MasterController CAS Glitches!

The original SuperComputer. The one that started it all. Master your controller here. The x button is jump by the way.
JulietElysa
Reactions:
Posts: 18
Joined: September 28th, 2014, 6:00 pm

MasterController CAS Glitches!

Post by JulietElysa » March 22nd, 2016, 10:12 pm

My game has the most recent version of MasterController, and there's every module except Progression installed. The options are set to disable clothing filters in the Everyday, Athletic, and (I think) Formal categories, disable makeup filters completely, and allow all hairs for both genders. Clothes are also available for both genders, and all categories are being displayed in compact form.

I'm having issues that I don't recall having with previous versions of this mod. They all happened while I was creating a young adult, female witch. First, a couple of base game shirts that are normally available in two categories (Everyday and Athletic) have duplicated themselves so two icons for the shirt appear next to each other in both categories. Since clothes are shown in compact form each icon copy is a separate shirt that has its own recolors, so a recolor I make of one won't appear for the other even though they're the exact same shirt. I can't remember if a recolor saved for a shirt in one category will appear for the shirt in another category if filters are enabled (if not that may be another mod idea...), but either way two identical things in one category is confusing!

The second, more rage inducing problem happens when Sims are saved to the premade bin. I spent hours making my Sim perfect, with recolors for almost every piece of clothing and custom makeup for every outfit. Her Everyday outfit used one of the duplicated shirts, and her Athletic outfit is a total mix of everything. Her Athletic top is from the Athletic category, her bottom and shoes are from the Everyday category, and her hair is male. I saved her to the bin so I could exit the game without losing her (her family wasn't complete and I wanted to shut my computer off before bed). When I loaded her from the bin she was a mess. I must have used the Athletic clone of the shirt for her Everyday outfit since that had been replaced by a different Everyday shirt, and her Athletic outfit was RUINED. Her hair had been replaced by a female hair, and her bottom and shoes were replaced with Athletic things. The makeup for every category had been replaced by her Everyday makeup even though I vividly remember clicking the lock to make sure that wouldn't happen. Normally I save every recolor I make in case something like this happens, and to add insult to injury none of the recolors actually saved! So not only do I have to recreate the makeup (which isn't a problem, except the Athletic makeup took literally an hour to get right) I have to recreate almost everything she wears!

I'll be able to make things work for this particular family (though I won't be able to save anyone to the premade bin like I usually do), but if it's possible could these problems please be addressed in the next version of MasterController? I tend to mix and match between categories a lot, so this chaos will probably happen to me a lot. Thank you!

User avatar
igazor
Organizer
Reactions:
Posts: 17149
Joined: April 8th, 2013, 6:00 pm
Answers: 206
Location: Everyone should strive to find their inner platypus.

Post by igazor » March 22nd, 2016, 10:32 pm

Hi. I understand that you are or were upset. I suppose I would be too if I lost hours worth of work on my sims. We can work with you to help find out what is going wrong here but please, not when you are in a rage induced state or are asking that we fix things before we find the cause.

First, the reason that you would see what looks like multiple instances of the same clothing items when you have CAS filters removed is that many of these items are actually duplicated in the game files and subsequent EP/SPs. They may look exactly the same to us, but they are actually different objects. That is why they each have their own recolor options and remain distinct from each other. MasterController cannot fix that, it only knows about items by their ID numbers, and is actually doing what you have told it to do by removing the filters, crossing categories, and displaying everything it can.

Second, you are probably aware but just in case not, there are two versions of CAS: EA's built in CAS and the MC version. The MC version is the more flexible one that allows you to remove filters and cross categories as you have described. It sounds to me like you created a sim in the MC version of CAS but later somehow loaded up that sim in the EA version, which will not honor all of MC's changes. It can't, because the EA version of CAS doesn't understand about crossing categories like that so it will change everything back to the one category (Athletic or Everyday) and gender that you are working with.

What is supposed to happen with MC Integration in place is that you always get the MC version of CAS no matter what you do. Without MC Integration, or when it is not working I suppose, you will only get the MC version of CAS when you use an MC command to get there and you will get the EA version of CAS in other ways. Please confirm that you have MC Integration in place, and which version number. And please tell us how you got the sim you were working with into CAS the first time when you made all the changes you liked and how you got them into CAS the second time when you saw that your work was ruined.

JulietElysa
Reactions:
Posts: 18
Joined: September 28th, 2014, 6:00 pm

Post by JulietElysa » March 23rd, 2016, 12:25 am

Thank you for the quick response! :) I've calmed down a lot, once I got into recreating and realized that it wasn't nearly as bad as I feared it would be.

Integration is installed, along with Cheats and Expanded Tattoo. Both times I've worked on this Sim so far have been through the Edit Town method of getting into CAS. This is the second Sim I've created with a new Sims 3 install, after using the MacDuff family to change all of the settings to the way I had them on my old game. When I was setting up the new game I deleted all of the mods I'm using and installed the most recent version I could find (for MC it's phase 12 for patch 1.66 through 1.69). My old game had the mods updated in October of 2015, and back then I could save Sims to the bin without anything getting replaced no matter how I got into CAS (Integration was installed then too), which is the reason I got upset.

The problem seems to be limited to the Edit Town CAS. The first Sim, that I made and saved in the Select a Family CAS, saved perfectly (though the recolors of her clothes didn't save either, that may become a bigger problem than not being able to save Sims to the bin right in one CAS). Everything else in the Edit Town CAS is working right. Now that you mention it it doesn't surprise me that EA would legitimately duplicate files and objects, they tend to have rather interesting ways of doing things.

User avatar
igazor
Organizer
Reactions:
Posts: 17149
Joined: April 8th, 2013, 6:00 pm
Answers: 206
Location: Everyone should strive to find their inner platypus.

Post by igazor » March 23rd, 2016, 12:44 am

I think I can offer a potential explanation then. Not for EA's interesting way of doing things, that's sometimes beyond explanation. :)

Clearly MC Integration is working since you were able to use its features in Edit Town the first time. But if you load up a saved game and go directly into Edit Town without having run the game clock at all, it is possible that MC Integration has not yet had a chance to finish loading and the second time you didn't get the benefit of MC's features and filter/category settings changes you made previously. Is this possibly what happened the second time? If so, I think the solution would be to try never to enter CAS or CAH until the game clock has had a chance to run and everything script related is loaded properly. If that's not it at all and you had already been running the game for a while the second time, please tell us that as it would indeed indicate something else is misfiring.

JulietElysa
Reactions:
Posts: 18
Joined: September 28th, 2014, 6:00 pm

Post by JulietElysa » March 23rd, 2016, 12:59 am

How long is a while? Since it's a new install I remember changing or checking at least one setting in an NRaas mod (MC was the first one I set up, but I'm still tweaking others) each time I've started it, and somewhere along the line it got imprinted into my head that some settings need to be changed at the City Hall rabbit hole so I've been letting the game clock run a real minute or two instead of pausing it while the world loads.

User avatar
igazor
Organizer
Reactions:
Posts: 17149
Joined: April 8th, 2013, 6:00 pm
Answers: 206
Location: Everyone should strive to find their inner platypus.

Post by igazor » March 23rd, 2016, 1:19 am

I would say as long as it takes for the game clock to run smoothly. For me, that's not long...about 10-15 sim minutes but how long in real time that takes to happen depends on the world.

JulietElysa
Reactions:
Posts: 18
Joined: September 28th, 2014, 6:00 pm

Post by JulietElysa » March 23rd, 2016, 1:28 am

When my computer's being nice to me that usually takes about 1-2 Sim hours max, I've let it run for about 5-10 while I find City Hall.

JulietElysa
Reactions:
Posts: 18
Joined: September 28th, 2014, 6:00 pm

Post by JulietElysa » March 23rd, 2016, 5:32 pm

-sighs- So I let the game clock run for a while until I was absolutely sure it was smooth, then I went back to the Edit Town CAS and tried recreating the Athletic makeup again. I did some testing on a copy of my first Sim before starting on the second, and she seemed to save perfectly in the Edit Town CAS. So I redid and saved my second Sim again. When I created another Sim and loaded the save from the bin it was perfect too. So I quit the game and went to bed. When I reloaded the saves just now I saw that EA ate the saves again. My first Sim is safe since I was working with a duplicate, but my second Sim is trashed again. I'm not horribly upset this time since I took a screenshot when the makeup was done so I'd have a reference picture in case I needed it.

I'm giving up on the Edit Town CAS until we figure out what's going on. Maybe the Select a Family route will work better.

User avatar
igazor
Organizer
Reactions:
Posts: 17149
Joined: April 8th, 2013, 6:00 pm
Answers: 206
Location: Everyone should strive to find their inner platypus.

Post by igazor » March 23rd, 2016, 5:57 pm

In all the years I've used MC Integration, I've never seen any path into CAS fail to load the MC version, but it still sounds like this is what's happening at least sporadically. Not helpful, I know. But if you have a more reliable way in than the one that's failing, for the sake of sanity, I agree it would best to take that path for now until we can find out what's causing this.

User avatar
MUZZIAH
Reactions:
Posts: 263
Joined: May 9th, 2014, 6:00 pm

Post by MUZZIAH » March 23rd, 2016, 11:54 pm

igazor. You little beauty. I'd always wondered why integration didnt work whilst in edit town mode. Now i know i must unpause. Thankyou! My workaround was debug add sim>edit CAS.
I fell it highly worthy of mention having had all these problems before... If you change hood, and place a household from the game bin, BE SURE to have adjusted CAS settings in the new world or you will face further incompatibilities from costumes and parts.x

Post Reply