GoHere DoorFilters Scripterrors

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J4Ks
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Post by J4Ks » March 11th, 2015, 10:42 am

I am going to start over with the filters and build new ones along the way when Sims moving into town and getting jobs unlocks the criteria.

My system is trying to cope with all these "heavy" things, Town Sunset Valley (80 residents), Zerbu UC, GoHere Lock and SP and is on 2,5 RAM usage when immigration is fired up. I'll need to see if when the creation of newly immigrants is done what my stats are and if I should let go of a few Zerbu's Careers.

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Post by Chain_Reaction » March 11th, 2015, 10:45 am

Do you happen to have that settings file that busted when you imported it?

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Post by J4Ks » March 11th, 2015, 10:52 am

Yes, just uploaded it on here http://nraas.wikispaces.com/file/detail ... ttings.zip if you want to peek in it.

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Post by J4Ks » March 11th, 2015, 11:03 am

Ohh, the extended saved filter, I named them ZZ-Filter-................. so I can see in MC when doing a regular command which filters are defaults and which I made. Not doing so will mix them all up and naming customs the same as defaults can give a view of duplicate filters ;-)

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Post by Chain_Reaction » March 16th, 2015, 8:18 pm

FYI: I am unable to reproduce the role Sims not being allowed in despite filter settings. They ignore them for me.

Still working on getting to the import issue.

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Post by J4Ks » March 16th, 2015, 8:41 pm

Umm, have to watch my role Sims then. So to be clear, if used Locked For Everbody, roleSims and Service Sims should be able to enter regardless of that settings.

When I am done setting up my town, I'll see if the Gardener Service mod is the one causing the issue.

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Post by Chain_Reaction » March 16th, 2015, 8:45 pm

Nope. If you're using filters they ignore it (like, set a filter to deny females and a female bartender arrives, she should plow through the door). The EA options are unchanged at this time. Is that where we are crossing wires?

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Post by J4Ks » March 16th, 2015, 8:49 pm

Thought soo ;-) Yes we are, I think.

For Role Objects, I made separate sections for only them to be able to get into. So I thought if I lock it for everybody (beats making those filters), they are the only ones that can enter. But if its only for filters then I should just make one general Filter "Type of Sim: Role". And they can enter ;-)

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Post by J4Ks » March 16th, 2015, 8:52 pm

Reason why I did that, if a Bar is unmanaged Resident Sims do have a nag to get behind such bars and make something for them self. Or even if a Role Sim is busy on a bar and a resident does get behind it, he/she seems to be able to make a drink for itself, that causing clipping issues with the mixologist standing beside him/her.

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Post by J4Ks » April 7th, 2015, 5:03 pm

Finally back in testing Gohere with a brand new setup and a whole bunch of Zerbu's Careers in this SV Town.

If uploaded an error due to stupid Sims not able to route well and get stacked with all sort of autonomous pushes by zerbu's mod and gets reset due to not able to do their job.
(easylink http://nraas.wikispaces.com/file/detail ... 6A57A7.rar)

A screenshot where this happend on a PT schooljanitor's career at school: Image

1 = blocked entrance for the education - and schooljanitor career
2 = door enabled for High School students, who needs to pay a schoolfee each day (I am planning something in the future where some Sim will be owner of that school and gets the earnings)
3 = backdoor enabled for Janitors and Teachers, but when Sims gather at the front, they can't route towards the back causing them to be Unroutable and getting reset.
4 = solution on 3, making a side entrance close to the frontdoor for janitors and teacher to enter.

I've made several of these layouts on other buildings and those actually working in those buildings gets reset, due to Zerbu trying to get that Sim to do a job. And visitors who are trying to enter through a side door or backdoor (cause the front isn't set properly), I get a notice "Warning trapped Sim". Usually I wait for a second message to pop up before I investigate.

Not much an issue, but more something to think about when building.

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