Can persons from different cities be able to meet up with each other?

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LaraCH
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Can persons from different cities be able to meet up with each other?

Post by LaraCH » July 3rd, 2022, 9:17 am

Hi everyone, need you help again
I play with several families in different towns. I wanted to send a sim from one town to another town where another family lives. but the town I`ll go to travel booted up as if for the first time, without that family, from scratch. There was a notification that you are here for the first time and nraas settings are required. Is there anyway to fix this? Or sims from different cities will never be able to meet up with each other? Thank you.

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igazor
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Can persons from different cities be able to meet up with each other?

Post by igazor » July 3rd, 2022, 1:35 pm

Are the two worlds in question already within the same game save? Traveler does not work across different saves but there are ways to "fix" that.

If they are, and you still landing in a fresh copy of a world that has already been played within this game save, then this means that you are probably working with worlds that are not designed to be Traveler friendly. All EA made worlds should work properly in this regard, but some custom worlds were not given unique id numbers during their design stage and the result is unfortunately what you are seeing.

LaraCH
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Can persons from different cities be able to meet up with each other?

Post by LaraCH » July 3rd, 2022, 1:44 pm

Yeah, thanks a lot. Yes, worlds from different saves. Each of my families lives in a separate city. They are no EA made. Do I understand correctly that if two worlds were from EA made, would my persons be able to meet?

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Can persons from different cities be able to meet up with each other?

Post by igazor » July 3rd, 2022, 2:21 pm

There are two unrelated requirements here. First, the worlds must be Traveler mod friendly (we can't fix that if they aren't, I was just saying that EA worlds always work but custom worlds may or may not).

Then the two worlds must be within the same game save. You can combine what you now have by copying the nhd file of World B from the other save into the Saves folder of the game you are playing so that it's alongside of World A, the currently being played world. If there is already a bogus nhd file for World B there, remove it (again, assuming that World A is the currently simulated world).

However, the sims you bring in from the other game save's World B will not likely be related to or recognize your sims any longer as relationships cannot cross the game save barrier. You may have a lot of relationship fixing to do using MC.

The way to set this up from the get-go is to always use Traveler to move sims from one world to another so that the worlds become connected in that sense within the game save that is moving forward. For example, I have 16 nhd files for the connected worlds in my ongoing game save (yes, I am that nuts and thanks for asking...). When I travel to one of those worlds, the correct saved, already played version of it loads and the world I left behind stays within the same game save as inactive/not being simulated patently waiting for gameplay to return there. The boatloads of saves I have and keep generating as time marches on are for historical purposes or to revert to in case something goes wrong, but there is always only one timeline moving forward.

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Can persons from different cities be able to meet up with each other?

Post by LaraCH » July 4th, 2022, 4:01 am

Thank you very much, but I'm afraid I'm not as advanced a user as you are. I'm sorry for the stupid question, but where can I find files with the nhd extension? I have all my worlds with families in my Documents folder, in the Saves folder. I didn't understand where to combine its, I'm sorry.
But, in general, I realized that the relationship may not be preserved during the transfer. I always use a Traveler when traveling, I like to go to other cities on vacation for a couple of days. So I would like my sims to be able to meet.
I'll check on other worlds, maybe just the city of Paris is not compatible with Traveller mod, so it keeps loading from scratch... I am very grateful to you.

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Can persons from different cities be able to meet up with each other?

Post by igazor » July 4th, 2022, 5:01 am

Let's see if this helps. Each game save is a folder, not a file, and it can be opened within Windows Explorer to see what the ingredient files are. Here is a screenshot of a portion of one of my game saves from 2016.

Image

You can tell that current gameplay (at the time) is in Monte Vista because it has the most recent modification date. My sims probably traveled there from Riverview, as that one has the second most recent. But it's all within the same game save folder, the one saved on March 6 of that year at 8:02 PM.

This isn't something designed by us. When you travel sims back and forth even without mods to the three WA worlds, Uni, and Oasis Landing, the game handles the nhd files exactly this way. Using the Traveler mod, we've just expanded the usage of that system to include potentially any installed world.

But the "EA way" of moving sims to worlds permanently as residents does not work like this. Without the Traveler mod, you end up setting up a new game save that has no recollection of the world the actively played sims came from and hence multiple saves that cannot be accessed one from the other unless you do some hocus-pocus with these nhd files within the game save folders.

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Can persons from different cities be able to meet up with each other?

Post by LaraCH » July 4th, 2022, 2:02 pm

How interesting everything is! Just super! I don't want to move Sims from one world to another yet. And if it's for traveling for a short time, I want to try. Should I just transfer the nhd file to the current save (it's probably better to make a copy it there so that the original folder remains). For example, I will transfer the nhd-Paris file to the Monte Vista folder (only tis file or anything else?), and try to send sims from Monte Vista to Paris on vacation, right?

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Can persons from different cities be able to meet up with each other?

Post by igazor » July 4th, 2022, 2:32 pm

Right, that's it exactly. And just the nhd file, don't worry about the small ExportDB file with almost the same name as I think that regenerates itself anyway.

And copy/move is better so you still have your original save for World B intact in case something goes wrong. If Paris was designed to be Traveler-friendly, then it's the already played version of it that should load upon a vacation arrival.

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Can persons from different cities be able to meet up with each other?

Post by LaraCH » July 5th, 2022, 4:59 am

Thank you very much, I will report back with the results

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