Search found 15 matches
- February 25th, 2020, 4:58 pm
- Forum: Chatterbox
- Topic: Sims treat autonomously even if i turn off autonomy section
- Replies: 6
- Views: 2265
Sims treat autonomously even if i turn off autonomy section
Thank you kittythesnowcat, i'll try that
- February 25th, 2020, 10:47 am
- Forum: Chatterbox
- Topic: Sims treat autonomously even if i turn off autonomy section
- Replies: 6
- Views: 2265
Sims treat autonomously even if i turn off autonomy section
Thanks igazor. You're right. I suppressed the kinkymod and this problem is gone. I think it is a bug that coming with nev versions of the mod. I'll return older version of the mod and will see what will be happen. Because i cannot supress this mod i really need this its feature i mentioned above.. A...
- February 25th, 2020, 8:58 am
- Forum: Chatterbox
- Topic: Sims treat autonomously even if i turn off autonomy section
- Replies: 6
- Views: 2265
Sims treat autonomously even if i turn off autonomy section
Yes, this is about my actively played household. They're doing evertything that you can imagine(like sleep, eat, bathing and etch.). And yes kinky mod still does exist. But beforehand, while kinky world was existing with nrass mods, there wasn't a problem like this. But ok, i'll try this for this ti...
- February 25th, 2020, 8:16 am
- Forum: Chatterbox
- Topic: Sims treat autonomously even if i turn off autonomy section
- Replies: 6
- Views: 2265
Sims treat autonomously even if i turn off autonomy section
No matter a new save from scratch or not, this problem occurs. And i haven't script mods so much, what can i do for this?
- November 15th, 2019, 4:43 pm
- Forum: Chatterbox
- Topic: how can i know which my cc package files belong which category?
- Replies: 2
- Views: 245
how can i know which my cc package files belong which category?
Open the package files with S3PE and highlight the OBJD resource, then scroll down on the right-hand pane (almost to the bottom) where you should see the following lines that replicate the in-game categories. RoomCategoryFlags: FunctionCategoryFlags: FunctionSubCategoryFlags: RoomSubCategoryFlags: ...
- November 15th, 2019, 12:30 pm
- Forum: Chatterbox
- Topic: how can i know which my cc package files belong which category?
- Replies: 2
- Views: 245
how can i know which my cc package files belong which category?
how can i know which my cc package files belong which category? I want to categorize them according to their category before merging. for example to know decor objects which go into laundry category in game
- June 24th, 2019, 11:21 am
- Forum: Chatterbox
- Topic: Saved from the save error 12
- Replies: 21
- Views: 2916
Saved from the save error 12
Error 12 has nothing to do with playing an EA world. Error 12 is an out of memory error meaning the game has exceeded 3.5 gig RAM limit which happens from playing too long or the Save has gotten large you can also get that error in custom worlds especially if the world was made too big like Alpine ...
- June 24th, 2019, 7:02 am
- Forum: Chatterbox
- Topic: Saved from the save error 12
- Replies: 21
- Views: 2916
Saved from the save error 12
if you play in the ea worlds like bridgeport or island paradise, you will probably have this error mesage when saving. i recommend to you play in the custom worlds.And if your computer is 32 bit, i suggest you to pass the 64 bit windows system( of course you have enough ram for it, how to i know be...
- June 23rd, 2019, 7:11 pm
- Forum: Chatterbox
- Topic: Saved from the save error 12
- Replies: 21
- Views: 2916
Saved from the save error 12
if you play in the ea worlds like bridgeport or island paradise, you will probably have this error mesage when saving. i recommend to you play in the custom worlds.And if your computer is 32 bit, i suggest you to pass the 64 bit windows system( of course you have enough ram for it, how to i know bec...
- June 23rd, 2019, 1:47 pm
- Forum: Chatterbox
- Topic: merging cc and overwriting
- Replies: 5
- Views: 765
merging cc and overwriting
well, thanks. actually this is what i do. i always take backup before merging. I am just asking these because i want to make my game as smooth as possible