Is There a Way to Cap Weight/Fitness?

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NapaValley
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Is There a Way to Cap Weight/Fitness?

Post by NapaValley » February 25th, 2023, 3:20 am

Hi Everyone,

For a while now whenever I play my saves, I notice that some of the sims I have around town would have fitness of 2.5 or 3, making them look like roided-out monstrosities.This is despite the fact that the NRAAS CAS body slider is set at 2, and the Consort Fitness and Weight Integration mod likewise is set at 2. I thought of removing the latter in case it was causing some sort of conflict, and I set the body slider to 1, but playing around with the fitness via MC / Intermediate / Fitness shows that I can set their fitness to 2, 3, and even 10 and it wouldn't "snap back" to the default limit of 1. Is there a way for me to cap the fitness at 1?

For now I'm using Shimrod's no muscle gains mod as a temporary fix, but I don't like how it prevents sims from gaining muscle mass period. I want them to be able to continue to gain muscle, but not a cartoonish amount.

EDIT: I also tried the 1.5 mod developed here, but it still goes above the 1.5 limit described.

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Is There a Way to Cap Weight/Fitness?

Post by C-Dark » February 25th, 2023, 4:45 am

Goog question, I have the same problem, even I don't use the additional mods, only nraas. I also have seen sims who are athletic becoming unrealistic high mucle slider values, which I don't like either.

But I think shimrods no more muscel gains is the one we need - and you can adjust it.

Shinrod said in the comments that like for only increaseworking bench:
"It's possible to remove the Workout Bench XML from this mod and try it, but I wouldn't have any high hopes about it....... The reason is because of the XML called Change Fitness, which applies to everything in exercising. The way I have it in this mod is at 1%, how much a sim's body weight, thinness, muscle etc. can change in one go; the default on it is 50%.So I presume that if one did the workout bench for 2 hours or 4 hours straight, that the sim would gain maximum 1 % on their muscles.What I was shooting for with this mod was hopefully everyone remaining stable, and then us players will be required to take the sim into CAS and alter them with the weight and muscle sliders if we want an alteration on them."

And he also said this:
"The muscular and cardio shape values are increased to 10 days, which means if a sim exercises non-stop for 10 days straight, the muscle slider will indeed be pushed all the way to the top, giving the sim maximum muscles. I've chosen this value because there is also decay on the weight (sims become fatter if they don't exercise) and muscles (sims lose muscles if they don't exercise) over time, and the decay is set to 10 days. My thinking being that these values will balance each other out."
This you can find in the ChinUpBar xml.

I think if you have Retuner installed, and "show object menu" enabled, you can adjust the Advertisements for each like
for workbench there are
SkillAthletic" advertised="1014"
TraitAthletic" advertised="200"
Fun" advertised="30"

So if you set FUN to 10 or 0 and SkillAthletic to 10 or 0
only sims with TraitAthletic will use the working bench. And this you can most likely change for all others.

If you do this Retuner changes too, you could change the settings in Shimrods mod in the xml files in the package with S3pe (make a copy of the original and add your abrevations to the new file you change, so you know that this version you have edited to your liking).
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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Is There a Way to Cap Weight/Fitness?

Post by NapaValley » February 25th, 2023, 4:57 am

I rather not have to go and manually adjust every single athletic tuning. Plus, even if I were to shut it off to non-athletic sims as you suggested, that won't change the fact that the athletic sims that continue to exercise would still have their fitness ridiculously large (I should have mentioned that even with Shimrod's mod, I still get sims with huge muscle mass, but not as much as before).

I don't know how Knight managed to get his mod to work. No matter what I tried, it would still go over the supposed limit in-game.

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Is There a Way to Cap Weight/Fitness?

Post by C-Dark » February 25th, 2023, 5:06 am

NapaValley post_id=93579 time=1677313255 user_id=23163 wrote: I don't like how it prevents sims from gaining muscle mass period.
If you adjust something, you only have to do it once (or until you are satisfied). It takes not much time and this is the only way to make it the way you want it.
NapaValley wrote:
February 25th, 2023, 4:57 am
I don't know how Knight managed to get his mod to work
I guess, Knight did adjust it too, I am sure he would :)

OK, I don't know why this does not work for you as this is set to very low in the
kMaxBodyShapeChange value="0.01">
<!--[Range: [0,1] Maximum amount that fitness/fatness/thinness can change in one go-->

So I assume taking out Consort Fitness and Weight Integration is correct.
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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Is There a Way to Cap Weight/Fitness?

Post by C-Dark » February 25th, 2023, 5:31 am

You can try to set in the ChangeFitness xml
kMaxBodyShapeChange value="0.01"> change the number to 0.0001
<!--[Range: [0,1] Maximum amount that fitness/fatness/thinness can change in one go-->

Delete all Cache files in your Sims 3 Documets folder.
Start yourgame save.
Use Mastercontroller to set the value for a sim you know with extreme high values down:
- Sim -> Intermediate -> Fitness

After this see if the increase is still so high.
Be aware that there are 2 kind of fitnesses for a sims existing, igazor explained it somewhere very good:
"sims have two each values for their fitness and weight, one is genetic (more permanent) the other is temporary. When a sim does a strength/cardio workout or overeats beyond having the Stuffed moodlet, it is their temporary fitness and weight values that change. When the exercise and/or overeating stops, the temporary values should slowly start reverting back to their genetic ones again on their own."
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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Is There a Way to Cap Weight/Fitness?

Post by NapaValley » February 25th, 2023, 5:36 am

I already tried deleting the caches and setting the kMaxBodyShapeChange to something smaller than 0.01, and the problem still remained.

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Is There a Way to Cap Weight/Fitness?

Post by 95mmaa » February 25th, 2023, 6:35 am

@NapaValley - The way I got Sims to stop crossing the 1.25 mark was to only have the following installed: Essentially, Cmar's bodysliders will allow you to create sims with a x2 (or x1.5?) Slider Multiplier in CAS, while Knight's edited version caps the slider values at x1.25 during game-play.
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Is There a Way to Cap Weight/Fitness?

Post by NapaValley » February 25th, 2023, 2:37 pm

I just tried both mods. While the BodySliders works fine, Knight's Consort mod wouldn't stay capped.

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Is There a Way to Cap Weight/Fitness?

Post by Knight » February 25th, 2023, 4:10 pm

I don't know what's going on with your game, but there's obviously something wrong with it.

Mod from Cmar affects the interface window in CAS by expanding the body slider ranges, the multipliers from MC act in a similar way. Mod from Consort (and my edited version, in which I just changed the numbers) works differently: it changes the default game limit (1x) to another (1.25x, 1.5x, 2x, etc.), which only works during gameplay (when the game or some mod calls the UpdateBodyShape method, such as when overeating and exercising) and only changes the current sim weight, but not genetic, which means that sooner or later the current value will return to genetic.

In my towns I never noticed sims with slider values above 1 (I play without mod from Consort and with 1x multipliers in MC settings), but just in case I checked again in my game by forcing sim fitness (genetic and current) to 2 via MC, sent him working out, waited one sim-hour, and when I canceled interaction, his current fitness was 1 (default game limit) and then it slowly started to go back up to 2 (genetic value).

It seems that your sims are changing their genetic and current fitness values for some reason. If I understand correctly, this is only possible if you manually set the slider or changed the value via MC > Immediate > Fitness. Or you have something else that affects this.

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Is There a Way to Cap Weight/Fitness?

Post by NapaValley » February 25th, 2023, 4:40 pm

Knight post_id=93595 time=1677359444 user_id=18725 wrote: It seems that your sims are changing their genetic and current fitness values for some reason. If I understand correctly, this is only possible if you manually set the slider or changed the value via MC > Immediate > Fitness. Or you have something else that affects this.
So are you saying that even if the Consort 1.25x mod is installed, it's still possible for sims to go beyond that if the slider is manually set to something higher, like 3? Because their genetic fitnesses are supposed to be within the [0,1] range, and back when I used the Consort 2x mod it (theoretically) can only achieve a max of 2 but their fitnesses would be 2.5 as previously described.

For what it's worth I did try to see if there was another mod causing conflicts by removing all the mods except your Consort edit and the NRAAS mods, and it would still appear.

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