- Spa - 1 RH. Disabled the SP Personalities but left the Woohoo module on. So all sims can make better use of the added Spa services (cure for athletic/stress back sprains etc) Woohoo module provides. Hopefully this won't be an issue with disabled Personality module.
- Wellness Hospital/Research Science center - has 2 RHs add critical game play. The most important is the Hospital which temp cures/suspends the annoying Season EP germy moodlet for a Uni term. But immuno shots are only available in the fall AND last a total 2 agonizing sim days. Which sucks for all Uni freshman sims new to the Uni hood.
- Fall Uni semester = 1 wk of Summer + 1 wk of Fall.
- Spring Uni semester = 1 wk of Winter + 1 wk of Spring.
Q1. Is there a Careers module cheat (or SP related cheat to tweak the base game doctor career) that would temporarily suspend this Germy moodlet until my sims can get immunized at the Hospital?
The other RHs I downsized the Uni hood to:
- Diner - 1 RH to allow my non active Uni students and/or townies who're homeless somewhere to eat.
- Criminal Shack - 1 RH. Needed this so I could add a custom PT career for my legacy family criminal YA & Adult Uni sims like Nick Alto.
Q2. Is a PT criminal career included in the Nraas Careers PT module? If so does it operate out of the Diner (like the Mobster career?)
Q3. Do any of the Nraas PT career module jobs duplicate any of MissyHissy's PT career apprenticeships listed here?
http://missyhissysjobcentre.proboards.c ... -jobs-mods
WCIF list of these PT Nraas Career modules jobs? I need to remove any MissyHissy PT careers that would be excess and/or likely conflict with the ones in the Nraas Career module:
Q4. How many career levels exist in Twallan's FT Mobster career (i.e. the number of levels a sims needs to get promoted in order to reach the top of their RH career?) I assumed this total number was 10 levels like in this custom criminal career mod:
http://modthesims.info/d/626159/part-ti ... areer.html
Q5. Is there a Career module option you can tweak to limit/restrict the max number sim coworkers in a career job level? So if a RH has a total of 10 career progression levels, then a total 10 sims max in that RH. Is there a way to tweak Careers (or SP?) module to restrict the total number of sims per each level to exactly one? This would greatly improve on game performance with least number sims to fill a career RH.
I need this complicated structuring of career progression in my Uni hood because
- Uni Sims are restricted to working PT rabbit hole careers. So vanilla & custom PT jobs/apprenticeships are best way to upskill my Uni sims like Nick Alto (and whatever random townies SP creates) for future success. Tweaked SP to push sims based on their future criminal career traits (klepto, gold digger, pyro etc.) and better jump start their post Uni careers on the criminal career track.
- Also adding PT criminal RH careers best supports any of my Uni sims who drop out of Uni. But I don't want to dismiss from the Uni hood because they would be leaving one or more family members in their current active Uni household. So these active dropout family sims can still hang around the Uni hood. Until the remaining active sims in my Uni household graduate.