Error Trap Error - Notifications spamming me

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hokie21
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Posts: 3
Joined: July 22nd, 2022, 10:08 pm

Error Trap Error - Notifications spamming me

Post by hokie21 » July 22nd, 2022, 10:15 pm

Hi! I installed a few new CC tonight and after I have noticed that my game is acting very different. I am getting flooded by NRAAS error trap notifications and its preventing me from letting my sim fish or enjoy the game fully. Below is the logs, I tried to interpret them myself and got no where. Only mods i have are all NRAAS. I downloaded the Register one, not sure how to use it but no improvement. Tried resetting the town, and nothing.

My sim is Tyler, the other sims are townies that I dont mess with usually. Im at the point of manually deleting the CC i downloaded today...

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<NRaas.ErrorTrap>
<ModVersion value="100"/>
<BuildVersion value="0.2.0.32"/>
<Installed value="BaseGame, EP1, SP1, EP2, EP3, EP4, SP4, EP8, EP9, EP10"/>
<Enumerator value="4"/>
<Content>


-- Script Errors --


Object:

 Name: Cora Francisco
 Type: Sims3.Gameplay.Actors.Sim
 Object id: 0x7acd00c2a2692b50
 Position: (1470.8440, 83.4307, 1492.3060)
 Room id: 0
 Level: 0
 Flags: InWorld, IsUsed
 Lot: Sims3.Gameplay.Core.WorldLot
 Lot Name: 
 Lot Address: 
 IsValid: True
 World: SunsetValley
 OnVacation: False
 Season: Fall
 Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
 Household: Arnett
 No LotHome
SimDescription:

 Name: Cora Francisco
 Age: Adult
 Gender: Female
 SimDescriptionId: 3185170999534742304
 LotHomeId: 0
 HomeWorld: UserCreated
 Proper Genealogy
 Valid: True
 Species: Human
 Household: Arnett
 Role: TattooArtist
 Occult: None
 Alien: 0
 Career: <Unemployed>
 School: <None>
 Skill Styling: 0
 Skill Athletic: 0
 Skill Dancing: 3
 Skill Mixology: 0
 Skill Nerd Influence: 0
 Skill Chess: 4
 Skill Hacking: 3
 Skill Video Gaming: 1
 Skill Homework: 5
 Skill Photography: 0
 Skill Sandbox: 0
 Skill Tattoo Art: 10
 Trait Over-Emotional
 Trait Great Kisser
 Trait Dramatic
 Trait Hot-Headed
 Trait Hydrophobic

Interactions:
1: Visit Barney's Salon and Tattoo
Sims3.Gameplay.Core.VisitCommunityLot+Definition
Sims3.Gameplay.Core.VisitCommunityLot+Definition
ESRB
2: 
Sims3.Gameplay.Actors.Sim+GoToLotThatSatisfiesMyRole+Definition
Sims3.Gameplay.Actors.Sim+GoToLotThatSatisfiesMyRole+Definition
High

 Counter: 3
 Sim-Time: Tue. at 1:33 PM
 Start-Time: 07/22/2022 21:56:19
 PreLoadup-Time: 07/22/2022 21:58:50
 Loadup-Time: 07/22/2022 22:01:52
 Log-Time: 07/22/2022 22:03:09

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0001e callvirt   in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.CommonDoor:get_IsInPublicResidentialRoom () ()
#1: 0x00281 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:AboutToPlanRouteCallback (Sims3.SimIFace.Route,string,Sims3.SimIFace.Vector3) ([2B868540] [2A431768] [vt:29BB3C24] )
#2: 0x00000            in Sims3.SimIFace.Route+AboutToPlanDelegate:Invoke (Sims3.SimIFace.Route,string,Sims3.SimIFace.Vector3) (29F6CB40 [2B868540] [2A431768] [vt:29BB3B04] )
#3: 0x0001d callvirt   in ScriptCore.ScriptCore.Route:Plan () ()
#4: 0x00113 callvirt   in Sims3.SimIFace.Sims3.SimIFace.Route:PlanToPointRadialRange (Sims3.SimIFace.IHasScriptProxy,Sims3.SimIFace.Vector3,single,single,Sims3.SimIFace.Vector3,single,Sims3.SimIFace.RouteDistancePreference,Sims3.SimIFace.RouteOrientationPreference,ulong,int[]) (2B868540 [00000000] [vt:29BB39BC] [1.5] [4] [vt:29BB39CC] [360] [1] [0] [7787005349146016096/0x6c11001b93ea3960] [2A34B3C0] )
#5: 0x0002e call       in Sims3.SimIFace.Sims3.SimIFace.Route:PlanToPointRadialRange (Sims3.SimIFace.Vector3,single,single,Sims3.SimIFace.Vector3,single,Sims3.SimIFace.RouteDistancePreference,Sims3.SimIFace.RouteOrientationPreference,ulong,int[]) (2B868540 [vt:29BB38A4] [1.5] [4] [vt:29BB38B4] [360] [1] [0] [7787005349146016096/0x6c11001b93ea3960] [2A34B3C0] )
#6: 0x00028 call       in Sims3.SimIFace.Sims3.SimIFace.Route:PlanToPointRadialRange (Sims3.SimIFace.Vector3,single,single,Sims3.SimIFace.RouteDistancePreference,Sims3.SimIFace.RouteOrientationPreference,ulong,int[]) (2B868540 [vt:484C95E4] [1.5] [4] [1] [0] [7787005349146016096/0x6c11001b93ea3960] [2A34B3C0] )
#7: 0x0015d callvirt   in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:RouteToDoor (Sims3.Gameplay.Abstracts.Door,Sims3.Gameplay.Actors.Sim,single,single,Sims3.Gameplay.Abstracts.Door&,bool,Sims3.SimIFace.Route&,bool,bool,System.Collections.Generic.Dictionary`2,single,System.Collections.Generic.List`1) (2B51B6D8 [45137900] [2B672C00] [1.5] [4] [484C927C] [0] [484C9280] [0] [1] [-4294967296/0xffffffff00000000] [3.40282e+038] [-4294967296/0xffffffff00000000] )
#8: 0x0002e call       in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:RouteToDoor (Sims3.Gameplay.Abstracts.Door,Sims3.Gameplay.Actors.Sim,single,single,Sims3.Gameplay.Abstracts.Door&,bool,Sims3.SimIFace.Route&,bool,bool,System.Collections.Generic.Dictionary`2,single) (2B51B6D8 [45137900] [2B672C00] [1.5] [4] [484C927C] [0] [484C9280] [0] [1] [0/0x0] [3.40282e+038] )
#9: 0x00026 call       in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:RouteToDoor (Sims3.Gameplay.Abstracts.Door,Sims3.Gameplay.Actors.Sim,single,single,Sims3.Gameplay.Abstracts.Door&,bool,Sims3.SimIFace.Route&,bool) (2B51B6D8 [45137900] [2B672C00] [1.5] [4] [484C927C] [0] [484C9280] [0] )
#10: 0x00020 call       in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:RouteToFrontDoor (Sims3.Gameplay.Actors.Sim,single,single,Sims3.Gameplay.Abstracts.Door&,bool,Sims3.SimIFace.Route&,bool) (2B51B6D8 [2B672C00] [1.5] [4] [484C927C] [0] [484C9280] [0] )
#11: 0x00342 callvirt   in Sims3.Gameplay.Core.Sims3.Gameplay.Core.VisitCommunityLot:Run () ()
#12: 0x000d7 callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#13: 0x00344 callvirt   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#14: 0x00118 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#15: 0x00013 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#16: 0x00023 callvirt   in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()



Object:

 Name: Jaimie Tatum
 Type: Sims3.Gameplay.Actors.Sim
 Object id: 0x7acd00c2a1a766f0
 Position: (783.5078, 58.3478, 1350.6280)
 Room id: 0
 Level: 0
 Flags: InWorld, IsUsed
 Lot: Sims3.Gameplay.Core.WorldLot
 Lot Name: 
 Lot Address: 
 IsValid: True
 World: SunsetValley
 OnVacation: False
 Season: Fall
 Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
 Household: Tatum
 LotHome: Modernehaus - 3br, 2ba
SimDescription:

 Name: Jaimie Tatum
 Age: YoungAdult
 Gender: Female
 SimDescriptionId: 17568824426443293872
 LotHomeId: 0
 HomeWorld: SunsetValley
 Proper Genealogy
 Valid: True
 Species: Human
 Household: Tatum
 Occult: None
 Alien: 0
 Career: <Unemployed>
 School: <None>
 Lot: Modernehaus - 3br, 2ba
 Address: 65 Maywood Lane
 Skill Homework: 5
 Skill Painting: 3
 Skill Firewalking: 0
 Skill Athletic: 0
 Skill Photography: 0
 Skill Skating: 3
 Skill Rebel Influence: 1
 Skill Social Networking: 0
 Trait Brave
 Trait Genius
 Trait Perceptive
 Trait Heavy Sleeper
 Trait Rebel
 Trait Lucky

Interactions:
1: Go Home
Sims3.Gameplay.Core.GoHome+Definition
Sims3.Gameplay.Core.GoHome+Definition
Autonomous

 Counter: 4
 Sim-Time: Tue. at 1:33 PM
 Start-Time: 07/22/2022 21:56:19
 PreLoadup-Time: 07/22/2022 21:58:50
 Loadup-Time: 07/22/2022 22:01:52
 Log-Time: 07/22/2022 22:03:09

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0001e callvirt   in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.CommonDoor:get_IsInPublicResidentialRoom () ()
#1: 0x00281 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:AboutToPlanRouteCallback (Sims3.SimIFace.Route,string,Sims3.SimIFace.Vector3) ([2BFEFB60] [2A431768] [vt:29BB3B24] )
#2: 0x00000            in Sims3.SimIFace.Route+AboutToPlanDelegate:Invoke (Sims3.SimIFace.Route,string,Sims3.SimIFace.Vector3) (29F6CB40 [2BFEFB60] [2A431768] [vt:29BB3A04] )
#3: 0x0001d callvirt   in ScriptCore.ScriptCore.Route:Plan () ()
#4: 0x00113 callvirt   in Sims3.SimIFace.Sims3.SimIFace.Route:PlanToPointRadialRange (Sims3.SimIFace.IHasScriptProxy,Sims3.SimIFace.Vector3,single,single,Sims3.SimIFace.Vector3,single,Sims3.SimIFace.RouteDistancePreference,Sims3.SimIFace.RouteOrientationPreference,ulong,int[]) (2BFEFB60 [00000000] [vt:29BB38BC] [2] [-1] [vt:29BB38CC] [360] [3] [0] [7787005346646521616/0x6c11001afeeef710] [2A3283E0] )
#5: 0x0002e call       in Sims3.SimIFace.Sims3.SimIFace.Route:PlanToPointRadialRange (Sims3.SimIFace.Vector3,single,single,Sims3.SimIFace.Vector3,single,Sims3.SimIFace.RouteDistancePreference,Sims3.SimIFace.RouteOrientationPreference,ulong,int[]) (2BFEFB60 [vt:29BBC70C] [2] [-1] [vt:29BBC71C] [360] [3] [0] [7787005346646521616/0x6c11001afeeef710] [2A3283E0] )
#6: 0x00029 call       in Sims3.SimIFace.Sims3.SimIFace.Route:PlanToPointRadius (Sims3.SimIFace.Vector3,single,Sims3.SimIFace.Vector3,single,Sims3.SimIFace.RouteOrientationPreference,ulong,int[]) (2BFEFB60 [vt:29BBC604] [2] [vt:29BBC614] [360] [0] [7787005346646521616/0x6c11001afeeef710] [2A3283E0] )
#7: 0x00020 call       in Sims3.SimIFace.Sims3.SimIFace.Route:PlanToPointRadius (Sims3.SimIFace.Vector3,single,Sims3.SimIFace.RouteOrientationPreference,ulong,int[]) (2BFEFB60 [vt:29BBC31C] [2] [0] [7787005346646521616/0x6c11001afeeef710] [2A3283E0] )
#8: 0x00406 callvirt   in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:PlanRouteIntoLot (Sims3.SimIFace.Route,bool,Sims3.Gameplay.Actors.Sim) (2B521920 [2BFEFB60] [1] [381C7000] )
#9: 0x000a4 callvirt   in Sims3.Gameplay.Core.Sims3.Gameplay.Core.GoHome:Run () ()
#10: 0x000d7 callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#11: 0x00344 callvirt   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#12: 0x00118 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#13: 0x00013 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#14: 0x00023 callvirt   in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()



Object:

 Name: Scot Dolan
 Type: Sims3.Gameplay.Actors.Sim
 Object id: 0x7acd00c2a2692c50
 Position: (726.6528, 32.7302, 905.6472)
 Room id: 0
 Level: 0
 Flags: InWorld, IsUsed, HiddenFlagsFootprint, HiddenFlagsModel, HiddenFlagsDarkLot
 Lot: Sims3.Gameplay.Core.WorldLot
 Lot Name: 
 Lot Address: 
 IsValid: True
 World: SunsetValley
 OnVacation: False
 Season: Fall
 Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
 Household: Arnett
 No LotHome
SimDescription:

 Name: Scot Dolan
 Age: YoungAdult
 Gender: Male
 SimDescriptionId: 8848729630111203136
 LotHomeId: 0
 HomeWorld: SunsetValley
 Proper Genealogy
 Valid: True
 Species: Human
 Household: Arnett
 Service: MailCarrier
 Occult: None
 Alien: 0
 Career: <Unemployed>
 School: <None>
 Skill Photography: 0
 Trait Loves the Outdoors
 Trait Technophobe
 Trait Childish
 Trait Frugal
 Trait Athletic

Interactions:
1: Visit Small Park
Sims3.Gameplay.Core.VisitCommunityLot+Definition
Sims3.Gameplay.Core.VisitCommunityLot+Definition
RequiredNPCBehavior

 Counter: 5
 Sim-Time: Tue. at 1:34 PM
 Start-Time: 07/22/2022 21:56:19
 PreLoadup-Time: 07/22/2022 21:58:50
 Loadup-Time: 07/22/2022 22:01:52
 Log-Time: 07/22/2022 22:03:10

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0001e callvirt   in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.CommonDoor:get_IsInPublicResidentialRoom () ()
#1: 0x00281 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:AboutToPlanRouteCallback (Sims3.SimIFace.Route,string,Sims3.SimIFace.Vector3) ([37FCCEE0] [2A431768] [vt:38649DCC] )
#2: 0x00000            in Sims3.SimIFace.Route+AboutToPlanDelegate:Invoke (Sims3.SimIFace.Route,string,Sims3.SimIFace.Vector3) (29F6CB40 [37FCCEE0] [2A431768] [vt:38649CAC] )
#3: 0x0001d callvirt   in ScriptCore.ScriptCore.Route:Plan () ()
#4: 0x00071 callvirt   in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:PlanToLotEx (Sims3.SimIFace.Route) (2B51F248 [37FCCEE0] )
#5: 0x003ce callvirt   in Sims3.Gameplay.Core.Sims3.Gameplay.Core.VisitCommunityLot:Run () ()
#6: 0x000d7 callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#7: 0x00344 callvirt   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#8: 0x00118 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#9: 0x00013 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#10: 0x00023 callvirt   in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()



Object:

 Name: Jammie Ray
 Type: Sims3.Gameplay.Actors.Sim
 Object id: 0x7acd00c2a1a77620
 Position: (955.4999, 42.9228, 1116.5000)
 Room id: 0
 Level: 0
 Flags: InWorld, IsUsed
 Lot: Sims3.Gameplay.Core.WorldLot
 Lot Name: 
 Lot Address: 
 IsValid: True
 World: SunsetValley
 OnVacation: False
 Season: Fall
 Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
 Household: Ray
 LotHome: Flava-ful - 2br, 1ba
SimDescription:

 Name: Jammie Ray
 Age: Elder
 Gender: Female
 SimDescriptionId: 8848729667181294304
 LotHomeId: 0
 HomeWorld: SunsetValley
 Proper Genealogy
 Valid: True
 Species: Human
 Household: Ray
 Occult: None
 Alien: 0
 Career: <Unemployed>
 School: <None>
 Lot: Flava-ful - 2br, 1ba
 Address: 43 Water Lily Lane
 Skill Logic: 0
 Skill Chess: 1
 Skill Photography: 0
 Skill Jock Influence: 1
 Trait Jock
 Trait Virtuoso
 Trait Excitable
 Trait Artistic
 Trait Ambitious
 Trait Friendly

Interactions:
1: Eat Out
Sims3.Gameplay.Objects.RabbitHoles.AutonomouslyGoForMealInRestaurant+Definition
Sims3.Gameplay.Objects.RabbitHoles.AutonomouslyGoForMealInRestaurant+Definition
Autonomous

 Counter: 6
 Sim-Time: Tue. at 1:34 PM
 Start-Time: 07/22/2022 21:56:19
 PreLoadup-Time: 07/22/2022 21:58:50
 Loadup-Time: 07/22/2022 22:01:52
 Log-Time: 07/22/2022 22:03:10

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0001e callvirt   in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.CommonDoor:get_IsInPublicResidentialRoom () ()
#1: 0x00281 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:AboutToPlanRouteCallback (Sims3.SimIFace.Route,string,Sims3.SimIFace.Vector3) ([2B45B460] [2A431768] [vt:29BB3724] )
#2: 0x00000            in Sims3.SimIFace.Route+AboutToPlanDelegate:Invoke (Sims3.SimIFace.Route,string,Sims3.SimIFace.Vector3) (29F6CB40 [2B45B460] [2A431768] [vt:29BB3604] )
#3: 0x0001d callvirt   in ScriptCore.ScriptCore.Route:Plan () ()
#4: 0x00093 callvirt   in Sims3.SimIFace.Sims3.SimIFace.Route:PlanToSlot (Sims3.SimIFace.IHasScriptProxy,Sims3.SimIFace.Slot[],single[],bool) (2B45B460 [45193AF8] [2A264C80] [00000000] [0] )
#5: 0x0000e call       in Sims3.SimIFace.Sims3.SimIFace.Route:PlanToSlot (Sims3.SimIFace.IHasScriptProxy,Sims3.SimIFace.Slot[],single[]) (2B45B460 [45193AF8] [2A264C80] [00000000] )
#6: 0x0000a call       in Sims3.SimIFace.Sims3.SimIFace.Route:PlanToSlot (Sims3.SimIFace.IHasScriptProxy,Sims3.SimIFace.Slot[]) (2B45B460 [45193AF8] [2A264C80] )
#7: 0x0023b callvirt   in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteNearEntranceAndEnterRabbitHole (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Abstracts.RabbitHole/IRabbitHoleFollowers,Sims3.Gameplay.Abstracts.RabbitHole/BeforeEnteringRabbitHoleDelegate,bool,Sims3.SimIFace.Route/RouteMetaType,bool) (45193AF8 [00000000] [00000000] [00000000] [0] [0] [0] )
#8: 0x0001b ret        in Sims3.Gameplay.Abstracts.RabbitHole+RabbitHoleInteraction`2:RouteNearEntranceAndIntoBuilding (bool,Sims3.SimIFace.Route/RouteMetaType) (2B45B380 [0] [0] )
#9: 0x0004a stloc.u1   in Sims3.Gameplay.Abstracts.RabbitHole+MetaRabbitHoleInteraction`2:Run () ()
#10: 0x00003 stloc.u1   in Sims3.Gameplay.Objects.RabbitHoles.Sims3.Gameplay.Objects.RabbitHoles.AutonomouslyGoForMealInRestaurant:Run () ()
#11: 0x000db stloc.u1   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#12: 0x00348 stloc.u1   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#13: 0x0011c stfld.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#14: 0x00015 br.s       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#15: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()



Object:

 Name: Scot Dolan
 Type: Sims3.Gameplay.Actors.Sim
 Object id: 0x7acd00c2a2692c50
 Position: (726.6528, 32.7302, 905.6472)
 Room id: 0
 Level: 0
 Flags: InWorld, IsUsed, HiddenFlagsFootprint, HiddenFlagsModel, HiddenFlagsDarkLot
 Lot: Sims3.Gameplay.Core.WorldLot
 Lot Name: 
 Lot Address: 
 IsValid: True
 World: SunsetValley
 OnVacation: False
 Season: Fall
 Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
 Household: Arnett
 No LotHome
SimDescription:

 Name: Scot Dolan
 Age: YoungAdult
 Gender: Male
 SimDescriptionId: 8848729630111203136
 LotHomeId: 0
 HomeWorld: SunsetValley
 Proper Genealogy
 Valid: True
 Species: Human
 Household: Arnett
 Service: MailCarrier
 Occult: None
 Alien: 0
 Career: <Unemployed>
 School: <None>
 Skill Photography: 0
 Trait Loves the Outdoors
 Trait Technophobe
 Trait Childish
 Trait Frugal
 Trait Athletic

Interactions:
1: Visit Small Park
Sims3.Gameplay.Core.VisitCommunityLot+Definition
Sims3.Gameplay.Core.VisitCommunityLot+Definition
RequiredNPCBehavior

 Counter: 7
 Sim-Time: Tue. at 1:34 PM
 Start-Time: 07/22/2022 21:56:19
 PreLoadup-Time: 07/22/2022 21:58:50
 Loadup-Time: 07/22/2022 22:01:52
 Log-Time: 07/22/2022 22:03:10

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0001e callvirt   in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.CommonDoor:get_IsInPublicResidentialRoom () ()
#1: 0x00281 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:AboutToPlanRouteCallback (Sims3.SimIFace.Route,string,Sims3.SimIFace.Vector3) ([37FCC700] [2A431768] [vt:38649DCC] )
#2: 0x00000            in Sims3.SimIFace.Route+AboutToPlanDelegate:Invoke (Sims3.SimIFace.Route,string,Sims3.SimIFace.Vector3) (29F6CB40 [37FCC700] [2A431768] [vt:38649CAC] )
#3: 0x0001d callvirt   in ScriptCore.ScriptCore.Route:Plan () ()
#4: 0x00071 callvirt   in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:PlanToLotEx (Sims3.SimIFace.Route) (2B51F248 [37FCC700] )
#5: 0x003ce callvirt   in Sims3.Gameplay.Core.Sims3.Gameplay.Core.VisitCommunityLot:Run () ()
#6: 0x000d7 callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#7: 0x00344 callvirt   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#8: 0x00118 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#9: 0x00013 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#10: 0x00023 callvirt   in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()



Object:

 Name: Tyler Nolan
 Type: Sims3.Gameplay.Actors.Sim
 Object id: 0x7acd00c2a1a85290
 Position: (751.3423, 28.2352, 1034.9620)
 Room id: 0
 Level: 0
 Flags: InWorld, IsUsed
 Lot: Sims3.Gameplay.Core.WorldLot
 Lot Name: 
 Lot Address: 
 IsValid: True
 World: SunsetValley
 OnVacation: False
 Season: Fall
 Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
 Household: Farrell
 LotHome: 
 Active Actor
SimDescription:

 Name: Tyler Nolan
 Age: Adult
 Gender: Male
 SimDescriptionId: 8848729619069203280
 LotHomeId: 0
 HomeWorld: SunsetValley
 Proper Genealogy
 Valid: True
 Species: Human
 Household: Farrell
 Occult: None
 Alien: 0
 Career: Business (10)
 School: <None>
 Lot: 
 Address: 9 Sun Song Ave
 Skill Athletic: 9
 Skill Cooking: 1
 Skill Skating: 2
 Skill Dancing: 3
 Skill Snowboarding: 0
 Skill Horseshoes: 0
 Skill Fishing: 10
 Skill Water Balloon / Snowball Fight: 0
 Skill Gardening: 1
 Skill Guitar: 2
 Skill Bowling: 0
 Skill Handiness: 6
 Skill Logic: 8
 Skill Science: 0
 Skill Chess: 7
 Skill Nerd Influence: 0
 Skill Video Gaming: 3
 Skill Rebel Influence: 0
 Skill Writing: 10
 Skill Jock Influence: 0
 Skill Social Networking: 0
 Skill Homework: 9
 Skill Collecting: 0
 Skill Photography: 0
 Skill Martial Arts: 4
 Skill Nectar Making: 0
 Skill Scuba Diving: 1
 Skill Trampoline Skill: 1
 Skill Windsurfing: 3
 Skill Inventing: 1
 Skill Piano: 1
 Skill Club Dancing: 3
 Skill Mixology: 5
 Skill Bass: 1
 Skill Drums: 1
 Skill Bubbles: 4
 Skill Arcade Machine: 3
 Skill Child Gardening: 1
 Skill Sandbox: 0
 Skill Scouting: 1
 Skill Hopscotch: 2
 Skill Pool: 0
 Trait Loves the Outdoors
 Trait Party Animal
 Trait Genius
 Trait Daredevil
 Trait Family-Oriented
 Trait Steel Bladder
 Trait Hardly Hungry
 Trait Ambitious

Interactions:
1: Fish Indefinitely
Sims3.Gameplay.Objects.Fishing.FishHere+Definition
Sims3.Gameplay.Objects.Fishing.FishHere+Definition
UserDirected

 Counter: 8
 Sim-Time: Tue. at 1:39 PM
 Start-Time: 07/22/2022 21:56:19
 PreLoadup-Time: 07/22/2022 21:58:50
 Loadup-Time: 07/22/2022 22:01:52
 Log-Time: 07/22/2022 22:03:29

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0001e callvirt   in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.CommonDoor:get_IsInPublicResidentialRoom () ()
#1: 0x00281 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:AboutToPlanRouteCallback (Sims3.SimIFace.Route,string,Sims3.SimIFace.Vector3) ([38A6AEE0] [2A431768] [vt:30661F44] )
#2: 0x00000            in Sims3.SimIFace.Route+AboutToPlanDelegate:Invoke (Sims3.SimIFace.Route,string,Sims3.SimIFace.Vector3) (29F6CB40 [38A6AEE0] [2A431768] [vt:30661E24] )
#3: 0x0001d callvirt   in ScriptCore.ScriptCore.Route:Plan () ()
#4: 0x00031 callvirt   in Sims3.SimIFace.Sims3.SimIFace.Route:PlanToMatrix (Sims3.SimIFace.Matrix44&) (38A6AEE0 [vt:30661D40] )
#5: 0x000e1 callvirt   in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:PlanRouteTurnToFace (Sims3.SimIFace.Route,Sims3.SimIFace.Vector3) (2ACB51C0 [38A6AEE0] [vt:30661C94] )
#6: 0x00054 call       in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:RouteTurnToFace (Sims3.SimIFace.Vector3,ulong,ulong) (2ACB51C0 [vt:30661C44] [0/0x0] [0/0x0] )
#7: 0x0000d call       in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:RouteTurnToFace (Sims3.SimIFace.Vector3) (2ACB51C0 [vt:30661BD4] )
#8: 0x0000b callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:RouteTurnToFace (Sims3.SimIFace.Vector3) (2B672400 [vt:30661B04] )
#9: 0x000f6 callvirt   in Sims3.Gameplay.Objects.Fishing.Sims3.Gameplay.Objects.Fishing.FishHere:RouteToFishingLocation (Sims3.SimIFace.Vector3,Sims3.Gameplay.Actors.Sim,Sims3.SimIFace.GameObjectHitType,ulong) ([vt:306619DC] [2B672400] [9] [2/0x2] )
#10: 0x0008f vtresult   in Sims3.Gameplay.Objects.Fishing.Sims3.Gameplay.Objects.Fishing.FishHere:Run () ()
#11: 0x000db stloc.u1   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#12: 0x00348 stloc.u1   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#13: 0x0011c stfld.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#14: 0x00015 br.s       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#15: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()



Object:

 Name: Tyler Nolan
 Type: Sims3.Gameplay.Actors.Sim
 Object id: 0x7acd00c2a1a85290
 Position: (751.3423, 28.2352, 1034.9620)
 Room id: 0
 Level: 0
 Flags: InWorld, IsUsed
 Lot: Sims3.Gameplay.Core.WorldLot
 Lot Name: 
 Lot Address: 
 IsValid: True
 World: SunsetValley
 OnVacation: False
 Season: Fall
 Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
 Household: Farrell
 LotHome: 
 Active Actor
SimDescription:

 Name: Tyler Nolan
 Age: Adult
 Gender: Male
 SimDescriptionId: 8848729619069203280
 LotHomeId: 0
 HomeWorld: SunsetValley
 Proper Genealogy
 Valid: True
 Species: Human
 Household: Farrell
 Occult: None
 Alien: 0
 Career: Business (10)
 School: <None>
 Lot: 
 Address: 9 Sun Song Ave
 Skill Athletic: 9
 Skill Cooking: 1
 Skill Skating: 2
 Skill Dancing: 3
 Skill Snowboarding: 0
 Skill Horseshoes: 0
 Skill Fishing: 10
 Skill Water Balloon / Snowball Fight: 0
 Skill Gardening: 1
 Skill Guitar: 2
 Skill Bowling: 0
 Skill Handiness: 6
 Skill Logic: 8
 Skill Science: 0
 Skill Chess: 7
 Skill Nerd Influence: 0
 Skill Video Gaming: 3
 Skill Rebel Influence: 0
 Skill Writing: 10
 Skill Jock Influence: 0
 Skill Social Networking: 0
 Skill Homework: 9
 Skill Collecting: 0
 Skill Photography: 0
 Skill Martial Arts: 4
 Skill Nectar Making: 0
 Skill Scuba Diving: 1
 Skill Trampoline Skill: 1
 Skill Windsurfing: 3
 Skill Inventing: 1
 Skill Piano: 1
 Skill Club Dancing: 3
 Skill Mixology: 5
 Skill Bass: 1
 Skill Drums: 1
 Skill Bubbles: 4
 Skill Arcade Machine: 3
 Skill Child Gardening: 1
 Skill Sandbox: 0
 Skill Scouting: 1
 Skill Hopscotch: 2
 Skill Pool: 0
 Trait Loves the Outdoors
 Trait Party Animal
 Trait Genius
 Trait Daredevil
 Trait Family-Oriented
 Trait Steel Bladder
 Trait Hardly Hungry
 Trait Ambitious

Interactions:
1: Fish Indefinitely
Sims3.Gameplay.Objects.Fishing.FishHere+Definition
Sims3.Gameplay.Objects.Fishing.FishHere+Definition
UserDirected

 Counter: 9
 Sim-Time: Tue. at 1:40 PM
 Start-Time: 07/22/2022 21:56:19
 PreLoadup-Time: 07/22/2022 21:58:50
 Loadup-Time: 07/22/2022 22:01:52
 Log-Time: 07/22/2022 22:03:30

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0001e callvirt   in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.CommonDoor:get_IsInPublicResidentialRoom () ()
#1: 0x00281 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:AboutToPlanRouteCallback (Sims3.SimIFace.Route,string,Sims3.SimIFace.Vector3) ([3826F9A0] [2A431768] [vt:30661CBC] )
#2: 0x00000            in Sims3.SimIFace.Route+AboutToPlanDelegate:Invoke (Sims3.SimIFace.Route,string,Sims3.SimIFace.Vector3) (29F6CB40 [3826F9A0] [2A431768] [vt:30661B9C] )
#3: 0x0001d callvirt   in ScriptCore.ScriptCore.Route:Plan () ()
#4: 0x000d7 callvirt   in Sims3.Gameplay.Objects.Fishing.Sims3.Gameplay.Objects.Fishing.FishHere:RouteToFishingLocation (Sims3.SimIFace.Vector3,Sims3.Gameplay.Actors.Sim,Sims3.SimIFace.GameObjectHitType,ulong) ([vt:306619DC] [2B672400] [9] [2/0x2] )
#5: 0x0008d call       in Sims3.Gameplay.Objects.Fishing.Sims3.Gameplay.Objects.Fishing.FishHere:Run () ()
#6: 0x000d7 callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#7: 0x00344 callvirt   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#8: 0x00118 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#9: 0x00013 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#10: 0x00023 callvirt   in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()



Loaded Assemblies:
 NRaasDecensor: Version 14
 NRaasErrorTrap: Version 100
 NRaasMasterController: Version 134
 NRaasOverwatch: Version 122
 NRaasPortraitPanel: Version 33
 NRaasRegister: Version 81
 NRaasWoohooer: Version 129
 ScriptCore
 SimIFace
 Sims3GameplayObjects
 Sims3GameplaySystems
 Sims3Metadata
 Sims3StoreObjects
 StoreObjectsTreeOfProsperity
 System
 System.Xml
 UI
 mscorlib
</Content>
</NRaas.ErrorTrap>

hokie21
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Error Trap Error - Notifications spamming me

Post by hokie21 » July 22nd, 2022, 10:53 pm

To add, I just tried to get the GoHere one as well. Again, not sure how to use it but still getting the same issues

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igazor
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Error Trap Error - Notifications spamming me

Post by igazor » July 22nd, 2022, 11:33 pm

The common thing about all of these errors is this:
hokie21 post_id=90188 time=1658542531 user_id=24287 wrote: System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0001e callvirt in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.CommonDoor:get_IsInPublicResidentialRoom () ()
Nothing to do with CC, fishing, or Role/Service Sims (those are coincidences as all of your sims are erroring out on being pushed around this world). I suspect world lot routing and my suggestion would have been GoHere, but I see you are already trying that. In that case, there may be something that is just off about the world you are playing.

I would suggest keeping Register and GoHere though. Just having them installed tends to help fix a lot of other things.

We may need our developer to explain what "CommonDoor:get_IsInPublicResidentialRoom" actually means, unless someone else spots this and gets to us with a better answer first. Have you added any doors to the public areas of this world recently? Are you using rabbithole doors?

hokie21
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Error Trap Error - Notifications spamming me

Post by hokie21 » July 23rd, 2022, 12:24 am

Ive had this world for over a year now. Theres rabbithole doors, however they were never an issue until today. Only difference is, is that I added a few cars, a yatcht, and living room sets to the game. I thought maybe the yatcht was cause issues because of the water, deleted it, but still had issues and realized its the whole town.

No new doors though, I loaded up the game after installing new CC (Had the game running before i decided to install, saved and quit, then did that all and went back to the game) and thats when the issue started, i had my sim go fish and everyone in town was getting reset. Funny thing is, before the install of CC the game was super slow. After, the game was quick.

Definitely let me know if you find out anything about that line though. Ill try to see if i have any luck tomor

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Chain_Reaction
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Error Trap Error - Notifications spamming me

Post by Chain_Reaction » August 8th, 2022, 5:11 am

That looks messy because it says there's a door on the world lot which is not technically possible. I'm not sure what you downloaded but do you happen to have a save to revert back to prior to downloading the stuff?

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igazor
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Error Trap Error - Notifications spamming me

Post by igazor » August 8th, 2022, 4:59 pm

Actually there was a discussion at MTS recently about the viability of putting buildings of some kind on the World Lot, and how to go about doing so. These buildings in turn could contain doors of various types. I advised against such an idea because I couldn't wrap my mind around how that would affect world routing, but couldn't at the time come up with a definitive reason to avoid this when asked.

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Post by Chain_Reaction » August 9th, 2022, 3:04 am

Well, I of course mean not technically possible without some glitch or interference. I can't say I have a strong defense against it either as I've not tried to do that. The door here has corrupt data, possibly from being on the world lot... but I have no idea how the game would respond if it didn't although when it comes to routing you really don't want to throw this game anymore curve balls than it already has.

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sittingbear
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Error Trap Error - Notifications spamming me

Post by sittingbear » August 10th, 2022, 4:26 pm

igazor wrote:
August 8th, 2022, 4:59 pm
Actually there was a discussion at MTS recently about the viability of putting buildings of some kind on the World Lot, and how to go about doing so. These buildings in turn could contain doors of various types. I advised against such an idea because I couldn't wrap my mind around how that would affect world routing, but couldn't at the time come up with a definitive reason to avoid this when asked.
Do you have a link to that thread?

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igazor
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Error Trap Error - Notifications spamming me

Post by igazor » August 10th, 2022, 4:37 pm

sittingbear post_id=90494 time=1660163203 user_id=16428 wrote: Do you have a link to that thread?
Yes.

Edit: Oh, you actually want the link...
https://modthesims.info/showthread.php?t=664060

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sittingbear
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Error Trap Error - Notifications spamming me

Post by sittingbear » August 10th, 2022, 4:42 pm

igazor post_id=90496 time=1660163841 user_id=6716 wrote:
sittingbear post_id=90494 time=1660163203 user_id=16428 wrote: Do you have a link to that thread?
Yes.

Edit: Oh, you actually want the link..
https://modthesims.info/showthread.php?t=664060
Thanks yeah that's not really a good idea to place rabbitholes on the world layer they will never function properly. I noticed they referenced RFlongs worlds but RFlong uses the Hidden Tomb lot designation with Lot Locking which gives it the illusion it's on the world layer when it's actually on a lot.

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