GoHere Testing Psst J4Ks

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J4Ks
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Post by J4Ks » January 25th, 2015, 6:12 pm

A restart of the game solve the issue. So perhaps it's better to make a notation to restart after enabling tagger?

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Post by J4Ks » January 25th, 2015, 6:14 pm

The list in Edit Town> Maptag (any)> Community Lot> list is still unsorted however.

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Post by J4Ks » January 25th, 2015, 7:25 pm

OMG .... I turned on immigration and waited for 30 min to get one immigrant to move in. I need people, people to get jobs so I can make filters on career!!!! Suddenly I was thinking did i set Immigration on, so I checked an Waaaaa ..... immigrants can only move in when houses costs in a range of 0 : 70, no wonder they wont come :P

K, saved and continue on tomorrow after work.

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Post by J4Ks » January 25th, 2015, 8:35 pm

Sweet, loving the Set:Cost within Gohere, I have set it on gates when visiting the local swimming pool and when they go in they pay the fix amount set and when moving out once again. So if you want them to pay an amount of 10 simoleons just enter 5.

The Lock door feature of Gohere does play nice together with BtES lock mechanism as I don't want paparazzi visiting my school uninvited. However the Ticketmachine of BtES when buying tickets will end in an endless loop. Think this is due to added feature of the SetCost in GoHere.

Probably best to not use the Ticket Lock system of BtES, the other functions does work sweet with eachother. Now I am really going to bed :P

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Post by J4Ks » January 25th, 2015, 8:47 pm

Unfortunately no scripterrors produced with the ticketmachine it just continues on in an endless loop, had to close the game through taskmanager.

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Post by J4Ks » January 25th, 2015, 8:56 pm

LOL, i was able to exit the shopmenu of the ticketmachine by pressing the x top right. But this doesn't mean I am continuing on testing :P

I like it that also Inactive pay to enter an area (Gohere SetCost), though I hope they don't spin on the door, or acting crazy with moving into and out the payed area.

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Post by Chain_Reaction » January 26th, 2015, 4:13 am

About Edit Town - Did previous versions do this? Did you try zooming in and out of map view?

About the lot type dialog - I don't have any control over that so any ordering is EA. I have no idea why it would have changed. Perhaps the merging of files?

About BtES - Not sure what would cause the endless loop. I don't see anything in that interaction that would cause it. The paying functionality is completely independent. Hmm.

About paying - Silly Sims. I'll see what I can do about stopping them from paying going and coming. :P

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Post by J4Ks » January 26th, 2015, 7:36 am

Quote- "About Edit Town - Did previous versions do this? Did you try zooming in and out of map view?"

V3 didn't had this once enabled it stayed enabled, also when going from and out edit town. V3a, the original one with MapTag filters I haven't tried, the V3a-1 with Gohere door lock and Map filters started to give these issues as in my earlier reports.

When setting up a new game, its always crucial for me to enter Edit Town to make several changes within the city on lots, houses or world map, so its a pretty common thing to see going into street view and back in Map view several times.


Quote- "About the lot type dialog - I don't have any control over that so any ordering is EA. I have no idea why it would have changed. Perhaps the merging of files?"

Hmmm... I do not know, but this is my testing area and don't have the bulk of merging files within this setup. Plus the combo file did work on V3 and sorted it as you would expect it to do. Such as reported in here http://nraas.wikispaces.com/share/view/71679704 where you can see that its alphabetically sorted, for that tiny bit that shows but do know everything was right. I'll pull the combo file out, once I get home and after I had diner, to see if the EA tags are displayed correctly.


Quote- "About BtES - Not sure what would cause the endless loop. I don't see anything in that interaction that would cause it. The paying functionality is completely independent. Hmm."

Thinking back, it's the ticket lock on the gate itself that's messed up. I watch inactives move in and they (even when BtES was set to only allow ticketholder - yellow) moved through the barrier without a ticket (viewed their inventory and no tickets given with DE>). Once I removed the Lock -Ticket (BtES), I could just add a price with GoHere: SetCost.

Unfortunately there were no ScriptErrors to share.


Quote- "About paying - Silly Sims. I'll see what I can do about stopping them from paying going and coming. :P"

How Gohere: SetCost is build its just fine, to have simmies pay to get in and out. The troubling part is when they have already payed to enter and see someone just outside the gate, the sim needs to pay again for moving out and once done chatting up pay again to enter back.

How EA resolved such issue is adding those tickets within BtES that would give the Sims permission to enter the payed area without added costs for a limit amount of time (14hrs I think, need to check this). Though perhaps an idea you can work with?

And actually BtES is a little ridiculous, once you are done and go back home, you get 90% in returns if you sell the ticket from your inventory. Though my Active Sim was pretty happy doing it as he was living on a daily income of 90 - 150 simoleons a day.

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Post by J4Ks » January 26th, 2015, 10:26 am

So went home early to check the Lot type dialog picker on a Clean Folder and it was my own doing when searching for those icons in FullBuild0 / DeltaBuild0 I must have sorted it in another way and then save, which the files then get read in another manner. Should have made those files back to ReadOnly again when I was done with those CASP things.

Trying to see if I can get things back the easiest way or that I have to reinstall, bummer.

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Post by Chain_Reaction » January 26th, 2015, 11:47 am

Will see what I can come up with. :)

As for the dialog, do you have file backups? If not, do you recall what file you made angry?

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