GoHere Testing Psst J4Ks

Tell me what you went and broke with the latest and greatest.
User avatar
J4Ks
Reactions:
Posts: 2580
Joined: September 7th, 2013, 6:00 pm
Location: SomewhereNearYou:-)

Post by J4Ks » January 21st, 2015, 7:14 pm

Ohh and yes, with BtES you can hover your mouse over the door and see which restrictions there is on. But with this new system its hard to tell which door meets the requirement of my Sim. Guess now its time to use signs on the door or next to it, got to grab some cc as those have now value for such things instead for merely decoration purpose.

User avatar
J4Ks
Reactions:
Posts: 2580
Joined: September 7th, 2013, 6:00 pm
Location: SomewhereNearYou:-)

Post by J4Ks » January 21st, 2015, 7:16 pm

Anyways continuing on tomorrow, where is my bed .....

User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7626
Joined: December 30th, 2011, 6:00 pm
Answers: 82
Contact:

Post by Chain_Reaction » January 23rd, 2015, 9:45 am

Alrighty. I was able to reproduce all the things you noted and I do believe I have sorted them all. I will look into the door opening prior to issuing the new test versions.. It wasn't doing that but probably started when I stopped them from foot stomping. May have to put up with the actives stomping to stop the door from opening.

The BtES may produce undefined results. I don't have it installed so I can't say. They definitely play with the same code in spots so I'd expect some weirdness. Easy enough to recreate the paying functionality though so shouldn't be a deal breaker.

User avatar
J4Ks
Reactions:
Posts: 2580
Joined: September 7th, 2013, 6:00 pm
Location: SomewhereNearYou:-)

Post by J4Ks » January 23rd, 2015, 12:07 pm

Fell asleep on the couch yesterday waiting on the savegame to finish loading, when I woke up it was kinda late to do further testing with BtES installed.

I wouldn't mind to have something else then the BtES that controls the lock mechanism. When you played with it for awhile, it gets a little bored that your actives are the only ones buying the tickets from the ticketmachine to enter places you'll need to pay a fee of 10 simoleons. While inactives can just move through the barrier and get a corresponding ticket in their inventory and 10 simoleons deducted from its family funds. If on a date your counterpart is already bowling while you are struggling to buy those damn tickets.

So I can see Gohere with Lock door options taking over my community. Do you still want me to run it with BtES and see if there's any logs to report?

User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7626
Joined: December 30th, 2011, 6:00 pm
Answers: 82
Contact:

Post by Chain_Reaction » January 24th, 2015, 11:38 am

It would be interesting to know how both interact with each other for documentation purposes :)

User avatar
J4Ks
Reactions:
Posts: 2580
Joined: September 7th, 2013, 6:00 pm
Location: SomewhereNearYou:-)

Post by J4Ks » January 24th, 2015, 11:50 am

Will do ;-)

User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7626
Joined: December 30th, 2011, 6:00 pm
Answers: 82
Contact:

Post by Chain_Reaction » January 25th, 2015, 2:07 pm

Right. There's a version of Tagger that should fix the things you reported. Although there's still a few things I need to sort with some of the new options. And there's a new build of GoHere that should hopefully sort all those door issues too. Along with something you asked for above. :)

Will be going ahead with a testing release if nothing blows up in a few days.

User avatar
J4Ks
Reactions:
Posts: 2580
Joined: September 7th, 2013, 6:00 pm
Location: SomewhereNearYou:-)

Post by J4Ks » January 25th, 2015, 2:11 pm

- swapping Live folder with Testing folder, check
- updated testing mods, check
- installed Cinema Le Plumbob venue, check
- start game, check
- reporting back over several hours ;-)

User avatar
J4Ks
Reactions:
Posts: 2580
Joined: September 7th, 2013, 6:00 pm
Location: SomewhereNearYou:-)

Post by J4Ks » January 25th, 2015, 5:39 pm

So going to refill the town and checked if Active tag shows when enabling tagger, it did ;-)

Also when I was in the old V3 the sorting of the Community Lots> List was alphabetic sorted. In V3b it now looks like this:
Image

This run I added lots that were build with BtES system, I'll add some Gohere filters along side with it and see what it does. I already have a save without BtES placed.

User avatar
J4Ks
Reactions:
Posts: 2580
Joined: September 7th, 2013, 6:00 pm
Location: SomewhereNearYou:-)

Post by J4Ks » January 25th, 2015, 6:01 pm

Okay I spoke too soon.

When the game is still running and you enable Sim Tags and Lot Tags (CityHall> NRaas> Tagger>), they do show in game.

However, when going into Edit Town and Back in Live Mode again, the Customized Lot Tags disappears + the Active Sims Icon.

To re-enable it you'll need to switch Tagger: Sim Tags and Lot Tags off, accept then switch it back on again.
Some how going into Edit Town interrupts Taggers holding the setting.

I'll reload to see, if after that, Tagger Holds the settings placed even when going into Edit Town and back to Live mode again.

Post Reply