Technical question regarding tourist sims

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Simphobic
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Technical question regarding tourist sims

Post by Simphobic » April 19th, 2022, 6:41 pm

I currently allow up to 2 tourists in my game using the register mod. From my understanding, if a tourist is coming from lets say, Egypt, and you have been there it will send a copy of one of the sims from that world, fill it up with information, which will be transferred to the original copy of the Egyptian sim when you travel to Egypt the next time. (Am I correct this far?) However, if you haven't traveled to that world, there are no sims to use as tourists from Egypt so it will create a fake npc tourist. My question then is:

1. what happens to this fake NPC tourist when it leaves, is it getting deleted? (I assume not since you can befriend them?)
2. or does it just create a ton of new sims and bloats the same file with a bunch of NPC tourist sims that the game has to remember?
Cause in that case I would probably disable tourism all together. I couldn't find that much info on these specific questions, so I figured I would post it on probably the most intellectual sims 3 forum there is.

Thanks for any help!

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Chain_Reaction
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Technical question regarding tourist sims

Post by Chain_Reaction » April 22nd, 2022, 12:17 am

Simphobic wrote:
April 19th, 2022, 6:41 pm
From my understanding, if a tourist is coming from lets say, Egypt, and you have been there it will send a copy of one of the sims from that world, fill it up with information, which will be transferred to the original copy of the Egyptian sim when you travel to Egypt the next time. (Am I correct this far?)
Yes.
Simphobic wrote:
April 19th, 2022, 6:41 pm
what happens to this fake NPC tourist when it leaves, is it getting deleted? (I assume not since you can befriend them?)
No their data remains in the save.
Simphobic wrote:
April 19th, 2022, 6:41 pm
or does it just create a ton of new sims and bloats the same file with a bunch of NPC tourist sims that the game has to remember?
It does. I wouldn't call a few tourist bloat though. Sim data is not really memory intensive until there's several hundreds (600+). By then you're getting to it starting to bloat memory buffers when saving and also becoming a drag on programming loops. Of course the game can't handle even 600 being actively simulated in the world. That limit is somewhere around 250 I'd say.

Simphobic
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Technical question regarding tourist sims

Post by Simphobic » April 22nd, 2022, 6:51 am

Chain_Reaction wrote:
April 22nd, 2022, 12:17 am
Simphobic wrote:
April 19th, 2022, 6:41 pm
From my understanding, if a tourist is coming from lets say, Egypt, and you have been there it will send a copy of one of the sims from that world, fill it up with information, which will be transferred to the original copy of the Egyptian sim when you travel to Egypt the next time. (Am I correct this far?)
Yes.
Simphobic wrote:
April 19th, 2022, 6:41 pm
what happens to this fake NPC tourist when it leaves, is it getting deleted? (I assume not since you can befriend them?)
No their data remains in the save.
Simphobic wrote:
April 19th, 2022, 6:41 pm
or does it just create a ton of new sims and bloats the same file with a bunch of NPC tourist sims that the game has to remember?
It does. I wouldn't call a few tourist bloat though. Sim data is not really memory intensive until there's several hundreds (600+). By then you're getting to it starting to bloat memory buffers when saving and also becoming a drag on programming loops. Of course the game can't handle even 600 being actively simulated in the world. That limit is somewhere around 250 I'd say.
Perfect answer. Exactly what I was looking for! I will probably turn the tourists off then. If they want to meet some egyptians and have them come over, then they have to travel to egypt and make some friends to invite!

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