Nraas mods suddenly not working

Why won't that blasted mod show up in game? Hopefully we know!
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ehehe
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Nraas mods suddenly not working

Post by ehehe » November 7th, 2023, 1:36 pm

Hello people,

I've used Nraas mods for years and I cannot imagine my gameplay without them. About a week ago, I got a new computer and installed Sims 3 on it immediately. I installed nointro and NoBuildSparkles, then threw in the Debug Enabler and Master Controller as I usually do. I deleted the following files
  • CASPartCache.package
  • compositorCache.package
  • scriptCache.package
  • simCompositorCache.package
  • socialCache.package
I have the resource.cfg file in The Sims 3 > Mods and all the .package files for Debug Enabler and Master Controller are in "Packages" folder. However once I opened the game, nointro and NoBuildSparkles worked perfectly, but nraas mods didn't show up. It appears that everything is set up correctly but only nraas mods refuse to work. I've reinstalled and recreated everything a bunch of times but to no avail. Is there anything I missed?

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C-Dark
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Nraas mods suddenly not working

Post by C-Dark » November 7th, 2023, 2:33 pm

You say you reinstalled on the new computer, you used the cd's installation.
Did you also patch your game right?

You can use the Superpatch
but I cannot find the download, maybe igazor can help
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

ehehe
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Nraas mods suddenly not working

Post by ehehe » November 7th, 2023, 3:02 pm

C-Dark wrote:
November 7th, 2023, 2:33 pm
You say you reinstalled on the new computer, you used the cd's installation.
Did you also patch your game right?

You can use the Superpatch
but I cannot find the download, maybe igazor can help
My game is patch 1.67, is that the problem here? Will it be fixed if I update? I was under the impression that most mods here supported 1.67-1.70 and furthermore it always worked for me before. If they do not, my apologies :")

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C-Dark
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Nraas mods suddenly not working

Post by C-Dark » November 7th, 2023, 3:18 pm

They do, it was just a question if you may have forgotten it.

Do you have your old PC? how about pasting your old Mods folder in (move the new one out) to see, if this works.
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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igazor
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Nraas mods suddenly not working

Post by igazor » November 7th, 2023, 3:42 pm

A new retail disc installation should always be Superpatched. Is this the kind of installation we are talking about? What can happen if we rely on the Launcher to patch to 1.67 is that it often reports the job is complete but it really isn't. EA is playing games (pun intended) with the Superpatcher currently, but it's still available from them here or, strangely enough, on CNET.

For those following along, the Superpatcher should never be run on an Origin/EA App or a Steam install. It is only for retail disc installs (and the 32-bit Mac version of the game).

Another important thing to check though is this -- in your TS3 user game folder in Documents where you are adding these mods, there will be a file called DeviceConfig.log. It may show up as just DeviceConfig if you have your operating system set to hide file extensions, but it's the same file. Do a right-click and then Properties on this file. Does the modification date/time exactly match the last time you attempted to start up your game? If you aren't sure, close all the windows from your game folder and start the game. The modification date/time on this file should update instantly. If it's stale, then you have another TS3 game folder on your system somewhere that is being read from and this one with the NRaas mods in it is being ignored at startup. On new Win 10/11 installs, this can easily happen if OneDrive is activated because the game will confuse OD's Documents folder with the "real one."

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