pregnancies never move along or come to term for you if left alone and after a return visit, perhaps add in CmarNYC's Pregnancy Controller mod and force the the births the next time you visit or, if you never left, then after a few sim days have gone by? You don't get to see third trimester sims with aching backs waddling around clutching their midsections (sorry, there must have been a kinder, gentler way for me to have said that) and happily planning for the new baby while allowing everyone to rub and talk to their tummies unless you move the pregnancies along in stages this way, but perhaps that isn't a part of the experience that you really need to have each time.

iCad
Reactions:
Posts: 67
Joined: May 27th, 2019, 10:37 pm

Pregnant Sims in Foreign Worlds (pregnancy progression 0 days)

Post by iCad » February 27th, 2022, 1:52 pm

BonJecker242 wrote:
February 26th, 2022, 5:39 pm
So you're saying that you have conceived children in vacation worlds added by Traveler and those conceived children are "born" when you return home? If so, then there must be something wrong with my game (which isn't at all surprising based on what I have been doing). I do get error trap notifications quite regularly which I always figured were issues that error trap was fixing... Not necessarily errors that needed to be fixed or resolved by me in some way.
By "vacation worlds added by Traveler," I'm assuming you mean worlds that aren't Shang Simla, Al Simhara, Champs les Sims, the University world, or Oasis Landing. Like, traveling to, say, Isla Paradiso on a vacation. If that's the case, then I can remember only one time noticing such a pregnancy having happened in my game. I had sent a sim to Monte Vista on a vacation and one of the premade couples there got pregnant via Story Progression, not by any action taken by me. I'm pretty certain that when I subsequently returned to Monte Vista, that child had been born and aged to child, just as happens in the "standard" vacation worlds. (I say "pretty certain" because it was quite a while ago, back when I first started using Traveler. I remember being curious about whether it worked the same in a non-standard "vacation" world, and I seem to remember having found that it did.) So, perhaps there's a difference when an actively-played sim is involved in the pregnancy rather than Story Progression initiating them? I'm really not sure.

But, like igazor said, there are different mod ways to manually push pregnant sims to birth. It's just going to take more work on your part. A lot more, given what you're doing. :)

User avatar
BonJecker242
Reactions:
Posts: 9
Joined: January 2nd, 2022, 12:32 am
Location: Wisconsin, USA

Pregnant Sims in Foreign Worlds (pregnancy progression 0 days)

Post by BonJecker242 » February 27th, 2022, 2:58 pm

iCad wrote:
February 27th, 2022, 1:52 pm
By "vacation worlds added by Traveler," I'm assuming you mean worlds that aren't Shang Simla, Al Simhara, Champs les Sims, the University world, or Oasis Landing.
Correct. Yesterday, I recorded the age of a few sims in Appaloosa Plains (vacation location added by Traveler mod), and came back to my homeworld for two sim days. I went back to AP and see that those sims have progressed by two days, but pregnancy progression on them still shows 0 days. I don't have story progression turned on, so this might be part of the issue.

I will use CmarNYC's Pregnancy Controller mod to force the birth of each pregnant sim. I've always been reluctant to use non-NRaas mods, but since igazor is recommending this, I imagine there shouldn't be any conflict. I have backups upon backups I can revert back to if necessary.

I see this other mod could allow me to select the sex of the child, but that removes some of the challenging aspects of what it is I am doing. All of the male sims I've needed to "remove" have been done through normal aspects of what the core game allows (e.g. "Divide by zero" and then lock all the doors in the room so they can't get to the shower, "Swim to location with" and then build walls up around the edge of the pool... and somewhat most-challenging was taking out some of the male merchants by asking them to look at the stars with my Genie (f) so he would come outside of his building and lay on the ground, while the Alien summoned a meteor to drop on the happy subject. I didn't always get my Genie (f) up and out of the way of the blast in time, but my household sims always have 2 death flowers on them at all times for any "collateral damage" situations that might occur).

Thanks again for the suggestions. I think this additional mod will work to resolve this current problem.

User avatar
BonJecker242
Reactions:
Posts: 9
Joined: January 2nd, 2022, 12:32 am
Location: Wisconsin, USA

Pregnant Sims in Foreign Worlds (pregnancy progression 0 days)

Post by BonJecker242 » February 27th, 2022, 5:04 pm

Unfortunately, I don't think CmarNYC's Pregnancy Controller mod will work. The options I have for one of the pregnant sims in Appaloosa Plains are "Display Pregnancy Information" which does nothing, "Pause Pregnancy" and "End Pregnancy". "Pause Pregnancy" only allows "Resume Pregnancy", and "End Pregnancy" makes the sim no longer pregnant.

The docs of CmarNYC's mod states: "The only options usable on sims in a vacation world, in tourist households, or in a University town are Pregnancy Information, Pause, and Resume." - Not entirely correct, because I can "End Pregnancy", but it doesn't seem there is any way to "Give Birth Now" as we were thinking.

Looks like I may end up needing to move my entire household to Appaloosa Plains and make Appaloosa Plains my homeworld - unless anyone has other suggestions.

Thanks again for your assistance.

iCad
Reactions:
Posts: 67
Joined: May 27th, 2019, 10:37 pm

Pregnant Sims in Foreign Worlds (pregnancy progression 0 days)

Post by iCad » February 27th, 2022, 9:29 pm

BonJecker242 wrote:
February 27th, 2022, 5:04 pm
Looks like I may end up needing to move my entire household to Appaloosa Plains and make Appaloosa Plains my homeworld - unless anyone has other suggestions.
Before you go to the effort of changing homeworld, if you haven't already done so, you could perhaps try Master Controller's "Instant Baby" action? I'm not sure if it'll work in a non-homeworld, but it instantly generates a baby for any Sim you click on and you can choose any other sim as the "donor." It's under the "Intermediate" menu. Then you can use Cmar's mod or Master Controller to terminate the stuck pregnancy, which will hopefully work. You can also use this if you do change homeworld and you discover that the stuck pregnancies are still stuck despite the move.

KevinL5275
Reactions:
Posts: 395
Joined: October 27th, 2017, 6:00 pm
Answers: 4

Pregnant Sims in Foreign Worlds (pregnancy progression 0 days)

Post by KevinL5275 » February 27th, 2022, 11:24 pm

I just wanted to say I am impressed, and good luck in your gameplay.

I managed to get 13 children, including a set of twins, when I played a game to see how many children a couple could have. No fertility mod either, just a woohooium ingot on their nightstand. And I didn't really encourage them either, they TFB on their own!

After 13, then I started getting Error 12 and had to stop playing. :(

Post Reply