Inactive Worlds Aging

The only mod stopping your Sims from traveling to the abyss. Did you end up there anyway? We'll try to help.
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Yauhen
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Inactive Worlds Aging

Post by Yauhen » September 4th, 2023, 2:09 pm

Hello, everyone! I have just installed the mod, since it feels like the most convenient way of moving my families around, but I have a few questions about how it's going to affect the worlds I am not currently playing in.

1) Does it affect the worlds I haven't touched in the current save file? For instance, I started the save in Sunset Valley and played there for 50 sim days. When I travel to Riverview, will it age everyone there up 50 Sim days or will it start aging them only after I go there and then return back to Sunset Valley/make it my home world?
2) Do Sims in WA towns and University also age when I am not there? I know they don't age when I go to vacation worlds, but when I am back?
3) Let's say my sims' life span is 90 sim days. If I move someone from City 1 to City 2, play with that family in City 2 for 95 sim days and then come back to City 1, will City 1 just instantly die out of Old Age? Or will Story Progression fix it?

Thanks for your help!

Best Answer by igazor » September 4th, 2023, 3:39 pm
In particular, this entry on the FAQ page. The aging of sims in foreign worlds not currently being simulated is totally optional, per world, and up to the player to decide.

1 - Worlds that have never been played within a particular game save do not exist. Therefore they and their sims will load as they are designed to the first time, when they are simulated for the first time upon arrival, no matter how long the current homeworld has been played.

3 - If you have set the original homeworld as Ageless from the standpoint of World 2, then the sims in World 1 will be exactly the same ages as they were when you left them. If you have set that world to Ageless > False from the standpoint of World 2 and then play World 2 for an entire lifespan or more, then yes the sims in World 1 will all die of old age upon re-entry. The game is supposed to generate a few descendants if this happens so that you aren't suddenly playing an otherwise empty, unpopulated world, but that's more to help preserve the playability of that game session and world going forward than be realistic.

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C-Dark
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Inactive Worlds Aging

Post by C-Dark » September 4th, 2023, 2:15 pm

I think a lot is maybe answered in the FAQ and maybe some others might add something if it is not mentioned there :)
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Inactive Worlds Aging

Post by igazor » September 4th, 2023, 3:39 pm

In particular, this entry on the FAQ page. The aging of sims in foreign worlds not currently being simulated is totally optional, per world, and up to the player to decide.

1 - Worlds that have never been played within a particular game save do not exist. Therefore they and their sims will load as they are designed to the first time, when they are simulated for the first time upon arrival, no matter how long the current homeworld has been played.

3 - If you have set the original homeworld as Ageless from the standpoint of World 2, then the sims in World 1 will be exactly the same ages as they were when you left them. If you have set that world to Ageless > False from the standpoint of World 2 and then play World 2 for an entire lifespan or more, then yes the sims in World 1 will all die of old age upon re-entry. The game is supposed to generate a few descendants if this happens so that you aren't suddenly playing an otherwise empty, unpopulated world, but that's more to help preserve the playability of that game session and world going forward than be realistic.

Yauhen
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Inactive Worlds Aging

Post by Yauhen » September 5th, 2023, 2:39 pm

Thanks a lot! I guess I had better turn off the university sims aging then :D

Just one more little question after re-reading the FAQ. How do demographic templates work? The French one in particular.

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Inactive Worlds Aging

Post by igazor » September 5th, 2023, 3:30 pm

Yauhen wrote:
September 5th, 2023, 2:39 pm
Just one more little question after re-reading the FAQ. How do demographic templates work? The French one in particular.
If so much time has passed with Ageless Foreign on False that the game itself is attempting to repopulate a custom Traveler destination for you upon your eventual return, it will do so using a demographics template that does not include babies, toddlers, or usually very many teens -- as you would see in, for example, a freshly started France world.

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