Mermaids not working

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diplace
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Mermaids not working

Post by diplace » March 12th, 2023, 6:30 pm

Hi, I know that there are lots of topics regarding mermaids. I tried to make a mermaid using MC and I keep getting this notice. I actually thought it was caused by a mod (Lyralei's Sewing Machine), I also removed all the objects relating to the sewing machine using MC, but I'm not sure now. I have downloaded all NRaas mods except dresser (updated versions). I'm not using Origin. I keep getting this notice every time I try to "Add Occult: Mermaid". Could someone give me a direction to figure out what is going wrong. Thank you so much. diplace

<?xml version="1.0" encoding="utf-8"?>
<ScriptError Version="6" Type="MiniScriptError" MaxRecursionDepth="0">
<ExceptionData>simulating object is null
unable to obtain an interaction object

Array index is out of range.
#0: 0x000df ldelem.r4 in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Motive:ComputeMotiveColor (single[],single[],single[],single[],single&amp;) (BAD49CC0 [4B196C40] [4B3788E8] [4B3788C0] [4B378BE0] [-4.30966e-025] )
#1: 0x0014f call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Motive:GetMotiveFillColor (single&amp;,Sims3.UI.Hud.OccultTypes) (BAD49CC0 [0.2] [2048] )
#2: 0x003f3 callvirt in Sims3.Gameplay.UI.Sims3.Gameplay.UI.HudModel:UpdateSimInfo (Sims3.UI.Hud.SimInfo,Sims3.Gameplay.Interfaces.IActor,Sims3.UI.Hud.SimUpdateContext) (4A805700 [5D5D45B0] [5FCC2800] [1] )
#3: 0x0001f call in Sims3.Gameplay.UI.Sims3.Gameplay.UI.HudModel:UpdateSimInfo (Sims3.UI.Hud.SimInfo,Sims3.UI.Hud.SimUpdateContext) (4A805700 [5D5D45B0] [1] )
#4: 0x00007 callvirt in Sims3.UI.Hud.Sims3.UI.Hud.SimInfo:OnMoodChanged () ()
#5: 0x00000 in Sims3.Gameplay.ActorSystems.MoodManager+MoodChangedCallback:Invoke () ()
#6: 0x0012a callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.MoodManager:UpdateMoodLerp (single,bool) (81116540 [0.186667] [1] )
#7: 0x004cb callvirt in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimUpdate:Simulate () ()
#8: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
</ExceptionData>
<GameData>
<BuildType>Release Mono</BuildType>
<CommandLine>C:\Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin\TS3W.exe</CommandLine>
<Game_Version>21.0.150.024001</Game_Version>
<Code_Version>0.RL-2.0.209</Code_Version>
<Content_Version>1.Content.rl.41</Content_Version>
<Thumbnail_Version>1.Thumbnail.dl.933</Thumbnail_Version>
<TCC_Version>1.TCC.dl.1209</TCC_Version>
<Build_Version>0.2.0.209</Build_Version>
<Type>Release</Type>
<Timestamp>2014-01-16-1625</Timestamp>
<CPU_Level>High</CPU_Level>
<GPU_Level>Uber</GPU_Level>
<Game_Start>2023-03-12 17:00:06</Game_Start>
<Data>C:\Program Files (x86)\Electronic Arts\The Sims 3/GameData\</Data>
<Overrides>(none)</Overrides>
<Exe_Path>C:\Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin\</Exe_Path>
<User>slcbuilder</User>
<Host>SLC1-BUILD111</Host>
</GameData>
</ScriptError>

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igazor
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Mermaids not working

Post by igazor » March 12th, 2023, 7:06 pm

ComputeMotiveColor?

I really don't think this error is coming from an NRaas mod. But my suggestion would be to try doing what you were doing on a test run with only NRaas mods in play, all others removed temporarily and the scriptCache cleared. If that makes more of a mess than it helps, of course there is no need to save the results. But if the error stops, then you know it was coming from something you just removed.

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Mermaids not working

Post by diplace » March 12th, 2023, 7:10 pm

Ok, I can do that. I wasn't sure if this info was saying anything specific, that was the cause. Thank you.

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Mermaids not working

Post by diplace » March 12th, 2023, 7:41 pm

this is a different on that just now came up: Hopefully this will help. it's too detailed for me to understand.

<?xml version="1.0" encoding="utf-8"?>
<NRaas.MasterController>
<ModVersion value="134"/>
<BuildVersion value="0.2.0.209"/>
<Installed value="BaseGame, EP1, SP1, EP2, SP2, EP3, SP3, EP4, EP5, EP6, EP7, EP8, EP9, EP10, SP9, EP11"/>
<Enumerator value="1"/>
<Content>


-- Script Errors --


Object:

Name: Adeline Mermaid
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x8c1300ca2018a3c0
Position: (812.9436, 11.7500, 34.7259)
Room id: 4
Level: 1
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name:
Lot Address:
IsValid: True
World: UserCreated
OnVacation: False
Season: Summer
Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
Household: Mermaid
LotHome:
Active Actor
SimDescription:

Name: Adeline Mermaid
Age: YoungAdult
Gender: Female
SimDescriptionId: 15089874369547593312
LotHomeId: 15089874369547593376
HomeWorld: UserCreated
Proper Genealogy
Valid: True
Species: Human
Household: Mermaid
Occult: Mermaid
Alien: 0
Career: <Unemployed>
School: <None>
Lot:
Address:
Skill Scuba Diving: 10
Skill Athletic: 0
Skill Cooking: 0
Skill Photography: 0
Trait Neat
Trait Inappropriate
Trait Family-Oriented
Trait Mermaid
Trait Athletic
Trait Mooch

Interactions:

Counter: 1
Sim-Time: Thu. at 5:18 AM
Start-Time: 03/12/2023 17:53:27
PreLoadup-Time: 03/12/2023 17:59:52
Loadup-Time: 03/12/2023 18:06:33
Log-Time: 03/12/2023 18:36:47

System.IndexOutOfRangeException: Array index is out of range.
#0: 0x000df ldelem.r4 in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Motive:ComputeMotiveColor (single[],single[],single[],single[],single&amp;) (9B004680 [49B5AE40] [494FCBB8] [494FCB90] [494FCEB0] [-4.45064e-050] )
#1: 0x0014f call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Motive:GetMotiveFillColor (single&amp;,Sims3.UI.Hud.OccultTypes) (9B004680 [0.2] [2048] )
#2: 0x003f3 callvirt in Sims3.Gameplay.UI.Sims3.Gameplay.UI.HudModel:UpdateSimInfo (Sims3.UI.Hud.SimInfo,Sims3.Gameplay.Interfaces.IActor,Sims3.UI.Hud.SimUpdateContext) (4A285700 [84F51F50] [5B19E800] [2] )
#3: 0x0001f call in Sims3.Gameplay.UI.Sims3.Gameplay.UI.HudModel:UpdateSimInfo (Sims3.UI.Hud.SimInfo,Sims3.UI.Hud.SimUpdateContext) (4A285700 [84F51F50] [2] )
#4: 0x0000f callvirt in Sims3.UI.Hud.Sims3.UI.Hud.SimDisplay:OnOccultChanged () ()
#5: 0x00000 in Sims3.UI.Hud.Sims3.UI.Hud.OccultUpdatedCallback:Invoke () ()
#6: 0x00008 callvirt in Sims3.Gameplay.UI.Sims3.Gameplay.UI.HudModel:OnOccultUpdated () ()
#7: 0x00000 in Sims3.Gameplay.ActorSystems.OccultManager+OccultUpdatedCallback:Invoke () ()
#8: 0x00008 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.OccultManager:UpdateOccultUI () ()
#9: 0x00271 callvirt in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.OccultTypeHelper:AddOccultType (Sims3.Gameplay.ActorSystems.OccultManager,Sims3.UI.Hud.OccultTypes,bool,bool,bool,Sims3.Gameplay.ActorSystems.OccultBaseClass) ([817B94E0] [2048] [1] [0] [0] [00000000] )
#10: 0x00083 stloc.u1 in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.OccultTypeHelper:Add (Sims3.Gameplay.CAS.SimDescription,Sims3.UI.Hud.OccultTypes,bool,bool) ([8538FAA0] [2048] [0] [1] )
#11: 0x0003c pop in NRaas.MasterControllerSpace.Sims.Intermediate.NRaas.MasterControllerSpace.Sims.Intermediate.AddOccult:Run (Sims3.Gameplay.CAS.SimDescription,bool) (875C6930 [8538FAA0] [1] )
#12: 0x00015 stloc.u1 in NRaas.MasterControllerSpace.Sims.NRaas.MasterControllerSpace.Sims.SimFromList:Run (Sims3.UI.CAS.IMiniSimDescription,bool) (875C6930 [8538FAA0] [1] )
#13: 0x00067 brtrue.i4.s in NRaas.MasterControllerSpace.Sims.NRaas.MasterControllerSpace.Sims.SimFromList:RunAll (System.Collections.Generic.List`1) (875C6930 [5212635550989002912/0x4857006a7845a8a0] )
#14: 0x0008e ret in NRaas.MasterControllerSpace.Sims.NRaas.MasterControllerSpace.Sims.SimFromList:Run (NRaas.CommonSpace.Options.GameHitParameters`1) (875C6930 [63503074506775000/0xe19bb5b61f19d8] )
#15: 0x0000d stfld.i4 in NRaas.CommonSpace.Options.InteractionOptionItem`3+Task:OnPerform () ()
#16: 0x00000 in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () ()
#17: 0x00007 leave.s in NRaas.Common+FunctionTask:Simulate () ()



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02052351536741
06858482268481
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08932449072064
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85826323451151
86587873462324
86756446619612
90276479728453
93374160785850
95059216928376
99344998028606
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igazor
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Mermaids not working

Post by igazor » March 12th, 2023, 8:33 pm

That looks like the same error to me, just in a different context. Have you tried the test run without all the other mods yet?

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diplace
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Mermaids not working

Post by diplace » March 13th, 2023, 6:09 am

I'm still running the tests. I have a heavy game with a lot of mods.

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Mermaids not working

Post by Chain_Reaction » March 13th, 2023, 11:59 pm

This is likely a grossly out of date Motives tuning mod. Use the 50/50 method to track down the culprit.

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diplace
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Mermaids not working

Post by diplace » March 14th, 2023, 6:56 am

Thank you Chain_Reaction. I'm still working on it. Lots to go thru.

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