Observations and Auto-dating

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Celia73
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Observations and Auto-dating

Post by Celia73 » January 22nd, 2024, 10:03 am

I thought to mention some things I have observed in the game. They might be redundant or dumb, but here they are:

(the auto-grouping is always disabled in my games)

1. When using "Go here with..." an NPC to a lot, (usually residential), and after he reaches the lot with the NPC, whether they have other interactions or not on the lot, if I click the arrow of my sim's portrait to go home, he will wait in the car and the NPC will meet up, even if the NPC is doing something else, like sleeping, so they go to my sim's home together.
If I use the "Go here" clicking in my sim's house, my sim will go home alone.

2. I have observed that the Auto-dating happens with a couple (both sims active), if they have engaged in romantic interactions before using the "Go here with...".
It behaves in the same way as when "Invite out" a NPC and afterwards they engage during the outing in any romantic interaction, message appears "they are on their own now, blah blah" and suddenly they are on a date by EA's initiative.

If the couple does not engage in any romantic interaction prior the interaction (which for my couples, usually there is no chance :P), the "Go here with..." will not result in Auto-dating.

3. I don't know if the following is related to Go Here, but since I'm posting this and I have no idea why this is happening, I will mention that when playing with more than one couple in the household, if the couple (or one of the couples) is on a date, the other sims of the household can not go on a date. When trying the "Ask out on a date" a message appears that either they should join the group, i.e. the dating couple, or they can't go.

The above are not a great issue for my games, I work around them, but they might show something.

Thank you :)

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igazor
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Observations and Auto-dating

Post by igazor » January 22nd, 2024, 10:43 am

#3 is expected game behavior. There can only be one formal group-up per household. A date is a formal group-up with potential romance.

For the first two, I would ask if you observe the same game behavior towards the unintended groupings (I assume you mean with inactive town residents, not true NPCs) on a test run of the game with only NRaas mods in play. That is, if you have the time to spend running such a test. I have a feeling though that this is also vanilla game behavior, but not as easily explainable as the third one.

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Observations and Auto-dating

Post by Celia73 » January 22nd, 2024, 12:07 pm

igazor,

Of course I will test it. I will make a new EA folder just for the test and use clean copy of NRaas mods and no CC.

Yes, inactive town residents. (I still have not learned the lesson despite reading many of your posts :D )

a.) Use all the NRaas mods I have?
> Story Progression (plus Career, Cops & Robbers, Extra, Fairies & Werewolves, Lovers, Money, Others, Population, Relationship, Skill, Vampires & Slayers) – Animator (plus AnimatorPopupMenyStyle) – Career (plus DataSelfEmployed, Assassination, Homemaker, Mobster, PartTime, School, Tones) – Consigner – DebugEnabler – Decensor – Dreamer – ErrorTrap – GoHere - HomeOpener – MasterController (plus Cheats, Integration, Progression) – Mover – OnceRead – Overwatch – Porter – PortraitPanel – Register – RelationshipPanel – Relativity – Retuner – SecondImage – Selector – Tempest – Traffic – Traveller – Woohooer (plus KamaSimtra, MassageTable, OutdoorShower, Sauna, Scoring, ToiletStall) – WrittenWord

b.) Should I use a previous save or start a new game?

c.) If for b.) new game, should I use my current settings of the NRaas mods (export/import), or leave them at default with only GoHere auto-grouping disabled?

Thank you :)

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igazor
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Observations and Auto-dating

Post by igazor » January 22nd, 2024, 12:31 pm

a and c - Yes, and either way on c. The point here is not to tie you up for weeks with all kinds of combination tests, but rather just to see if a mod from another source is affecting the game's behavior in this regard.

b - Not sure that really matters unless you have mods from another source that are not easily resemble from an already ongoing save. Whichever is easier?

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CardinalSims
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Observations and Auto-dating

Post by CardinalSims » January 22nd, 2024, 4:46 pm

1. I think Go Home pushes a 'Follow the Leader' interaction to the group-ees, while Go Here is always a solo action- which is why they function a little differently. Sounds normal to me.

2. I don't think I've ever seen an auto-date trigger outside of a context where sims already in a group perform a romantic interaction. This one seems worth testing, but it's also possible my sims just aren't inclined to romance right before travel and so I've managed to avoid ever seeing that happen.

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Observations and Auto-dating

Post by Celia73 » January 22nd, 2024, 4:49 pm

To test for my no.1, some time is needed in order of one of the sims to befriend a townie.
So, I tested for my no.2 above.

New EA folder in My Documents - New mods framework - New NRaas mods folder (i.e. copies as I downloaded them, I keep a clean folder) - only some curtains for CC (I use them for a decade), nothing else.
Barnacle Bay (I always play that world) - Moved in a household created by me, from the library, with 3 couples, 2 married and 1 engaged.

- Couple A - they were both reading books at home, I used "Go here with" to the coffeehouse, they met up and no Auto-dating. They started flirting, all romantic interactions blah blah, and I used "Go here with" to the house in the hallway. As soon as they met up in the hallway, Auto-dating showed.

- Couple B - they were at home, he was playing computer games, she was breaking boards. I used "Go here with" to the park and when they met up in the park, no Auto-dating. I immediately sent them back home with "Go here with" (otherwise they would have started romancing blah blah) and they arrived in the hallway of the house, and no Auto-dating. (Poor sims never got a chance, back and forth...)

- Couple C - they were romancing at home blah blah, and I used "Go here with" to the park. As soon as they met up in the park, Auto-dating.

So, I used all combinations with home lot and community lot and if they are flirting, blah blah, prior to the "Go here with", as soon as they meet up at the destination, Auto-dating is on.

I am almost convinced that the blame for this rests with the game's mechanism, as I mentioned above that it happens on invite out and later romancing and suddenly from outing it becomes dating with the game's initiative. It's the same behavior.

As you said above,
igazor post_id=99065 time=1705938205 user_id=6716 wrote: A date is a formal group-up with potential romance.
, so it seems that in this case the game overrides the mod's parameter of disabling auto-grouping, probably because when romance is involved it is more than simple grouping. Just a thought.
Last edited by Celia73 on January 22nd, 2024, 5:01 pm, edited 2 times in total.

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Observations and Auto-dating

Post by Celia73 » January 22nd, 2024, 4:56 pm

CardinalSims, Hi

1. I don't know about that. Even in that case, auto-grouping is disabled, so follow the leader should not function, at least I think so. But I will test it, as soon as my sims make some friends, so I can take them to their house, have some interactions then use that.

2. I have seen it all the time, and I have read same thing happened to other players. I just tested it, in three different circumstances, and it happened, please read the reply above. (I had submitted before seeing your reply, sorry)

Thank you :)

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Observations and Auto-dating

Post by Celia73 » January 23rd, 2024, 5:05 am

I tested for no.1 too.

- 1st circumstance, my sim took a townie home with "Go here with", a little before the townie had to go to work. I clicked the portrait arrow to go home, my sim went home alone, the townie left for work.
- 2nd circumstance, my sim took a townie home with "Go here with", I clicked the portrait arrow to go home, my sim waited in the car for the townie, met up and went to my sim's home together.

It seems that the only circumstance where the townie will not follow is when the townie has to go to work, which in all cases has priority to any other activity.

So, I think that in both cases, #1 and #2, the game overrides the parameter "Disable Auto-grouping" of the Go Here mod. But maybe I am wrong. :)

(In any case, the auto-dating baffles me, not that it is the only thing with the game that baffles me :D)

P.S. There is another issue, which happens all the time and happened during this test too, but it is not related to GoHere, it is about sims being cloned by the game. I don't know whether to write it here or start another thread and where to. :D

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igazor
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Observations and Auto-dating

Post by igazor » January 23rd, 2024, 9:33 am

Celia73 wrote:
January 23rd, 2024, 5:05 am
I don't know whether to write it here or start another thread and where to.
If you could, please start a new thread to describe this issue more thoroughly. Chatterbox is the best board to use for general issues.

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