TheFloor wrote: ↑February 24th, 2022, 9:35 am
The only thing I think I can do at this point is to just... not play with nraas errortrap? Not that I really want to do that because the mod is super helpful. But I totally have no idea what else to do :]
I'm sorry to say it but I think that save is corrupted beyond repair. The fact that it won't load if ErrorTrap is installed is a good indicator of that and if you continue to play that save without it, it's only going to be a matter of time before it won't load at all, even without ErrorTrap.
My best advice would be to copy any houses and sims that you care about in that save to the Library bin in Edit Town. I would personally copy them in all the ways possible, i.e. the sims without their house, the sims with their house and the house on its own too but that might be overkill.
You can then move them into a new town or a new version of the same town.
Or you could use
Porter to move them, which is the NRaas mod designed to provide a way out when this kind of thing happens with a world/save. If you decide to use it, please read the
Documentation and
FAQ's first. It's fairly easy to use the mod, as long as you understand what it is going to do to your sims.
The difference between the two methods is that
Porter will preserve the relationships between sims in different households but it can only move the sims, not their houses. Using Edit Town will lose the relationships between households but you can move the sims with their houses.
I personally would use a combination of both by saving all sims and their houses separately to the Library bin in Edit Town, then use Porter to save all the sims together as well. I would then start a new town and place all the houses down in Edit Town and use Porter to unpack the sims.
One more thing to note if using Porter is that when unpacking your sims, they will probably end up in different houses than they were originally in, so you'll need to manually move them back into the correct houses in Edit Town.