Hello. Every time I try to play Sims 3, I expect it to crash. It's sadly a given, but it makes it unplayable due to how quick it happens (20-60mins of play time 90% of the time). I saw some posts about how it shouldn't crash so fast, and 2-4 hours of not crashing is a good spot for an advanced save file.
I don't know why the crash happen, they just feel random, as stated in the title. Can I get some help with it?
Crash files
https://drive.google.com/drive/folders/ ... sp=sharing
Random crashes in random intervals
- pietro5000pp
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- igazor
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Random crashes in random intervals
Your game's Role Manager is broken. Try adding in Register. That should stop many of the incessant looping errors and give it more stability. if there are other issues, they will be easier to see once this is fixed.
- pietro5000pp
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Random crashes in random intervals
Hey, I installed the register and nothing really changed when it comes to crashing got one 20 minutes in.
https://drive.google.com/drive/folders/ ... sp=sharing
- igazor
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Random crashes in random intervals
Sorry that your game is still crashing, but we've actually accomplished something since the Role Manager errors are gone and now we can concentrate on what remains instead of all that recurring script log noise. All kinds of errors can have different, from massive to trivial, impact on our games and a broken Role Manager is usually impossible to play through.
1 - You have some routing errors on session startup. These would involve sims that were on their way someplace across the world following instructions left over from the prior save but now make no sense to the game. GoHere can fix that, but these errors really wouldn't be crashing the game and even with GoHere in play the sims will usually just stand around on the side of the road or something until pushed to do something else (or the same thing again if they were going to work/school) just without the script errors.
2a - You appear to have a mod from another source that involves idle animations -- what a sim does when they are standing idle -- and it's acting up;
2b - Not sure what to make of the thank you/love letters in the mailbox errors other than they were coming from a sim that now no longer exists? Our developer may have to comment on those once he catches up to us here.
My suggestion in the meantime is to try a test run with only NRaas mods in play, script cache file cleared (deleted). If no more errors other than the once or twice per session ErrorTrap Correction/Deref Logs (these are normal) and no or at least fewer crashes, then you know some issues were being caused by something you just removed.
1 - You have some routing errors on session startup. These would involve sims that were on their way someplace across the world following instructions left over from the prior save but now make no sense to the game. GoHere can fix that, but these errors really wouldn't be crashing the game and even with GoHere in play the sims will usually just stand around on the side of the road or something until pushed to do something else (or the same thing again if they were going to work/school) just without the script errors.
2a - You appear to have a mod from another source that involves idle animations -- what a sim does when they are standing idle -- and it's acting up;
2b - Not sure what to make of the thank you/love letters in the mailbox errors other than they were coming from a sim that now no longer exists? Our developer may have to comment on those once he catches up to us here.
My suggestion in the meantime is to try a test run with only NRaas mods in play, script cache file cleared (deleted). If no more errors other than the once or twice per session ErrorTrap Correction/Deref Logs (these are normal) and no or at least fewer crashes, then you know some issues were being caused by something you just removed.
- pietro5000pp
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Random crashes in random intervals
Hello again! Sorry for being quiet for so long, sadly the game still crashed very fast. At least there was only one error. https://drive.google.com/drive/u/0/fold ... aNIsrjdREf
- igazor
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Random crashes in random intervals
That's a routine ErrorTrap Correction log and has no errors in it. As has already been described, ErrorTrap will throw one or two of those, sometimes with a Deref log, per game session under normal operations.
So the other probably mod-related errors like idle animations and thank you letter errors are all gone but your game is still not stable. Which world are your playing? Does a newly started game play any better than an ongoing save?
And what are the specs on your hardware -- processor, graphics card, RAM, drive size and space free?
So the other probably mod-related errors like idle animations and thank you letter errors are all gone but your game is still not stable. Which world are your playing? Does a newly started game play any better than an ongoing save?
And what are the specs on your hardware -- processor, graphics card, RAM, drive size and space free?
- CardinalSims
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Random crashes in random intervals
It's also worth checking the folder for the game's own crash log, usually titled something like xcpt / crashexception / etc (can't remember the exact name, it's been a long time since I had one).
If there's a line in there that says something like 'Access Violation', it is a crash from running out of memory.
If there's a line in there that says something like 'Access Violation', it is a crash from running out of memory.
- igazor
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Random crashes in random intervals
Just to clarify the above point, running out of memory means running out of usable memory. That is, the game might be trying to reach for more than ~3.7 GB, not necessarily that there isn't enough physical RAM on the system for it to work with (although on RAM starved systems that would be an issue also).
I wouldn't trust the Crash Log to provide the reason for a lack of usable memory crash as, again unless there isn't enough total RAM in the first place, it's usually (with some exceptions) quite a useless log to be analyzing very closely. It doesn't take much, all things considered and by comparison to more modern games, to give a process and graphics intensive 32-bit application like TS3 heartburn.
I wouldn't trust the Crash Log to provide the reason for a lack of usable memory crash as, again unless there isn't enough total RAM in the first place, it's usually (with some exceptions) quite a useless log to be analyzing very closely. It doesn't take much, all things considered and by comparison to more modern games, to give a process and graphics intensive 32-bit application like TS3 heartburn.