Question about SP

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KingWolfer
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Question about SP

Post by KingWolfer » January 31st, 2024, 4:34 pm

Is there a way to only have 1 feature enabled on SP, All I want is the stopping of sims becoming homeless when they move, I am having this issue where many sims in town (pre-made sims) are becoming homeless and are being replaced by generated sims across town. Register doesn't fix this for some reason despite having ''Allow immigration'' off on there. I don't wish to have all the other features on SP, meaning I want EA Story progression, I just want the feature to control the town population,/stop current residents moving out becoming homeless.

Is there a way, and if so how?

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igazor
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Question about SP

Post by igazor » January 31st, 2024, 5:04 pm

The short answer is no, that can't be done (that way). Only one form of story progression can be active at a time. If NRaas SP is in control to any extent, then EA's story progression is disengaged. There may be another mod out there that does what you want, but I can't say I've ever heard of one. The reason EA's story progression fosters emigration is to keep the storyline fresh and not end up with a world where everyone is closely related to everyone else after a few generations. It does unfortunately get carried away with iteself, probably more than was ever intended.

Register immigration has nothing to do with where residents live or any of this. Its only concern is how to staff Role objects like cash registers, bouncer ropes, bars, etc. and it will bring in ("immigrate") new homeless NPCs if there aren't enough residents to fill those slots.

KingWolfer
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Question about SP

Post by KingWolfer » February 2nd, 2024, 4:39 pm

Ok, so if I did use. Nraas SP, How do I stop the mod from deleting the homeless pre-mades I mentioned? I want them to move in. Immigration gauge will just create a bunch of randos right? Or will it put the homeless sims in houses.

Does it factor in beds? I noticed allot of the homeless sims that are thrown out of town on my save are 7-8 sim households with houses with 3-4 beds at most. Does Nraas put this into contention. And if so, can it be disabled considering I have no interest in spending hours remodeling the town.

i just want one way or another for the game to keep the pre-made households without deleting or kicking them out. How would I do this in Nraas SP?
igazor wrote:
January 31st, 2024, 5:04 pm
The short answer is no, that can't be done (that way). Only one form of story progression can be active at a time. If NRaas SP is in control to any extent, then EA's story progression is disengaged. There may be another mod out there that does what you want, but I can't say I've ever heard of one. The reason EA's story progression fosters emigration is to keep the storyline fresh and not end up with a world where everyone is closely related to everyone else after a few generations. It does unfortunately get carried away with iteself, probably more than was ever intended.

Register immigration has nothing to do with where residents live or any of this. Its only concern is how to staff Role objects like cash registers, bouncer ropes, bars, etc. and it will bring in ("immigrate") new homeless NPCs if there aren't enough residents to fill those slots.

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igazor
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Question about SP

Post by igazor » February 2nd, 2024, 5:06 pm

NRaas SP does not kick resident sims out of their houses unless you set its options to do that. And it's not actually easy to set up so it can't be done by accident. By default, emigration (again, of residents) is off.

SP immigration creates and brings in new resident households only and only when you tell it to by setting the gauge higher than 0. It doesn't drop them in town as homeless and expect them to find housing and it doesn't try to house the already homeless except under very special circumstances such as when a homeless sim sires (becomes the daddy) of a baby, it brings them in as purchasers of available residential lots that meet their needs. If no such lots are available, then no new resident sims arrive in town and you are given the reason for the failure each cycle. (town's needs miss the immigration gauge score and by how much, no available lots, no available lots that meet incoming sims' needs, etc.)

The entire household inspection routine for existing resident households can easily be switched off. But even when it's on, SP tries to find households that fail inspection new housing in town that better meet their needs up to maybe splitting households up if it needs to. It doesn't make sims homeless or kick them out of the game (unless you want it to). And it doesn't do anything at all without warning the player of what might or is about to happen.

I keep stressing resident households/sims here because sims who are already homeless are volatile under any system. But actual residents have a different kind of status than homeless (NPCs) and under SP will keep that status unless emigration is actually properly engaged.

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Question about SP

Post by KingWolfer » February 2nd, 2024, 6:00 pm

For some reason new people are coming to town despite gauge being 0. Nraas SP is turned ON

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igazor
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Question about SP

Post by igazor » February 2nd, 2024, 6:36 pm

If NRaas SP is "turned off" means it is disabled under SP > General Options then the mod isn't in control or doing much of anything and if the story progression checkbox is on in the built-in Game Options then it's EA story progression that is in control.

If you would like to see some examples of how we use SP and tame it to our individual needs, then please see this page. I know we weren't talking about Rotational Play exactly, but this is just an example of how we might use SP. The Caste Options discussed there, among others, could just as easily be set as Town Options. Regardless, SP's progression must be activated for the mod to accomplish or block anything.

Perhaps you would be happier with AwesomeMod's Story Mode instead, the third usual choice to consider for progression. It has far fewer customizable features and little to no support on its forum, but it does have less of a learning curve than SP does.

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Question about SP

Post by igazor » February 3rd, 2024, 9:24 am

Sorry, I must have misread your last post as NRaas SP is turned OFF. (blinks a few times)

Who are these new arrivals? Are they really residents or are they homeless NPCs? Do they have regular jobs, or are they Role/Service Sims, or maybe Showtime street performers? Might they have been existing town residents who just moved around on you and/or split their existing households?

SP doesn't cover all of these bases completely, only resident immigration. Under the immigration gauge system, at most only one household (zero if the town's pressure value does not exceed the non-zero gauge setting) will immigrate in per cycle of its Lots Manager. On normal SP speed settings, that's still at most one household every 16 sim hours (so at most one, maybe occasionally two, per sim day). On slower SP overall speeds or longer intervals set on the Lots Manager, then less often than that. Still doesn't match what you are seeing?

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