A Few Settings Questions

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sittingbear
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A Few Settings Questions

Post by sittingbear » December 18th, 2018, 1:17 pm

igazor wrote:
December 18th, 2018, 8:59 am
sittingbear post_id=61285 time=1545118488 user_id=16428 wrote: It's in the Immigration Options as well. I've used that setting before when using SP to bring in immigrants it controls how light or dark their skin tone will be be a setting of 0 is very light and 1 is very dark.

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So I take it that the maximum range possible is 0:1 (0 through 1) and that if one wants to soften up the range selected a bit, one could use a custom range like 0.25:0.75 (0.25 through 0.75) or something like that?
Sounds about right it's pretty tricky to use a lot of trial and error to get the right mix you want.

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A Few Settings Questions

Post by igazor » December 18th, 2018, 1:40 pm

JohnL83 post_id=61294 time=1545143478 user_id=18010 wrote: So will altering the slider settings there fix this?  I don't really mind the zero slider faces either, but more variety would still be nice, especially of families moving into town.

 
It depends on what you mean by fix, technically nothing is broken here. But adding weight, bust, and fitness range values to a zero (face) slider sim will give you a zero face slider sim with extra weight, bust, and fitness values. So I suppose the answer to your question is no?

There are three potential sources for newly arriving immigrant sims.

1 - Genetic donors (temporary sims created just to be "parents" for a moment then deleted) from the Household Bin. The setting is Chance of Bin Offspring, default = 50.

2 - Sims randomly generated the "EA way," this is where zero-slider sims come from. The setting is Chance of Random Offspring, default = 10. This is the one that the range settings mentioned above would affect.

3 - Genetic donors are created from existing sims in town. There is no setting for this one, it's 100 - (the sum of the first two), so the default chance becomes 100 - (50+10) = 40. If you already have varied looking sims in town, this one will tend to create more of those. If you already have a town full of zero-sliders sims, this one will create more of those instead.

Since I don't want my Household Bin used for immigration genetics at all and don't mind some zero-slider sims moving into town, I have 0 for the first value and something like 30 or 40 for the second value in most of my worlds, thus leaving the third value for which there is no setting at 60 or 70. Depends on the world though, in some cases I might want to go in a different direction with these.

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A Few Settings Questions

Post by JohnL83 » December 18th, 2018, 3:08 pm

igazor wrote:
December 18th, 2018, 1:40 pm
It depends on what you mean by fix, technically nothing is broken here.
Fix was the wrong word. I meant to say will it change the zero slider faces. I realize bust and weight are seperate, but don't any of the sliders affect faces too?

I do not want my bin used either, so I set that to 0. I set the EA random to 25.   I think the one that uses the town is the default setting. The sims I created look very different, they are many shades of skin tones and facial features. However I suppose most of my towns people are fairly fit and trim. Not nesseaairly all ripped and muscles, but not a lot of overweight sims. Mainly because the rendering of them from a distance rarely shows them to be overweight anyway. I suppose this would change if I could set my visual details at a higher level. Soon enough though....I hope!
Anyway, thanks again. 

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A Few Settings Questions

Post by JohnL83 » December 19th, 2018, 11:37 pm

Another Question: I'm not sure what I'm doing wrong, but I finally started to play a day or so of my new town and I keep getting messages that there are roles that have not been filled. Why isn't SP just creating sims and filling the roles? What should I check to be sure this happens? I've done some trouble shooting on my own and I can't find what setting is not right so that cash register and other roles are filled by non residents.

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A Few Settings Questions

Post by igazor » December 20th, 2018, 12:32 am

SP doesn't manage Role Sim assignments, the mod that does so is Register using the following two (only two) settings. Where SP comes in is it can optionally be used to control the genetics these sims pick up when they are spawned.

NRaas > Register > Allow Immigration > T/F
(this isn't resident immigration, this is where if True Register spawns new homeless NPCs to take up vacant role slots as needed)

NRaas > Register > Allow Resident Assignments > T/F
(this allows the assignment of unemployed residents to vacant role slots)

If you disallow Register Immigration and you have no unemployed residents for the mod to use, then you have no one to staff these positions and will get the annoying unfilled role notices.

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A Few Settings Questions

Post by JohnL83 » December 20th, 2018, 9:51 am

Ahhhh yes! Register...the one place I did not look, but I do have the mod. Thanks. :oops:

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A Few Settings Questions

Post by JohnL83 » December 20th, 2018, 10:08 am

Igazor - when setting up my roles such as the babysitter what does "reoccurring" mean? If set to true does that mean the same sitter would show up each time?

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A Few Settings Questions

Post by igazor » December 20th, 2018, 1:13 pm

JohnL83 post_id=61402 time=1545318504 user_id=18010 wrote: Igazor - when setting up my roles such as the babysitter what does "reoccurring" mean? If set to true does that mean the same sitter would show up each time?
Babysitters are Service Sims, not Role Sims.

Yes, the mod/game will then try to send the same sitter over each time if they are available. But more than that, what recurring really does is schedule the Service Sim to show up every day at the same time without having to call them up like a maid would more typically do. If you require a sitter at the same sim time, every sim day, then you want this but otherwise probably not.

I would hate to think what would happen if you set some of the less "nice" Service Sims like the child/pet care social workers, repo sims, and the Grim Reaper to recurring. I've never been brave enough to try it on those.

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Post by JohnL83 » December 20th, 2018, 6:08 pm

igazor post_id=61419 time=1545329598 user_id=6716 wrote: Babysitters are Service Sims, not Role Sims.
Dang, wrong choice of words again. LOL. Yes it clearly says "Service" where I was. I don't worry about the nasty sims coming to sit with my kids since I fixed the sitters to all have good traits. (learned the hard way having a Klepto sim steal a few things from us once while the babies were screaming bloody murder!) I don't mess with the Grim Reaper though, but it would be funny to have him show up to babysit. "No thanks sir, we will stay home tonight." :-o
He is a hoot sometimes though. The funniest thing I ever saw him do was clean up the cat litter-box after collecting a sim at a house party I had. LOL It was only my second experience with him appearing and I laughed for quite a bit after seeing that! Now I know he often will hang out for a few and interact, but the first time really caught me off guard.

And thanks once again, I don't need the reoccurring thing since we only need a sitter on occasion. The only other sims I play in this game who have young ones is the Daycare family and she and her husband generally have the teens home when they go out. :D

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A Few Settings Questions

Post by igazor » December 20th, 2018, 6:23 pm

I think you may be missing part of the point? If you set a Service Sim to recurring, they don't become babysitters unless they were babysitters to begin with. If you set the nasty repo sim or the child care social worker to recurring, or the Grim Reaper, they will show up at the same sim time every day attempting to perform their service, not that of others in the service pool. And they will charge you accordingly for their service, if that's relevant, and whether your sims need it or not. :)

Again, it's usually the maid we want to have this status. Although if your sims are particularly clumsy or accident prone, you might want the handy repair sim to show up at 6pm every sim day (and charge you for doing so)? Or if you throw parties every single evening, you may want the same hired Service Sim mixologist or dancer to show up, again every sim day and charge you for being there. These examples are a bit far-fetched though, in most cases recurring is not really what the player probably wants.

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