changing upgrade time without "guessing" which objects are applicable?

No one knows everything this mod can do. Did you know you can tune the size of your sims nostrils with this mod? I'm kidding.
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Algester
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changing upgrade time without "guessing" which objects are applicable?

Post by Algester » January 30th, 2024, 2:23 am

is there an "easier" method for me to set up upgrade time for handy sims without fighting with the granularity of the mod? cause right now I'm just "guessing" which objects in game have an "upgrade" modifier than I can change

puzzlezaddict
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changing upgrade time without "guessing" which objects are applicable?

Post by puzzlezaddict » January 30th, 2024, 3:06 am

As far as I've seen, all objects have an upgrade modifier; I've been doing this too. The problem is that many objects have multiple sets of tuning values, stored in slightly different locations. For example, there are settings for "Shower" overall, and some for each separate object: ShowerCheap, ShowerExpensive, ShowerGen, etc. For showers at least, the upgrade tuning is separate for each item, so you'd need to access those individual settings.

When I want to change an upgrade time, or in my case, the skill gain for said upgrade, I first click on the object and select NRaas > DebugEnabler > Object [name] > Who Am I? The resulting notification lists an object name, part of a string that tells you where to look in Retuner. So for example you could click the shower that comes with Generations and get something like this:

Sims3.Gameplay.Objects.Plumbing.Mimics.ShowerGen

So you open Retuner and choose Sims3.Gameplay.Objects.Plumbing.Mimics, then ShowerGen, then kCleanableTuning, then UpgradeSelfCleaning, then the value you'd like to change.

Some objects' upgrades are in fact listed under the overall item category. I don't know what they're not all like that, or what the difference is, if there even is one, except that EA made some strange decisions with Sims 3.

It's definitely a bit of a hassle, but you can always export your Retuner settings once you've changed them the way you want, so you only need to go through the process once.

Also, if you just want an item upgraded with no hassle or time wasted, you can apply the upgrade of your choice using DebugEnabler.

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CardinalSims
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changing upgrade time without "guessing" which objects are applicable?

Post by CardinalSims » January 30th, 2024, 3:25 am

Additionally- if you have a sim with max handiness to make active for a moment and turn on Retuner's Object Menu, the upgrade tuning should be in the options of every valid object. No need to hunt them down by name, just place one of everything you might upgrade in the future and tune away.

The fandom wiki also has a list of the upgrades, I'm not sure if it's 100% exhaustive but it's a start.

Algester
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changing upgrade time without "guessing" which objects are applicable?

Post by Algester » January 30th, 2024, 6:27 am

CardinalSims wrote:
January 30th, 2024, 3:25 am
Additionally- if you have a sim with max handiness to make active for a moment and turn on Retuner's Object Menu, the upgrade tuning should be in the options of every valid object. No need to hunt them down by name, just place one of everything you might upgrade in the future and tune away.

The fandom wiki also has a list of the upgrades, I'm not sure if it's 100% exhaustive but it's a start.
I do have a sim with max out handiness my problem has been I want to change the amount of time I need to "wait" for the upgrade to complete
however the Object Menu only shows me what upgrades I can do to the appliance in question not where I can find their tuning xml with Returner meaning the debug menu approach with who am I is infact a better "start" so to say but yes its the sub categories in sub categories that actually get annoying

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igazor
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changing upgrade time without "guessing" which objects are applicable?

Post by igazor » January 30th, 2024, 9:55 am

but yes its the sub categories in sub categories that actually get annoying
It's how the game was designed, or maybe evolved is a better word. Retuner doesn't change the game's ITUN file or its structure, it exposes it to a user interface.

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changing upgrade time without "guessing" which objects are applicable?

Post by Algester » January 30th, 2024, 3:33 pm

igazor post_id=99238 time=1706626518 user_id=6716 wrote:
but yes its the sub categories in sub categories that actually get annoying
It's how the game was designed, or maybe evolved is a better word. Retuner doesn't change the game's ITUN file or its structure, it exposes it to a user interface.
I'd blame EA/MAXIS for such code spaghetti approach <_< make a base that doesnt rely on the base game's assets it will make developing easy they said I guess, I'd rather not think that they would actually put each asset independent on the base game like... imagine if each shower furniture uses its own item code base for each expansion...

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