Search found 15 matches
- October 12th, 2018, 11:14 am
- Forum: Chatterbox
- Topic: AAhhhh Comforts Chain
- Replies: 5
- Views: 741
AAhhhh Comforts Chain
I agree. I have a lot of respect for Chain and the immense task he has had to take on in moving and converting the entire website. I did a similar (but smaller) job some 11-12 years ago when I had to convert a forum with tens of thousands posts from one type of message board to another. There was ac...
- October 5th, 2018, 7:41 am
- Forum: Chatterbox
- Topic: Already Confused
- Replies: 12
- Views: 1012
Already Confused
We need to keep you here to continue giving everyone friendly help, so no, we're not telling you where the exit doors are.
- August 26th, 2018, 6:42 am
- Forum: Chatterbox
- Topic: Be our guest at nraas.net
- Replies: 122
- Views: 8835
- August 26th, 2018, 5:16 am
- Forum: Chatterbox
- Topic: Be our guest at nraas.net
- Replies: 122
- Views: 8835
<t>Cr*p. I just realized that I filled in the registration fields too quickly, thereby failing to use the redirection link before I pressed Submit (I got the message that the database recognized my username, but stopped reading the rest of it). Is there any chance that you can link it in arrears?<br...
- June 3rd, 2018, 3:21 pm
- Forum: Chatterbox
- Topic: Getting Rid of the Bot Outfit
- Replies: 4
- Views: 566
<t>Have you tried removing moodlets? (Master Controller Cheats, the menu 'Intermediate'). The bot outfit is controlled by a (hidden) buff/moodlet, just like many other temporary forms (like zombies, frogs, tragic clowns, etc). You can both give and remove the moodlet "Robot Form", and it will automa...
- January 26th, 2018, 10:36 am
- Forum: Chatterbox
- Topic: xml name of store dancing skill
- Replies: 9
- Views: 352
<r>The dancing skill is listed in the ccmerged.package, in DCBackup. It seems it is called "DanceSkillStore".<br/> I'm uncertain whether you can use a skill from the store as a metric for a custom career though - I found a discussion at <URL url="http://modthesims.info/archive/index.php?t-512016.htm...
- October 9th, 2017, 6:35 am
- Forum: Chatterbox
- Topic: Outfits Randomly Changing
- Replies: 6
- Views: 895
<t>That is very likely; I don't think it's a good idea to run Dresser together with that mod.<br/> I read that one of the most recent versions of KW *removed* a check on invalid outfits. I don't know if it was the public version or one of the Patreon versions though, so chances are that you're playi...
- October 8th, 2017, 7:49 am
- Forum: Testing Mods Discussion
- Topic: GoHere Test
- Replies: 34
- Views: 13927
<t>I thought the new version had some serious bugs as it didn't take long for my game to freeze completely after I had loaded it. The same thing happened with the slightly older saves before the most recent one.<br/> <br/> But after switching back to 44g I noticed that I still got the occasional fre...
- March 31st, 2017, 5:18 am
- Forum: Chatterbox
- Topic: Trait incompatibility?
- Replies: 16
- Views: 599
<t>There is no trait for disliking animals; the "incompatibility" is there to help prevent you from picking, for example, both Animal Lover and Dog Person – a combination that I don't think would cause any actual problem (except perhaps for some bonuses unintentionally accumulating), but would "wast...
- March 28th, 2017, 9:40 am
- Forum: Chatterbox
- Topic: Trait incompatibility?
- Replies: 16
- Views: 599
<t>It is in the Traits XML. The tag SetNumbers determine which traits clash with each other. Every "set" of conflicting traits has its own (arbitrary) number.<br/> For example, EasilyImpressed has the SetNumbers value 128,901, the first which is shared with Snob, and the second which is shared with ...