I think it depends on the horse breed. Some of them may feel more entitled than others.
There may well be a more efficient solution using Retuner, but one way if GoHere is in play would be to put the subway rugs behind doors or gates that are locked to all animals.
Search found 15753 matches
- April 30th, 2024, 5:23 pm
- Forum: Chatterbox
- Topic: Disallowing animals from using subway
- Replies: 4
- Views: 320
- April 30th, 2024, 5:20 pm
- Forum: StoryProgression Discussion
- Topic: Protect inactives from changing jobs
- Replies: 2
- Views: 180
Protect inactives from changing jobs
SP is designed to align inactive sims' careers with their LTWs and, I think, their traits. Thus there will be a flurry of such reassignments at the beginning of its use. If you don't want that, then it's SP > Sim (Town, Household, Caste, Sim) Options > Career: Allow Find Jobs > False. If it's just a...
- April 27th, 2024, 5:21 pm
- Forum: ErrorTrap Discussion
- Topic: Help
- Replies: 13
- Views: 1421
Help
If you are running the EA App (formerly Origin) version of the game, you are on Patch 1.69 and do not want the Steam/1.67 variant of ErrorTrap. If you are running the Steam version of the game, I don't understand what the EA App has to do with anything. Like Origin, it's not part of the mechanism th...
- April 27th, 2024, 3:07 pm
- Forum: Chatterbox
- Topic: RePopulating a Town & Homeless Sims
- Replies: 9
- Views: 1146
RePopulating a Town & Homeless Sims
AFAIK, no one has ever been able to fix the false flag overpopulation alarm that causes players' worlds to rapidly depopulate when there isn't any real reason to do so, when EA's story progression is in control. Some of us think it may have something to do with counting NPCs that aren't really even ...
- April 25th, 2024, 4:13 pm
- Forum: Chatterbox
- Topic: Resuming the battle against error 12
- Replies: 9
- Views: 1422
Resuming the battle against error 12
On the CC question, it depends. If we are talking about hairs and other CAS parts, then unless they are specifically set to not be valid for random, they may get used on sims that you never to rarely see on-screen without your knowing about it. But if we're talking about patterns, furniture, applian...
- April 25th, 2024, 11:07 am
- Forum: Chatterbox
- Topic: Resuming the battle against error 12
- Replies: 9
- Views: 1422
Resuming the battle against error 12
I don't really get to play TS3 anymore these days, but when I return to it yes I will still be playing my ongoing since late 2011 game. It's centered around Riverview, which is very easy to build on especially if one uses smaller residential lot sizes. Current resident population is around 240. I've...
- April 22nd, 2024, 10:57 am
- Forum: Chatterbox
- Topic: ScriptError_pcsims__04-21-2024__17-47-09__3556428F
- Replies: 10
- Views: 3424
ScriptError_pcsims__04-21-2024__17-47-09__3556428F
Am trying to follow along here. You have the GoHere mod in play and possibly one or more LLAMA transport booths (the "destination portals") in this world? The mod and those booths do not get along and one or the other needs to be removed. Of course, we usually recommend removing the LLAMA booths. Ev...
- April 22nd, 2024, 3:23 am
- Forum: ErrorTrap Discussion
- Topic: Need assistant with script error and game crashing
- Replies: 5
- Views: 2385
Need assistant with script error and game crashing
Second plus the one in the link are NRaas Careers throwing an error because you have a custom career or afterschool activity that requires a skill from TS3 Store content that isn't installed. There may be more going on in there that I don't recognise, though. What is triggering that error is a cust...
- April 21st, 2024, 11:00 pm
- Forum: Chatterbox
- Topic: Game STILL Crashing
- Replies: 1
- Views: 1340
Game STILL Crashing
What your are doing by starting a new thread is forcing those of us who remember the original one to go back and review its progress and where things stood a few months ago . It's not fair to make those of us who are trying to help do that, but otherwise we're just going to go around in circles agai...
- April 21st, 2024, 11:34 am
- Forum: Chatterbox
- Topic: nraas sp compatible simler90s
- Replies: 2
- Views: 1900
nraas sp compatible simler90s
NRaas and SP aside just for the moment, I believe that simler90's mod also conflicts with AwesomeMod (not for reasons related to story progression) because they are both Core Mods that are programmed to work with/replace the same core resources.