Plumbot waiter without occult state

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Eddy63
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Joined: December 23rd, 2019, 4:56 pm

Plumbot waiter without occult state

Post by Eddy63 » January 19th, 2024, 8:15 am

Im having the strange problem in ITF where all plumbots who are assigned as waiters act and behave like normal sims. That is floating plumbots use the normal walk cycle and don't have robotic voices. Checking the "occult add" shows plumbot as false. Trying to set it to true doesn't actually set it as its back to false when you check again. Starting the stylist or edit in cas gets into normal cas instead of the plumbot editor. All the other plumbots work normally, its just the ones with the waiter role. Anybody had this and know how to turn them into real plumbots again?

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C-Dark
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Joined: January 5th, 2012, 6:00 pm
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Location: Berlin (Germany)

Plumbot waiter without occult state

Post by C-Dark » January 21st, 2024, 6:43 am

Maybe reset them with Mastercontroller and if you have Register you can evict a connected false sim an let Register and the game create new ones?
https://www.nraas.net/Register-Interact ... mpty-Roles
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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