Daycare

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diplace
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Daycare

Post by diplace » April 19th, 2022, 9:12 am

Quick question. Can a neighborhood have more than one daycare?

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C-Dark
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Daycare

Post by C-Dark » April 20th, 2022, 3:57 am

As far as I know, not on different lots. But I have 2 daycares on the same lot (inactive residents)
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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diplace
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Daycare

Post by diplace » April 20th, 2022, 9:22 am

Hmmm, I have 2 different werewolf packs that are far opposite to each other in the neighborhood and "too far" for the parents to drop them off. No streets only "dirt" sidewalks and open land. I was hoping to have one in each "pack". Any suggestions.

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C-Dark
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Daycare

Post by C-Dark » April 20th, 2022, 9:30 am

Don't know what packs are :)
Do you have Gohere? Use Day Care Instead of Babysitters
In my game the babys and toddlers are automatically teleported to the daycare house.
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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diplace
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Daycare

Post by diplace » April 21st, 2022, 11:23 am

I'm referring to wolf/werewolf packs such as two different groups of people (werewolfs) who don't know each other. I understand about daycare with Gohere but I wan't to keep them them seperated. I think I'll test it out in my test world. I'll let you know if there can be more than one.

NOTE: I just tested and I put 2 daycares in my game and had 2 sims in the two seperate lots. It locked and crashed my game.

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C-Dark
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Daycare

Post by C-Dark » April 26th, 2022, 5:50 am

diplace wrote:
April 21st, 2022, 11:23 am
NOTE: I just tested and I put 2 daycares in my game and had 2 sims in the two seperate lots. It locked and crashed my game.
Yeah, unfortunately it does not work on different lots. And even on the same use MC to give the daycare career and also levels.
If you run an inactive daycare you may need an additional tuning read here post76243#p76243
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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Daycare

Post by diplace » November 15th, 2023, 8:22 pm

Hi, since this is a Daycare post by me, I thought I would ask this question here. Is there a way to change the daycare "work" days? She works from Monday - Thursday, If I'm thinking correctly. I want her to work Monday - Saturday. Can I change the days using Retuner. If so, where do I look?

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Daycare

Post by CardinalSims » November 15th, 2023, 9:31 pm

diplace wrote:
November 15th, 2023, 8:22 pm
Can I change the days using Retuner. If so, where do I look?
This is defined in the ActiveCareers XML, which I don't believe Retuner can modify.
You can make your own package by searching for that XML in GameplayData and exporting it to a new package. Each level of the career has a <Days_To_Work> section you can modify.
A full week is notated as UMTWRFS where U is Sunday and R is Thursday. MTWRFS would be Monday-Saturday :)

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Daycare

Post by diplace » November 16th, 2023, 6:45 am

Thank you for the info, I do make "regular" careers, but I do not have experience making "active" careers. I exported the XML to a package but it has "all" of the active careers in the file. Can I delete the other career info that I am not concerned about? So it won't have any affect on the other careers? If that makes sense.

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Post by CardinalSims » November 16th, 2023, 7:19 am

No, unfortunately you are limited to overwriting the resource as a whole. However, you can just change the parameters in the sections you want changed and leave everything else as the default. Each level of the daycare career is listed in there individually, you may have to scroll a bit beyond the initial list.

The only concern would be if you use a mod that overwrites the exact same resource, as one will take priority over the other.

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