Plumbot waiter without occult state
Plumbot waiter without occult state
Im having the strange problem in ITF where all plumbots who are assigned as waiters act and behave like normal sims. That is floating plumbots use the normal walk cycle and don't have robotic voices. Checking the "occult add" shows plumbot as false. Trying to set it to true doesn't actually set it as its back to false when you check again. Starting the stylist or edit in cas gets into normal cas instead of the plumbot editor. All the other plumbots work normally, its just the ones with the waiter role. Anybody had this and know how to turn them into real plumbots again?
Plumbot waiter without occult state
Maybe reset them with Mastercontroller and if you have Register you can evict a connected false sim an let Register and the game create new ones?
https://www.nraas.net/Register-Interact ... mpty-Roles
https://www.nraas.net/Register-Interact ... mpty-Roles
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