GoHere Testing DoorFilter:WarningTrappedSims

Tell me what you went and broke with the latest and greatest.
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Chain_Reaction
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Post by Chain_Reaction » May 28th, 2015, 7:30 am

When you have a minute, check if it still errors with 44c. :)

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J4Ks
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Post by J4Ks » May 28th, 2015, 7:35 am

Will do when I am home. And thanks Chain, though be sure to get some rest will you!! ;-)

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Post by J4Ks » May 28th, 2015, 2:11 pm

Done, on load up all is quiet on the surface, no more of such errors that I mentioned in prior post.

Tested this on a No LockDoor settings world Egypt and also my Homeworld, haven't play tested it yet how it reacts during gameplay, but will come soon with any report/feedback on those Trapdoor warnings.
Like the way you have added the possibility to increase the paydoor timeout. Thank you!

ModIndex is updated ;-)

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Post by Chain_Reaction » May 28th, 2015, 6:32 pm

Sounds like progress to me. Let me know how it goes.

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Post by J4Ks » May 29th, 2015, 12:13 pm

I will just tack on this thread with new results/feedback on Gohere 44c.

I commanded my Sim to travel back home, and decided to make additional Filters.
When I tried to add a filter to a gate, I was surprised I wasn't allowed to add it due to my Sim (active) not having the match. True I am not a lvl 7 or lvl 9 working in the Law Enforcement career, but there are Sims in Town who are.

Do I need to switch to them to be able to add the filter as of V44c?

I'll upload a scripterror that resulted to the deny, which you can find here: http://nraas.wikispaces.com/file/detail ... F1993D.rar

Thanks!

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Post by J4Ks » May 29th, 2015, 5:49 pm

^- apart from above, performance wise its a +++ ;-) No more TrapDoor notifications during working hours.

Tourist were a real pain trying to use objects in locked rooms only accessible for Careers people, I had deactivate it, but now enabled to see if they are still a pain. Still 1 hour to go before taking a rest, need to be out early (6am) for my fishing trip, so I'll see what else in that hour will happen. But for now really great improvement Chain, props to you.

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Post by J4Ks » May 29th, 2015, 6:26 pm

Checked again and I was able as active (not working in the same career) to set that lock for a Law Enforcement level 7 career. Might not have completed my traveling back scenario, which I see is still active in that log, so false alarm?

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Post by Chain_Reaction » May 29th, 2015, 7:11 pm

Yeah definitely not intended. I've been scouting a way to kill the requirement entirely. Gonna require some rewriting of MC. It looks like something is amiss that possibly was angered by traveling. I'll look into it. Glad to hear things are improved. Let me know if the tourists stop being pains. That behavior is not intended.

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Post by Chain_Reaction » July 9th, 2015, 1:12 am

Any updates on the crowding around locked doors? :)

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Post by Sarah_Sims » July 9th, 2015, 5:15 am

Haha! No, sorry Chain. This is on my to do list to check but I have my hands full atm trying to build my new computer and upgrade my old one for my daughter to use. Don't even have Sims installed on mine yet and I'm off on holiday next week.

I believe I was still having trouble with this problem though but can't give you exact details right now. Not very helpful, I know. Sorry again. I'll have to leave J4Ks to do the testing for now. ;-)

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