Game Performance NPC Unroutable Sim Found errors

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Thequesh
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NPC Unroutable Sim Found errors

Post by Thequesh » January 9th, 2024, 10:26 pm

Hey how's it going?
I have a problem that some people had and they managed to solve it, but for some reason the solution they used doesn't work in my game.
I'm playing in Bridgeport, and almost every time I receive notifications of a sim that has a route problem, "Unroutable Sim error".
I've already tried most of the solutions I found in my research, such as completely resetting the city, resetting the sim, disabling the "stuck check" option in the overwatch menu, but nothing worked.
The funny thing is that it happens more frequently with NPCs generated by the game, most of the sims that give the error are mixologists, pianists and such. It happened to a ghost that spawned in a basement once. It seems that the game is just spawning Sims in the wrong and inappropriate places. Since my city is Bridgeport, most of these errors lead me to the "neighboring" sims that are spawning in hidden rooms of the apartment buildings in the city.
One of the strange things is that when I click to go to the sim that is having this problem, to try to fix the route problem, the sim appears to be invisible, and Debugenabled cannot revert them back, I can reset them but they come back giving the error later. I played in Bridgeport on another save and I didn't have this problem, I have the same mods folder and everything, it's happening in this new save that I created, and it's happening very frequently, there are more than 8 sims giving this error at a time.
Does anyone please know of any other solutions for me to try?

KevinL5275
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NPC Unroutable Sim Found errors

Post by KevinL5275 » January 10th, 2024, 12:56 pm

Bridgeport is known to be faulty with its many elevators. I'm not sure why it only happened on one save, though.

Are you using the "fixed" version?
https://modthesims.info/d/452601/bridge ... plied.html

I've also just ditched it completely and used this re-vamped version that is awesome:
https://myworlds-rflong7.blogspot.com/2 ... eport.html

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CardinalSims
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NPC Unroutable Sim Found errors

Post by CardinalSims » January 10th, 2024, 6:30 pm

Sounds like the instantiation issue that happens on the lots that have NPC room markers on the ground floor. NPCs that hibernate out of world end up loading back in behind the door and cannot get out.

You can prevent this by editing each of the highrises and removing any NPC doors and markers in the lobby- you might need buydebug on to see the latter, remember to turn it off again before saving the game. The ones in the apartments above ground are fine, I recall.

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Thequesh
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NPC Unroutable Sim Found errors

Post by Thequesh » January 11th, 2024, 9:48 am

KevinL5275 wrote:
January 10th, 2024, 12:56 pm
Bridgeport is known to be faulty with its many elevators. I'm not sure why it only happened on one save, though.

Are you using the "fixed" version?
https://modthesims.info/d/452601/bridge ... plied.html

I've also just ditched it completely and used this re-vamped version that is awesome:
https://myworlds-rflong7.blogspot.com/2 ... eport.html
After I installed the game I followed a Steam tutorial to optimize it, it says that these "fix" versions of the city have some corruptions and it's not very good to use them.

I haven't seen this other website, from the photos it looks like the city looks really cool, I'm going to download it and test it out. The only thing that I think is unnecessary that the person said he did was placing the Eiffel Tower on the horizon.

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Thequesh
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NPC Unroutable Sim Found errors

Post by Thequesh » January 11th, 2024, 9:52 am

CardinalSims wrote:
January 10th, 2024, 6:30 pm
Sounds like the instantiation issue that happens on the lots that have NPC room markers on the ground floor. NPCs that hibernate out of world end up loading back in behind the door and cannot get out.

You can prevent this by editing each of the highrises and removing any NPC doors and markers in the lobby- you might need buydebug on to see the latter, remember to turn it off again before saving the game. The ones in the apartments above ground are fine, I recall.
It seems like it's exactly like you said, these sims that "disappear" and then appear when they are summoned to do something. I haven't noticed if it's just sims that are generated in lobbies, there are some apartments that have doors in the lobby, I'll check that out.
The strange thing is that this type of error can happen randomly like this? Like something went wrong when the city was generated?

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