The mess in the town

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Sara_Darkees
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The mess in the town

Post by Sara_Darkees » February 17th, 2022, 4:45 am

Hello everyone. I back again hoping to get some clarifications and advice, because everything is not going the way I wanted. And do you know what the most entertaining thing is? The exported settings behave differently in different towns.

First of all, explain to me again how genetics works for newly minted residents. Because I have no idea where the green immigrant came from! No, seriously, I have the most ordinary world with the most ordinary and boring sims. I remember that usually genetics is partly taken from existing ones, from random clone-faces and from those characters that are in the bin. My bin is empty at the moment. So... what is the reason for such surprises?

Secondly, I'm glad that the sims have finally decided to have children, but I'm a little worried about the following situation. Hmm... How would it be better to describe it? Sims live in very small houses, and they probably should have taken care of the living space first before having children. In addition, some very wealthy singles prefer to buy huge houses with lots of beds, so as a result, there are not enough large houses for those who might need them.

And here's another thing that worries me: recently, new residents cannot enter my town, I have received at least two reports of failure. However, existing families are breeding at a cosmic rate. Why such strange priorities?

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Sara_Darkees
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The mess in the town

Post by Sara_Darkees » February 17th, 2022, 4:57 am

Ah, one more important question, I don't remember asking it or not, but... Would the characters prefer to live together before marriage? There are a lot of characters in love in my town, maybe they should move in with their lovers? Or maybe some friends should move in together to make it more fun to live and easier to pay bills? I've never seen any of the towners preferred to live together, usually everyone likes to move away from someone. They're all sооо wayward and independent :huh:

Turjan
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The mess in the town

Post by Turjan » February 17th, 2022, 1:34 pm

Sara_Darkees post_id=87453 time=1645091113 user_id=18005 wrote: First of all, explain to me again how genetics works for newly minted residents. Because I have no idea where the green immigrant came from! No, seriously, I have the most ordinary world with the most ordinary and boring sims. I remember that usually genetics is partly taken from existing ones, from random clone-faces and from those characters that are in the bin. My bin is empty at the moment. So... what is the reason for such surprises?
If with "bin" you mean library, where you saved households, then yes, there shouldn't be any green sims. Was it Hidden Springs that had green sims?
Sara_Darkees post_id=87453 time=1645091113 user_id=18005 wrote: Secondly, I'm glad that the sims have finally decided to have children, but I'm a little worried about the following situation. Hmm... How would it be better to describe it? Sims live in very small houses, and they probably should have taken care of the living space first before having children. In addition, some very wealthy singles prefer to buy huge houses with lots of beds, so as a result, there are not enough large houses for those who might need them.
Yeah, that doesn't work well via SP default options in some worlds that don't have these expensive bachelor pads. I usually put single rich sims into the houses I want them to live in and then don't allow them to move via Household options.
Sara_Darkees post_id=87453 time=1645091113 user_id=18005 wrote: And here's another thing that worries me: recently, new residents cannot enter my town, I have received at least two reports of failure. However, existing families are breeding at a cosmic rate. Why such strange priorities?
Isn't that how it should be? Default limit for humans is 150, unless you changed the setting. The more common reason for that message is lack of suitable housing though. Depending on your home inspection settings, that can be lots of different things (for example, families or young couples who want to start one won't move into houses without cribs if rigorous home inspection is active).
Last edited by Turjan on February 17th, 2022, 1:42 pm, edited 1 time in total.

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The mess in the town

Post by Turjan » February 17th, 2022, 1:42 pm

Sara_Darkees wrote:
February 17th, 2022, 4:57 am
Ah, one more important question, I don't remember asking it or not, but... Would the characters prefer to live together before marriage? There are a lot of characters in love in my town, maybe they should move in with their lovers? Or maybe some friends should move in together to make it more fun to live and easier to pay bills? I've never seen any of the towners preferred to live together, usually everyone likes to move away from someone. They're all sооо wayward and independent :huh:
SP strongly beliefs in independence. Grand parents living with their children and taking care of the toddlers? Gross. Will be moved out at the nearest possibility. And yeah, the mod seems to be programmed with the newlyweds moving together in mind. If I move couples together myself before they are married, it sometimes seems to confuse the mod as it doesn't think the sims can be interested in each other anymore.
If you want these things to happen, just make them happen yourself. The mod just provides a baseline from which to start.

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C-Dark
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The mess in the town

Post by C-Dark » February 17th, 2022, 3:06 pm

Sara_Darkees post_id=87453 time=1645091113 user_id=18005 wrote: Sims live in very small houses, and they probably should have taken care of the living space first before having children. In addition, some very wealthy singles prefer to buy huge houses with lots of beds, so as a result, there are not enough large houses for those who might need them.
I use a custom Caste (or even several) to disallow sims who are not married to have kids, means YA not married cannot get pregnant (also Whoohooer is involved to disallow messing around with other sims)
- you can also set in addition min, max of net worth
Caste Net Worth: Max (hidden by: Caste: Automatic set to false) Value 214783647
Caste Net Worth: Min (hidden by: Caste: Automatic set to false) Value -214783648
So if you have a caste which only allows married/or partnered sims pregnancy with min. of 200.000 (lot & Cash), means they need to take care of their living in advance.

- everything is possible, that's so great, customizable to everyones need, but yeah not so easy to set.

you could create a caste for single rich sims not allowed to move as Single
or simply set the Money \ Wealth Move Ratio extremely high
or regularly check family fund with Mastercontroller ( add or substract money) on all sims and only change the richest lower like -50.000

Are there enough low price lots for familys?
Housinspection for career objects should be off.

The move FAQ is good too for home inspection and other move scenarios
StoryProgression-FAQ-Moving

Edit: And of cause, I also have everything in my own hand with MC to set relationships by category and move them around manually, so the family net worth does not count.
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Sara_Darkees
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The mess in the town

Post by Sara_Darkees » February 17th, 2022, 3:50 pm

Turjan wrote:
February 17th, 2022, 1:34 pm
If with "bin" you mean library, where you saved households, then yes, there shouldn't be any green sims. Was it Hidden Springs that had green sims?
It was about Barnacle Bay. And yes, I meant the library with the saved families. It's empty.
Turjan wrote:
February 17th, 2022, 1:34 pm
Yeah, that doesn't work well via SP default options in some worlds that don't have these expensive bachelor pads. I usually put single rich sims into the houses I want them to live in and then don't allow them to move via Household options.
Aha... It sounds exhausting, but thanks for the advice. I'll have to manually make sure that some sims stay in their places. They definitely have an unhealthy passion for a bigger house, even if it's not necessary. I have been reducing the speed of these wanderings inside the world for the umpteenth time, but everything is useless.
Turjan wrote:
February 17th, 2022, 1:34 pm
Isn't that how it should be? Default limit for humans is 150, unless you changed the setting. The more common reason for that message is lack of suitable housing though. Depending on your home inspection settings, that can be lots of different things (for example, families or young couples who want to start one won't move into houses without cribs if rigorous home inspection is active).
I have a limit of 75 sims, but that's not the problem. I'm expecting new arrivals, but SP won't let them in. But it very generously allows existing citizens to reproduce. As a result, some families lack furniture... And where does home inspection turn on? I've been editing many sections lately, but haven't seen this option.
Turjan wrote:
February 17th, 2022, 1:42 pm
Grand parents living with their children and taking care of the toddlers? Gross. Will be moved out at the nearest possibility.
I had the opposite situation. The wife and husband moved out of the family estate, taking their children with them. But I'm not complaining, because they chose far from the most miserable house. But it's a little sad that the old sims were left alone in a big house. There was another interesting story... I saw in the floating report that a certain lady decided to change her place of residence, taking her husband and teen son with her. But there was no information about her newborn baby in the summary! Fortunately, he eventually teleported himself to the right place :D

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Sara_Darkees
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The mess in the town

Post by Sara_Darkees » February 17th, 2022, 4:15 pm

C-Dark, eh... Sometimes some characters aren't very rich, but that doesn't stop them from moving just for fun. I'm telling you, they have such a hobby. From a cheap, squalid shack to a slightly less cheap and squalid shack. And I'm sorry, but I really don't know much about castes, but I'd like some sims to start taking a more responsible approach to the issue of having children. No place - no children. This current situation reminds me of the times when I turned on EA's SP, and there, in houses 10 x10 cells, someone decided that breeding right now was a great idea. A lot of babies were lying on the floor, but no one cared.

>So if you have a caste which only allows married/or partnered sims pregnancy with min. of 200.000 (lot & Cash), means they need to take care of their living in advance.

But it's a really good idea. I'll see how to do it. I have yet to find out what savings my residents have.

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The mess in the town

Post by sittingbear » February 18th, 2022, 9:31 pm

Turjan wrote:
February 17th, 2022, 1:34 pm
If with "bin" you mean library, where you saved households, then yes, there shouldn't be any green sims. Was it Hidden Springs that had green sims?
There is maybe one or two sims in Hidden Springs that have light green skin.

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The mess in the town

Post by sittingbear » February 18th, 2022, 10:26 pm

Sara_Darkees wrote:
February 17th, 2022, 3:50 pm
It was about Barnacle Bay.
If I remember correctly there is a couple of very light green skinned service sims in Barnacle Bay so if SP uses them as genetic donors that's where the green skin is most likely coming from.

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The mess in the town

Post by Sara_Darkees » February 21st, 2022, 4:28 pm

sittingbear, no, but I think I can guess where this from. The green deads are buried in the cemetery... Although I would never have thought that SP would take genetics from this category. They're really creepy.

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