Does woohooer need to be in overrides if I have store content as package files?

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Simphobic
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Does woohooer need to be in overrides if I have store content as package files?

Post by Simphobic » January 6th, 2023, 12:50 pm

Basically what the title states is the question. Considering it replaces interactions on for example beds and showers which can be cc / store content as package files. Does the whole mod need to be in overrides?

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igazor
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Does woohooer need to be in overrides if I have store content as package files?

Post by igazor » January 6th, 2023, 2:30 pm

That would be no, although it's not likely to break anything if you try it. Is anything broken about it the way it's meant to be in Packages, though?

The mod should need to be in Overrides only if it contained actual bed object data that needed to load later than (thus overriding) the other packages. But this is not the case.

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Does woohooer need to be in overrides if I have store content as package files?

Post by Simphobic » January 6th, 2023, 2:55 pm

igazor, aha I see. Nah cause I realized that ani’s fridgemod need to be in overrides due to some items being in package file format in my game. So i guess I kinda went on a search if something else needs to be in overrides. I guess I kinda landed on woohooer and onceread when it comes to ntaas since one has interacrions on beds /showers etc and the other one of bookcases. However, it makes sense that woohooer wouldn’t need to, and I assume onceread is the same then?

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Does woohooer need to be in overrides if I have store content as package files?

Post by igazor » January 6th, 2023, 5:21 pm

As far as I know, none of these need to be. I didn't even realize this was the case with Ani's mod, honestly, Are you sure about that?

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Does woohooer need to be in overrides if I have store content as package files?

Post by Simphobic » January 6th, 2023, 7:03 pm

igazor, I might have done something wrong but when I had both in package folder. The monte vista oven didn’t have the no fridgeshop override. Or at least it looked like it didn’t. Might be wrong about that.

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Does woohooer need to be in overrides if I have store content as package files?

Post by Simphobic » January 7th, 2023, 7:36 am

igazor, so in theory, it should only be required if there’s a conflict of resources and one needs to override the other? (Which can be detected in dashboard)? Or does script mods also need to be in override sometimes when it replaces interactions on items. Like for example, I have changing table as package file and use nonamena’s script mod that replaces the interaction to prevent sims from automatically placing down the kid after using it. It doesn’t conflict in dashboard, but kinda replaces/overrides an interaction?

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Does woohooer need to be in overrides if I have store content as package files?

Post by igazor » January 7th, 2023, 8:50 am

Again not sure about this, but the example you provided would only require using Overrides if you had two different mods that in addition to doing other maybe unrelated things were trying to replace the same interaction(s) by way of scripting and you needed to specify which one would win out over the other by forcing it to load later. The folder isn't generally used much -- out of what could be many thousands of package files, most players (guess there will be exceptions) need to have maybe one or two files there and many will have none.

Dashboard is not meant to be a reliable tool when it comes to script mods.

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Does woohooer need to be in overrides if I have store content as package files?

Post by Simphobic » January 7th, 2023, 11:39 am

igazor wrote:
January 7th, 2023, 8:50 am
Again not sure about this, but the example you provided would only require using Overrides if you had two different mods that in addition to doing other maybe unrelated things were trying to replace the same interaction(s) by way of scripting and you needed to specify which one would win out over the other by forcing it to load later. The folder isn't generally used much -- out of what could be many thousands of package files, most players (guess there will be exceptions) need to have maybe one or two files there and many will have none.

Dashboard is not meant to be a reliable tool when it comes to script mods.
Ight. Thanks for the info. I'll try to move all but the mods I know I need to put in overrides into the package folder and report back.

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