Script error involving abductor mod

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Oceanson
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Joined: February 4th, 2022, 11:33 am

Script error involving abductor mod

Post by Oceanson » February 26th, 2024, 1:53 am

Hi. So, I encountered this script error last night. Can any wonderful people here help me understand what it means?

<?xml version="1.0" encoding="utf-8"?>
<NRaas.ErrorTrap>
<ModVersion value="100"/>
<BuildVersion value="0.2.0.32"/>
<Installed value="BaseGame, EP1, SP1, EP2, SP2, EP3, SP3, EP4, SP4, EP5, SP5, EP6, SP7, EP7, EP8, SP8, EP9, EP10, SP9, EP11"/>
<Enumerator value="2"/>
<Content>

-- Script Errors --


Object:

Name: Cycl0n3 Sw0rd
Type: Sims3.Gameplay.Actors.Sim
Object id: 0xcd0700d5393ceb00
Position: (1274.4980, 49.2016, 1109.5350)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.WorldLot
Lot Name:
Lot Address:
IsValid: True
World: SunsetValley
OnVacation: False
Season: Fall
Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
Household: Sekemoto
LotHome: Plus Plus - 3br, 2ba
SimDescription:

Name: Cycl0n3 Sw0rd
Age: YoungAdult
Gender: Male
SimDescriptionId: 197
LotHomeId: 7787005348156474816
HomeWorld: SunsetValley
Proper Genealogy
Valid: True
Species: Human
Household: Sekemoto
Occult: None
Alien: 0
Career: Journalism (4)
School: <None>
Lot: Plus Plus - 3br, 2ba
Address: 24 Sim Lane
Skill Chess: 2
Skill Photography: 0
Skill Nerd Influence: 0
Skill Video Gaming: 0
Skill Writing: 4
Skill Social Networking: 0
Skill Handiness: 0
Trait Absent-Minded
Trait Couch Potato
Trait Genius
Trait Computer Whiz
Trait Friendly

Interactions:
1: bMaleHaveBabyHomeOverride
Battery.Abductor.bMaleHaveBabyHomeOverride+bMaleHaveBabyHomeOverride_Definition
Battery.Abductor.bMaleHaveBabyHomeOverride+bMaleHaveBabyHomeOverride_Definition
Pregnancy

Counter: 1
Sim-Time: Sun. at 17:01
Start-Time: 02/25/2024 22:59:51
PreLoadup-Time: 02/25/2024 23:02:10
Loadup-Time: 02/25/2024 23:04:50
Log-Time: 02/25/2024 23:35:38

System.InvalidOperationException: out of sync
#0: 0x00017 throw in System.Collections.Generic.Dictionary`2+Enumerator:VerifyState () ()
#1: 0x00001 call in System.Collections.Generic.Dictionary`2+Enumerator:MoveNext () ()
#2: 0x00003 call in System.Collections.Generic.Dictionary`2+ValueCollection+Enumerator:MoveNext () ()
#3: 0x00182 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.BuffManager:UpdateBuffs (single) (8CF10578 [66] )
#4: 0x0005e callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:Update () ()
#5: 0x0000c call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (8CF14D20 [1] )
#6: 0x00002 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () ()
#7: 0x00026 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () ()
#8: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()

Best Answer by Chain_Reaction » February 26th, 2024, 2:55 am
Script errors from other mods should be taken up with the mod creator generally however that just looks like a poorly timed sequence of events and not a serious error that should happen often.

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Chain_Reaction
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Script error involving abductor mod

Post by Chain_Reaction » February 26th, 2024, 2:55 am

Script errors from other mods should be taken up with the mod creator generally however that just looks like a poorly timed sequence of events and not a serious error that should happen often.

Oceanson
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Joined: February 4th, 2022, 11:33 am

Script error involving abductor mod

Post by Oceanson » February 26th, 2024, 3:12 am

Chain_Reaction wrote:
February 26th, 2024, 2:55 am
Script errors from other mods should be taken up with the mod creator generally however that just looks like a poorly timed sequence of events and not a serious error that should happen often.
Thanks, king. I have posted it on Nexus as well.

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