Game crashing when loading into a world

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Sarah_Sims
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Game crashing when loading into a world

Post by Sarah_Sims » February 22nd, 2022, 2:20 pm

TheFloor wrote:
February 22nd, 2022, 1:48 pm
I got the same "LunarPhase Repaired" scripterror as before.
Yeah, I'm afraid that's not really telling us anything new.

I notice from this ScriptError that you still only have NRaas scripting mods installed. Do you normally use any other scripting mods or are they all just tuning mods?

One more thing you could try with that save, as it's such a long-running one, would be to clean it. Have you ever done this before? If not, take a look at the following FAQ and also the link to a new cleaner that's now available. I have no experience with the new cleaner but perhaps someone else will pop in here to verify whether it's good or not. If it is, that might be the best one for you to try but before you use any of them, make sure you back up that save in case anything goes wrong with the cleaning process. :-)

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Game crashing when loading into a world

Post by Ktarian » February 22nd, 2022, 4:59 pm

Just popping in to say that I have used Regul’s save cleaner on one of my saves and it reduced the size of my save file by well over 50%. Those thumbnails and portraits and generated images really add up. Those were the three selections I made when using that save cleaner.

Have you tried seeing if you have a script error file from before your PC had to be restored? When your game was running normally? If you have any from back then, we could compare to see if you’re missing any mods.
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Game crashing when loading into a world

Post by Sarah_Sims » February 22nd, 2022, 5:18 pm

Ktarian wrote:
February 22nd, 2022, 4:59 pm
I have used Regul’s save cleaner on one of my saves and it reduced the size of my save file by well over 50%. Those thumbnails and portraits and generated images really add up. Those were the three selections I made when using that save cleaner.
Were the photo's your sims had taken in-game, preserved using Regul's cleaner? I think there was a problem with them being deleted when using V2 of Kuree's Save Cleaner, whereas V1 is still okay.

Ktarian wrote:
February 22nd, 2022, 4:59 pm
Have you tried seeing if you have a script error file from before your PC had to be restored?
Unfortunately, Script Error files only show the script mods installed. They don't list any tuning mods, so we wouldn't be able to see all the mods that TheFloor previously had installed.

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Game crashing when loading into a world

Post by Ktarian » February 22nd, 2022, 6:23 pm

Quoting via mobile phone is hard, so no quote here, but.

Photos taken with a camera were preserved. I did have one sim who had some photo booth photos on her wall, THOSE photos do seem to have been cleaned out.

Yes, the script error log doesn’t show every mod, but I figured it might be a starting point. It shows most scripting mods, I believe? And any core mods. Tuning mods seem less likely to cause the game to crash on load, though with TS3, anything is possible. 😋
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Game crashing when loading into a world

Post by Sarah_Sims » February 22nd, 2022, 10:41 pm

Ktarian wrote:
February 22nd, 2022, 6:23 pm
Photos taken with a camera were preserved. I did have one sim who had some photo booth photos on her wall, THOSE photos do seem to have been cleaned out.
That's good to know, thanks! :-)

Ktarian wrote:
February 22nd, 2022, 6:23 pm
It shows most scripting mods, I believe? And any core mods.
As far as I know, it shows all scripting mods but sometimes the names are a bit hard to decipher. And yes, I believe it shows all core mods too - I forgot about those. Whoops!

Ktarian wrote:
February 22nd, 2022, 6:23 pm
Tuning mods seem less likely to cause the game to crash on load, though with TS3, anything is possible.
That's certainly true! LOL! :D

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Game crashing when loading into a world

Post by TheFloor » February 23rd, 2022, 12:08 pm

Okay so on the question about scripting or tuning mods: I'm not entirely sure what that means BUT I have custom content clothing and hairs, a mod that skips the intro at the beginning, a "no building sparkles"-mod and a couple of nraas mods, of course.

I cleaned the save using both methods that you listed. I don't think anything went wrong in that process, but that did not change anything unfortunately (except to make the save size smaller of course). So the save still won't open. It crashed again, but I didn't get any script error files this time.

I really want to say thank you however to all the tips you've been suggesting though. It means a lot :)

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Game crashing when loading into a world

Post by Ktarian » February 23rd, 2022, 1:57 pm

The crashes only started after your PC reset, right? Do you have any script error logs from before the date of your PC reset? Ie: Old ones, from before the crashing started.
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Game crashing when loading into a world

Post by TheFloor » February 24th, 2022, 9:35 am

So yes the crashes started only after my PC was reset, and I do not have any script error logs from before the reset, like: none at all. The only thing I think I can do at this point is to just... not play with nraas errortrap? Not that I really want to do that because the mod is super helpfull. But I totally have no idea what else to do :]
(also I'm sorry if I respond a little late, school is getting busier)

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Game crashing when loading into a world

Post by Sarah_Sims » February 24th, 2022, 11:35 am

TheFloor wrote:
February 24th, 2022, 9:35 am
The only thing I think I can do at this point is to just... not play with nraas errortrap? Not that I really want to do that because the mod is super helpful. But I totally have no idea what else to do :]

I'm sorry to say it but I think that save is corrupted beyond repair. The fact that it won't load if ErrorTrap is installed is a good indicator of that and if you continue to play that save without it, it's only going to be a matter of time before it won't load at all, even without ErrorTrap.

My best advice would be to copy any houses and sims that you care about in that save to the Library bin in Edit Town. I would personally copy them in all the ways possible, i.e. the sims without their house, the sims with their house and the house on its own too but that might be overkill. ;-) You can then move them into a new town or a new version of the same town.

Or you could use Porter to move them, which is the NRaas mod designed to provide a way out when this kind of thing happens with a world/save. If you decide to use it, please read the Documentation and FAQ's first. It's fairly easy to use the mod, as long as you understand what it is going to do to your sims.

The difference between the two methods is that Porter will preserve the relationships between sims in different households but it can only move the sims, not their houses. Using Edit Town will lose the relationships between households but you can move the sims with their houses.

I personally would use a combination of both by saving all sims and their houses separately to the Library bin in Edit Town, then use Porter to save all the sims together as well. I would then start a new town and place all the houses down in Edit Town and use Porter to unpack the sims.

One more thing to note if using Porter is that when unpacking your sims, they will probably end up in different houses than they were originally in, so you'll need to manually move them back into the correct houses in Edit Town. :-)

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Game crashing when loading into a world

Post by TheFloor » February 28th, 2022, 5:50 am

Thank you so much for your help and these suggestions :) I definitely will do that!

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