Weird mod behavior since I moved into other town

Why won't that blasted mod show up in game? Hopefully we know!
Chaleara
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Weird mod behavior since I moved into other town

Post by Chaleara » January 27th, 2023, 9:22 pm

igazor post_id=92986 time=1674673587 user_id=6716 wrote:If you never saved the new world after poking around and doing library related things with the older saves, only before doing so, this doesn't sound like the cause. But is it at all possible that the sequence you took after having done this so many times was not exactly the way you remember it now?
Chaleara post_id=92985 time=1674669872 user_id=14356 wrote:I'm starting to get confused as to whether I'm remembering correctly or not. I'll start a new Isla world again without any save files in the folder.
THAT WAS IT !!! I can not believe it. :-o
Apparently I'm actually messed up in my memory.
Now that I've done what I wanted (new Isla world without any other old save files in the folder) my game is working as it should again. All mod settings were reset, ErrorTrap gives me messages again and I didn't have any crashes. I played about 4 hours, the last few times it always crashed after 1.5-2 hours. So I cautiously dare to believe that I'm safe now.

I can't tell you how grateful I am to you. Without your ideas I would never have guessed that the old save files were responsible for this, or that it completely messes up the game if you first load an old save and create a new world AFTER that. I probably wouldn't have even thought of doing the wrong order without you mentioning it.

I had no idea that the wrong order would mess up the game so much.

Thanks you so much !!! :)

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C-Dark
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Weird mod behavior since I moved into other town

Post by C-Dark » January 28th, 2023, 5:03 am

Chaleara post_id=93026 time=1674872526 user_id=14356 wrote: Without your ideas I would never have guessed that the old save files were responsible for this
This is not true, it has nothing to do with having older save files in your Save folder, but
I have something in mind - do you OVERWRITE previous save files?

This is absolutely not recommended, always use Save as and give a proper name, you can also use
nraas Saver to get prompt every 30 minutes to not forget save, and it adds a Number automatically at the end, so you cannot overwrite an existing save by accident.

F.i. I name my saves like this:
yearMonth_Worldabvreviation_sessionWeek-a-z_Day-1-7_in-gameClocktime_specialNote if you did something like Retuner changes, new Mod, edit sim or whatever as a short term to remind you
2301_SV_a_1_05-25
2301_SV_a_1_05-25_EditT >>Unfortunately the length is limited to max is 23 characters

This way you always know at what time, day - you were in-game, what is really helpful, when you need to go back, because of trouble.
So I would always back up at least the ones with a note (and the previous one, so you can undo everything)

When Monday starts again, change the a to b...
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igazor
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Weird mod behavior since I moved into other town

Post by igazor » January 28th, 2023, 8:44 am

C-Dark post_id=93030 time=1674900191 user_id=236 wrote: This is not true, it has nothing to do with having older save files in your Save folder
I don't think this is what the OP meant. I think they tampered with the world they were planning to eventually play after having loaded worlds (nhd) files within the same save, and then saved that world too thus bringing stale data into the mix when they didn't really mean to do that.

But regardless, they certainly weren't getting the benefit of starting over with a new TS3 user game folder until they changed the order in which they meant to do the setup and the important part is that it's working for them now.

Chaleara
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Weird mod behavior since I moved into other town

Post by Chaleara » January 28th, 2023, 9:23 pm

igazor wrote:
January 28th, 2023, 8:44 am
I don't think this is what the OP meant. I think they tampered with the world they were planning to eventually play after having loaded worlds (nhd) files within the same save, and then saved that world too thus bringing stale data into the mix when they didn't really mean to do that.
Yeah, that was what I meant. My game didn´t crash again, I played today for almost 6 hours. :) Thanks again Igazor.
I have one last quick question. Is it safe to use some features of story progression in Oasis Landing ?
I heard it might be critical to enable it in other worlds than your home world , so I didn´t.
But I would really like to turn off aging for my descendants while I am there. If I turn off aging via main menue, it will turn it off for every sim, but I only want to do it for the descandants. They are aging too fast, my sims meet the familys a few sim daya ago and the teens become already young adults.
Is it okay to just use the "aging off" feature in story progression or is this not safe?

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igazor
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Weird mod behavior since I moved into other town

Post by igazor » January 29th, 2023, 9:32 am

I was never a huge Oasis Landing player, but I never had any bad experiences using SP in any world. I mean, some worlds like Uni require some special settings changes that become apparent while watching over the town residents (no, I really didn't want them ALL to get the same jobs in one single rabbithole for example), but the mod is certainly customizable enough to fit in anywhere. Those who say otherwise are probably looking for a one size fits all, set it and forget it type of product. We admittedly don't deliver that, but then again we never claimed to either.

I don't believe there is any such thing as using SP's aging manager separate from the rest of the mod, but others can correct me if they really have a way to do that. Generally we would recommend something else like Buzzler's Aging Manager mod, but since it's only the one world we are talking about here and not the rest of your game, it might not be a very good fit.

Chaleara
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Weird mod behavior since I moved into other town

Post by Chaleara » January 29th, 2023, 11:08 am

igazor wrote:
January 29th, 2023, 9:32 am
I don't believe there is any such thing as using SP's aging manager separate from the rest of the mod, but others can correct me if they really have a way to do that.
Oh, it absolutely works. I have done it for my played sims in oasis landing. Because I didn´t enable story progression (you know, it will always ask if you come to a new town) in Oasis Landing my Sims started to age again.
And even though I didn´t enable the whole mod for Oasis Landing and the mod doesn´t do anything right now to the npcs and their lifes there, I am able to click on my sims, and see the story progresion menu where I can turn off the aging for every sim individually.
I just wasn´t sure if it´s safe to do the same thing to the npcs there.

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