Right so EA made a small mistake with the eyelash slider. It's supposed to be a bi-directional slider, so the lashes can be made longer and shorter. But because of one wrong number value the slider only makes the lashes longer. This is an issue with the UI, not the slider itself. I was able to very easily fix this by editing CASEyebrows in UI.package and changing
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<prop name="MinValue" propid="0xeec1e002" type="int32" value="0" />
<prop name="MaxValue" propid="0xeec1e003" type="int32" value="256" />
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<prop name="MinValue" propid="0xeec1e002" type="int32" value="-256" />
<prop name="MaxValue" propid="0xeec1e003" type="int32" value="256" />
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The lash slider gets broken by MasterController's CAS, because it overrides the UI of this slider for the purposes of being able to multiply the slider range. Fortunately it looks like an easy fix. Now I'm no script modder, but I think I've found the same line inside the mod's code. This one. It seems that all that would have to be done is to change this number from 0 to -256 (being able to multiply it wouldn't be necessary imo). I would've done this myself, but sadly I have no clue how.
I think it might've actually been one of Twallan's plans to fix this himself according to this? Anyways, I hope it's not too much to ask. I really like having this fix, but I simply can't live without MasterController Integration in my game
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EDIT: Ok I feel silly now, forget what I stated above, EA actually didn't mess up for once. It appears this is only an issue with MasterController's CAS. I just did some tests and it works fine in standard CAS without my 'fix', which makes me wonder what I actually changed? This just shows how used I am to having the Integration module in my game lol. So this is now just a bug report I guess.