Search found 15758 matches

by igazor
Today, 6:32 pm
Forum: ErrorTrap Discussion
Topic: Please help me decode the errors thanks
Replies: 2
Views: 23

Please help me decode the errors thanks

That's an ErrorTrap Correction Log, just happens to be an overly long one. Do you have any other script error logs that don't have the heading "Correction Log" (or its cousin "Dereferencing") near the beginning? And if not, can you play through and successfully save after this happens initially?
by igazor
Today, 1:03 pm
Forum: Woohooer Discussion
Topic: Continuous Script Errors
Replies: 4
Views: 66

Continuous Script Errors

Apparently I do have an outdated version of that so I'd have to redownload it anyways, but do you know if it'd still conflict? Am going to have to rely on other players' experiences here with the acne mod update if any are willing to respond, as I've never used it. My information might be specific ...
by igazor
Today, 11:32 am
Forum: Woohooer Discussion
Topic: Continuous Script Errors
Replies: 4
Views: 66

Continuous Script Errors

1 - You have two things going on with your mods that are known to make the game unstable and, if fact, not supportable . One is an acne mod. The other is the Smoothness Patch MC Compatibility feature. This one caused so many players' games to break that LD, its developer, pulled the MC package file ...
by igazor
Today, 11:07 am
Forum: Installation And Mod Updater Help
Topic: how to read(learn to read) Scripterrors
Replies: 1
Views: 38

how to read(learn to read) Scripterrors

Hi there. You are in the right place. Sort of. What you have posted above is not a script error, it is a crash log. These are notorious for not providing much information other than "Hey, your game has crashed" which, by the time one of these is generated, you would have of course already known. Thi...
by igazor
Yesterday, 7:34 am
Forum: ErrorTrap Discussion
Topic: my game crashes every ~30 mins, pls help :(
Replies: 2
Views: 116

my game crashes every ~30 mins, pls help :(

I would also suggest, in addition to the above, trying a new test game rather than one that had Simler90's mod in play before it was removed.
by igazor
April 30th, 2024, 5:23 pm
Forum: Chatterbox
Topic: Disallowing animals from using subway
Replies: 4
Views: 394

Disallowing animals from using subway

I think it depends on the horse breed. Some of them may feel more entitled than others. :)

There may well be a more efficient solution using Retuner, but one way if GoHere is in play would be to put the subway rugs behind doors or gates that are locked to all animals.
by igazor
April 30th, 2024, 5:20 pm
Forum: StoryProgression Discussion
Topic: Protect inactives from changing jobs
Replies: 2
Views: 232

Protect inactives from changing jobs

SP is designed to align inactive sims' careers with their LTWs and, I think, their traits. Thus there will be a flurry of such reassignments at the beginning of its use. If you don't want that, then it's SP > Sim (Town, Household, Caste, Sim) Options > Career: Allow Find Jobs > False. If it's just a...
by igazor
April 27th, 2024, 5:21 pm
Forum: ErrorTrap Discussion
Topic: Help
Replies: 16
Views: 1544

Help

If you are running the EA App (formerly Origin) version of the game, you are on Patch 1.69 and do not want the Steam/1.67 variant of ErrorTrap. If you are running the Steam version of the game, I don't understand what the EA App has to do with anything. Like Origin, it's not part of the mechanism th...
by igazor
April 27th, 2024, 3:07 pm
Forum: Chatterbox
Topic: RePopulating a Town & Homeless Sims
Replies: 9
Views: 1279

RePopulating a Town & Homeless Sims

AFAIK, no one has ever been able to fix the false flag overpopulation alarm that causes players' worlds to rapidly depopulate when there isn't any real reason to do so, when EA's story progression is in control. Some of us think it may have something to do with counting NPCs that aren't really even ...
by igazor
April 25th, 2024, 4:13 pm
Forum: Chatterbox
Topic: Resuming the battle against error 12
Replies: 9
Views: 1624

Resuming the battle against error 12

On the CC question, it depends. If we are talking about hairs and other CAS parts, then unless they are specifically set to not be valid for random, they may get used on sims that you never to rarely see on-screen without your knowing about it. But if we're talking about patterns, furniture, applian...