want more supernaturals in town

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PetaLT
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want more supernaturals in town

Post by PetaLT » January 21st, 2015, 10:59 am

HI, looking for a bit of help regarding supernaturals in my town. I have Storyprogression, Mastercontroller, Mastercontroller-cheats, saver, overwatch and errortrap. I want more super's, there are only 3 vamps and 3 witches in my town and they are the one's I put in when i set up the town, so I have a base to start any new game from. Do I need to change any of the settings on MC or SP? If so, how do I do that? OR is there another mod I need to download to enable the game to create some. Any help greatfully appreciated :)

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PetaLT
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Post by PetaLT » January 21st, 2015, 11:24 am

edit - I am on my 5th week in town and none have been generated.

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J4Ks
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Post by J4Ks » January 21st, 2015, 11:34 am

Such questions are not easily answered, so please give it some time for someone to respond. Activate monitoring under the V drop down box (top right) if you wish to be notified for any responses you may get in the future.

But here's a little starter to get you going to accomplish Occult Immigrants:

<u>If you are playing a populated world you can add Occults to already placed Sims:</u>
CityHall> NRaas> MasterController> Sims> Intermediate> Occult: Add> pick one

Positive side you yourself have complete control who, becomes an "Occult" and who doesn't. Also how many there are. Down side is that you would have to do it manually with the MC mods, better to make a HotKey out of the interaction so you just have to do Click on Sim> NRaas> Occult Add.

Making a Hotkey in MC is pretty easy: CityHall> NRaas> MasterController> Settings> HotKeys> Sim> Intermediate> Occult Add> True.

<u>If you are playing an unpopulated world and would like to migrate Occults in your Town, follow these steps:</u>
(note perhaps some steps you already know, but its better to cover it all not knowing how well you know NRaas StoryProgression Immigration)
1. CityHall> NRaas> StoryProgression> General Options> Options:Lot> Options: Immigration/Emigration>
1.1. Set Immigration Gauge higher then 1, doing this will open the rest of the settings
1.2. Chance of Occult> The percentage change (ranged from 0 to 100) you want your town populated with a mix of Humans and Occult Types, if none humans choose 100.
1.3. Immigrant Occult> Select from the list, what types of Occults is allowed to move in.
1.4. Minimum Empty Homes> 2 , so that when doing Rapid Immigration 2 houses remains empty

We aren't done with this just yet, if you want to include the Service/Role Sims to be occult aswell follow step 2 (requires The Population Module of StoryProgression:
2. CityHall> NRaas> StoryProgression> General Options> Options:Sims> Options: Immigration/Emigration>
2.1. Replace Service Sims with Immigrants> True, this will open another set of settings
2.2. Change the same interactions in here as you changed them in step one.

When this is all set, now go back to CityHall> NRaas> StoryProgression> General Options> Options:Lot> Options: Immigration/Emigration> and set Rapid Immigration to 1000 or so, after a cycle of every 10 simsminutes a new household will be placed in your town. Pending on the Chance of Occult either human or an selected Occult Type.

Also in those interactions, there are more tuning values to fine tune your desired outcome. Have fun with it ;-)

Anyone else have input?

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igazor
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Post by igazor » January 21st, 2015, 11:59 am

Yeah, the twice as long response I just typed out that said exactly the same thing yours did ... (grumbles good naturedly) :)

But a couple things I'd like to add.

1 - Before attempting to foster immigration, or births to occult parents, take a look at this setting on City Hall or any in-game computer:
NRaas > SP > General Options > Options:Sims > Town Occult Ratio.

I don't know the total resident population of your town (you could do a MC Demographics report on Population if you don't know either), but the settings here will be honored by SP whenever a new baby is born to occult parents or whenever some new sims immigrate. You will want your settings for each occult type to be a higher ratio than whatever the real ratio is now or you will get no new occult sims by way of SP.

2 - On births to occult parents
Should the ratio above not be exceeded, offspring of two same occult parents should be an occult. Offspring of one occult parent and one human might be an occult (that should be a 50-50 chance each time). And offspring of two different occults might be a single occult or a hybrid, if you allow hybrids in options as well (but you would want the Hybrid mod to make a sim with multiple occult states to be more playable).

And as J4Ks said, there are yet more options and fine tuning available. But these are likely enough to get you started. Let us know if you have any further questions!

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PetaLT
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Post by PetaLT » January 21st, 2015, 12:18 pm

Thank you both so much =D
I have had these mods for a bit and am trying to get the hang of some of the settings ( of which some I won't touch as I don't know what that will do )
but this is one of the one's I could not figure out and really wanted to change. I will have a play about with what you both suggested.

Question - If I change some of the sims in town now, as you stated at the top for a populated world, then any kids they have will they then be naturally occult too or will they be human I will have to change them manually also?

Thanks again

Peta

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igazor
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Post by igazor » January 21st, 2015, 12:29 pm

(looks around furtively for J4Ks to beat me to it again)
Offspring of occult sims will be occults if the town ratio is not exceeded no matter what the method was for them becoming such. The important part is the parents' occult state when the baby is born -- but not conceived, as one might think.

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Post by J4Ks » January 21st, 2015, 12:36 pm

Apart of what Igazor suggested on the Town Occult Ratio and Hybrid (although I like kids/babies in RL, the Sims babies annoys the most out of me :P), believe its an EA own coding that Parents being from the same Occult will have a baby with 100% Occult Vampire.

If one of the parent is Vampire and the Other is Human, the game calculates how much percentage chance the baby can become an Occult or Human.
Within NRaas> SP> General> Options:Pregnancy> there is a feature to increase of decrease that percentage.

The interesting part is when you have a Vampire and Werewolf occult, since under EA default a Sim can only have one occult, this is also calculated somewhere in the background of the game. Same setting in SP, you are able to adjust it.

With the Hybrid mod, it allows blending of those 2 Occults in one Sim and its offsprings (I think).

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Post by J4Ks » January 21st, 2015, 12:36 pm

Are we playing tag today, guess I am it ;-)

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igazor
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Post by igazor » January 21st, 2015, 12:45 pm

Good point on the adjustable setting for one human, one occult parent. I forgot about that.

On two different occult parents, SP can form the hybrids if the hybrid setting in Options allows for it (it's zero chance by default as is EA standard). The Hybrid mod merely give you the interface and command set so that you can actually have a sim with both faerie and witch energy meters, for example, and the associated menu commands for each available at the same time. Without the mod, I believe you only get one set no matter what the offspring's genes say. I've got some triple hybrids in my current game and they are awesome! Quadruple and more occult states seem a bit overwhelming to me and I tend to take away some of the extra ones with MC when that happens.

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PetaLT
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Post by PetaLT » January 21st, 2015, 1:24 pm

Town Occult Ration = 50 ( on all types).
Town Population = how? MC> Demographics> Population> ? (there are a tonne of options and i'm going through them but not found it yet.

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