Script Error with Skill Level Up

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wifiwivey
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Posts: 2
Joined: April 5th, 2022, 6:41 pm

Script Error with Skill Level Up

Post by wifiwivey » April 5th, 2022, 6:49 pm

Hi,

I keep getting this script erroe & game crash when a sim levels up a skill. it seems to only be sims in my household but my sim's sibling (who doesn't live with them) got a similar error. thanks in advance for any help hehe

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<?xml version="1.0" encoding="utf-8"?>
<NRaas.StoryProgression>
<ModVersion value="267"/>
<BuildVersion value="0.2.0.32"/>
<Installed value="BaseGame, EP1, SP1, EP2, SP2, EP3, SP3, SP4, SP5, SP7, SP8"/>
<Enumerator value="1"/>
<Content>
Sim: Thomas Ricker
Skill: Writing

ScriptCore.ScriptProxy : Void Simulate()
Sims3.Gameplay.Actors.SimUpdate : Void Simulate()
Sims3.Gameplay.Autonomy.Autonomy : Void Update()
Sims3.Gameplay.ActorSystems.BuffManager : Void UpdateBuffs(Single)
Sims3.Gameplay.ActorSystems.BuffManager : Void RemoveElement(UInt64, Boolean)
Sims3.Gameplay.Utilities.GenericManager`3[[Sims3.Gameplay.ActorSystems.BuffNames, Sims3GameplaySystems, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[Sims3.Gameplay.ActorSystems.BuffInstance, Sims3GameplaySystems, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[Sims3.Gameplay.ActorSystems.BuffInstance, Sims3GameplaySystems, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] : Void RemoveElement(UInt64)
Sims3.Gameplay.ActorSystems.BuffManager : Void OnRemoved(Sims3.Gameplay.ActorSystems.BuffInstance)
Sims3.Store.Objects.Tablet+ListeningToAudioProgramBuffStore : Void OnRemoval(Sims3.Gameplay.ActorSystems.BuffManager, Sims3.Gameplay.ActorSystems.BuffInstance)
Sims3.Store.Objects.Tablet+ListeningToAudioProgramBuffStore+BuffInstanceLTAPBS : Void Shutdown()
Sims3.Gameplay.Skills.Skill : Void ForceGainPointsForLevelUp()
Sims3.Gameplay.Skills.Skill : Void UpdateProgress()
Sims3.Gameplay.Skills.Writing : Void SkillLeveledUp()
Sims3.Gameplay.Skills.Skill : Void SkillLeveledUp()
Sims3.Gameplay.EventSystem.EventTracker : Sims3.Gameplay.EventSystem.Event SendEvent(Sims3.Gameplay.EventSystem.Event)
Sims3.Gameplay.EventSystem.EventTracker : Void ProcessEvent(Sims3.Gameplay.EventSystem.Event)
Sims3.Gameplay.EventSystem.DelegateListener : ListenerAction ProcessEvent(Sims3.Gameplay.EventSystem.Event)
Sims3.Gameplay.EventSystem.ProcessEventDelegate : ListenerAction Invoke(Sims3.Gameplay.EventSystem.Event)
NRaas.StoryProgressionSpace.Scenarios.Scenario : ListenerAction Listen(Sims3.Gameplay.EventSystem.Event)
NRaas.StoryProgressionSpace.Scenarios.Scenario : Void Spawn(NRaas.StoryProgressionSpace.Scenarios.Scenario)
NRaas.StoryProgressionSpace.Scenarios.Scenario : ScenarioResult Update(NRaas.StoryProgressionSpace.Scenarios.ScenarioFrame)
NRaas.StoryProgressionSpace.Scenarios.Skills.LeveledScenario : Boolean PrivateUpdate(NRaas.StoryProgressionSpace.Scenarios.ScenarioFrame)
NRaas.StoryProgressionSpace.Scenarios.Scenario+UpdateDelegate : Void Invoke(NRaas.StoryProgressionSpace.Scenarios.Scenario, NRaas.StoryProgressionSpace.Scenarios.ScenarioFrame)
NRaas.StoryProgressionSpace.Helpers.SkillControl : Void OnPerform(NRaas.StoryProgressionSpace.Scenarios.Scenario, NRaas.StoryProgressionSpace.Scenarios.ScenarioFrame)
NRaas.CommonSpace.Helpers.StackTracer : Boolean Perform()
</Content>
</NRaas.StoryProgression>