Need Help with Rotational Play.

The mod that's bigger than 80's hair. We promise to help tame the beast.
User avatar
Elynda
Reactions:
Posts: 48
Joined: July 27th, 2015, 6:00 pm

Need Help with Rotational Play.

Post by Elynda » February 22nd, 2022, 6:04 am

Could somebody please tell me what I am getting wrong?

I am trying to set up rotational play in my Fordyce Saga legacy. I created a new caste and named it Rotational Play, where I think I have got everything set up right. I used Caste Manual to place the main household into that caste before switching to another. But it isn't working. I set Career Allow Progression to false, but almost the first thing that happened when I started playing the other household was that I got a message to say Jerry Fordyce got a new job. The game is doing just what it always does with unemployed sims when I'm not playing them: pushing them into jobs. That is precisely the sort of thing I wanted to avoid. Well, I had to quit without saving, because obviously if that isn't working, none of the other settings are working either.

These are the settings I have for the Rotational Play caste:-

Caste Automatic: False
Caste Apply to Household: True
Career Allow Progression: False
Caste Priority: 5
Death Allow Ageing: False
Allow Household Move as Family: False
Allow Move Solo: False
Money Allow Inventory Management: False
Pregnancy Allow Adoption: False
Pregnancy Allow Can Be Pregnant: False
Pregnancy Allow Participation: False
Push Allow Skills False
Romance Allow: False
Skill Allow: False
Skill Allow Harvest: False

So, what am I missing?

User avatar
Sarah_Sims
Organizer
Reactions:
Posts: 2582
Joined: December 28th, 2011, 6:00 pm
Answers: 21
Location: The Garden Of England
Contact:

Need Help with Rotational Play.

Post by Sarah_Sims » February 22nd, 2022, 10:31 am

Elynda post_id=87619 time=1645527853 user_id=13977 wrote: I set Career Allow Progression to false, but almost the first thing that happened when I started playing the other household was that I got a message to say Jerry Fordyce got a new job.

The "Career: Allow Progression" option is what controls whether a sim progresses in their current job.

To also stop a sim from finding a new job, you need to include "Career: Allow Find Job" and set it to 'False' in your rotational caste. :-)

puzzlezaddict
Reactions:
Posts: 1257
Joined: June 22nd, 2018, 6:00 pm
Answers: 50

Need Help with Rotational Play.

Post by puzzlezaddict » February 22nd, 2022, 11:46 am

Sarah_Sims wrote:
February 22nd, 2022, 10:31 am
The "Career: Allow Progression" option is what controls whether a sim progresses in their current job.
To also stop a sim from finding a new job, you need to include "Career: Allow Find Job" and set it to 'False' in your rotational caste. :-)
I thought setting Career: Allow Progression to False covered finding a new job as well? At least, the documentation says that Career: Allow Find Job is hidden when Allow Progression is set to False, and I always thought that meant it was disabled.

My thought when reading the OP was that the game itself pushed the sim into a job, perhaps as a coworker or just because the game likes being difficult. I've been giving self-employed jobs to the sims I want to stay unemployed and disabling their ability to gain any skills. It's worked so far, as in, none of those sims have found other jobs while inactive.

User avatar
igazor
Organizer
Reactions:
Posts: 17147
Joined: April 8th, 2013, 6:00 pm
Answers: 206
Location: Everyone should strive to find their inner platypus.

Need Help with Rotational Play.

Post by igazor » February 22nd, 2022, 11:48 am

If the game itself is going to give unemployed sims a job or make them street performers (or sad clowns or who knows what else), a good way to stop that is to give these sims the Unemployed placeholder non-career, which is an add-on module of the Careers Mod. I call this a non-career because it has no pay, work hours, benefits, or retirement plan.

Then between that and Career: Allow Find Job > False or Career Progression False, the game really should leave them alone.

Edit: Yes, making them self-employed with no chance of advancement or even retired tends to work out for many players also.

User avatar
Elynda
Reactions:
Posts: 48
Joined: July 27th, 2015, 6:00 pm

Need Help with Rotational Play.

Post by Elynda » February 22nd, 2022, 1:25 pm

I tried setting Career: Allow Find Job to false for both of the unemployed sims in the household, but they still got given jobs as soon as I switched households. It seems the game is determined to give them jobs regardless.

But I'd forgotten all about the Nraas Careers Unemployed module. That seems the best solution, so I have installed that, given both sims the Unemployed 'career' and now things seem to be working as they should, or rather, as I want. Fingers crossed.

Thank you Sarah Sims, puzzleaddict and igazor for your responses and your help.

User avatar
Sarah_Sims
Organizer
Reactions:
Posts: 2582
Joined: December 28th, 2011, 6:00 pm
Answers: 21
Location: The Garden Of England
Contact:

Need Help with Rotational Play.

Post by Sarah_Sims » February 22nd, 2022, 1:57 pm

puzzlezaddict wrote:
February 22nd, 2022, 11:46 am
At least, the documentation says that Career: Allow Find Job is hidden when Allow Progression is set to False, and I always thought that meant it was disabled.
I've always taken that literally to just mean it's hidden from selection, not that it won't have any effect just because it's hidden.

Besides, I always let my inactive rotational sims progress in their current jobs but don't allow them to find new jobs so have never tried it out to see what happens. But, yes, I usually do what igazor says as well...
igazor wrote:
February 22nd, 2022, 11:48 am
give these sims the Unemployed placeholder non-career
...or...
igazor wrote:
February 22nd, 2022, 11:48 am
making them self-employed
...if the sim's 'job' is working at one of Ani's Savvier Seller Registers or something similar and that's always worked for me. :-)

User avatar
Elynda
Reactions:
Posts: 48
Joined: July 27th, 2015, 6:00 pm

Need Help with Rotational Play.

Post by Elynda » February 23rd, 2022, 6:30 am

I'm still not entirely sure my rotational caste is working. Since I've been playing the second household I've had notifications that sims in the first household are gaining skills, one in writing, another in fishing. They shouldn't be, according to the settings I posted above. Does this mean they are also aging? I really should have taken note of their ages before I switched households so that I could check.

User avatar
igazor
Organizer
Reactions:
Posts: 17147
Joined: April 8th, 2013, 6:00 pm
Answers: 206
Location: Everyone should strive to find their inner platypus.

Need Help with Rotational Play.

Post by igazor » February 23rd, 2022, 6:57 am

Check on the SP > Sim Options for the individual sims in your rotational caste. If the caste dictates a setting, such as Death: Allow Aging > False, then the value should show as (False) in parentheses under Sim Options as it's being passed down from higher up the hierarchy chain.

Town > Lot > Household > Caste > Sim

Aging happens at midnight, so it should be easy to check a sim's total exact age in sim days just before 12am and again after using MC. The age-ups (birthdays) are then scheduled accordingly later in the day, but the increment by 1 is always a midnight thing.

On the skills, this is a subtle difference but not allowing SP to push skilling isn't the same as not allowing skill gains at all especially if a sim's career or everyday activities tend to involve these things. It may not be the best option to rely upon for caste testing and reassurance that things are set as indicated.

User avatar
Elynda
Reactions:
Posts: 48
Joined: July 27th, 2015, 6:00 pm

Need Help with Rotational Play.

Post by Elynda » February 23rd, 2022, 9:28 am

Well, first I checked one of the sims' ages before midnight, and again after midnight, and it appears she's aged a day. Then I did as you suggested and checked her Sim Options. It said Death: Allow Aging (True) so it appears she is not in the rotational caste, and neither I suppose are the rest of that household. I was sure that I had put them into the caste before switching households. I checked with the other households I had put into the caste and it seems that all of them are still are. I switched back to the first household, placed them into the rotational caste, then switched back to the second household and checked again. This time that same sim's sim options read Death: Allow Aging (False).

Then I saved the game, reloaded and checked yet again. It still reads Death: Allow (False). I must have done something wrong the first time.

As for the skilling, I'm not really fussed about that. If they want to write novels and go fishing and get good at them good luck to them. So long as there is no aging, switching jobs, moving house, or extra marital hanky panky!

So now, regrettably, I must go back to an earlier save, from before I switched households, abandoning all the interesting stuff that's happened over the last four days (births, deaths, marriages) and try again. And this time I will check the first household before continuing, to make sure they definitely are in the rotational caste. I don't intend to go any further with this legacy until I can be sure I have set things up properly.

Once again thank you igazor.

User avatar
Elynda
Reactions:
Posts: 48
Joined: July 27th, 2015, 6:00 pm

Need Help with Rotational Play.

Post by Elynda » February 23rd, 2022, 9:49 am

Sorry to double post, but there was a question I forgot to ask.

Do all the sims in a household have to be actually on the lot in order to be included in the caste? I thought that might be the reason some of them got left out.

Post Reply