Can someone tell me what these Script Errors mean?

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Adam4894
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Can someone tell me what these Script Errors mean?

Post by Adam4894 » February 6th, 2022, 11:55 am

I have a bunch of mods from various places and I'm wondering if Error Trap is reporting some of these as conflicts. I've used Delphy's Dashboard to see if anything is flagged as conflicting but nothing seems to be wrong there. I seem to recall reading somewhere that the Dashboard won't identify mods that would cause script errors but I don't know if that is true.


Edited by Organizor to delete wall of text. Left the list of script mods for reference.

Loaded Assemblies:
01594630409241
03670287816340
28573011093883
37680742325532
AniBusinessAsUnusualBistro
ArsilThrowGreatPartyFix
Bludhound.TraitDiscoveryFix
Gamefreak130.LoadingScreenOverhaul
Gamefreak130.ThankYouNotesFix
JunJayMdMFeedFishFixer
LaundryBuffFix
NRaasDreamer: Version 15
NRaasDresser: Version 38
NRaasErrorTrap: Version 100
NRaasGoHere: Version 44
NRaasMasterController: Version 134
NRaasMasterControllerCheats: Version 134
NRaasMasterControllerIntegration: Version 134
NRaasMasterControllerProgression: Version 134
NRaasOnceRead: Version 13
NRaasOnceReadTablet: Version 13
NRaasOverwatch: Version 122
NRaasPorter: Version 42
NRaasRegister: Version 81
NRaasStoryProgression: Version 267
NRaasStoryProgressionCareer: Version 268
NRaasStoryProgressionExtra: Version 266
NRaasStoryProgressionMoney: Version 267
NRaasStoryProgressionPopulation: Version 267
NRaasStoryProgressionRelationship: Version 267
NRaasStoryProgressionSkill: Version 266
NRaasTagger: Version 4
NRaasTempest: Version 15
NRaasTraveler: Version 87
NRaasWoohooer: Version 129
NRaasWoohooerHotAirBalloon: Version 118
NRaasWoohooerMassageTable: Version 118
NRaasWoohooerSauna: Version 121
NRaasWoohooerShowerOutdoor: Version 118
NRaasWoohooerToiletStall: Version 127
Nona_ChangingTable
Nona_WalkerPlayPenFix
ResortTowerRug
ScriptCore
SimIFace
Sims3GameplayObjects
Sims3GameplaySystems
Sims3Metadata
Sims3StoreObjects
StoreObjectsBakersStation
StoreObjectsCraftersConsignment
StoreObjectsGlassAndJewelryWorkbench
StoreObjectsJamMakingStation
StoreObjectsMillWheel
StoreObjectsPhoneTableMidCModsuite
StoreObjectsStaircaseLanding
StoreObjectsStaircaseLandingMansion
StoreObjectsStoreHarvestables
StoreObjectsTeaSet
StoreObjectsTractor
StoreObjectsTreeOfProsperity
System
System.Xml
UI
icarusallsorts.AskToJoinFishing
icarusallsorts.AutonomousFunInTheSun
icarusallsorts.BSBakeWithAnyIngredient
icarusallsorts.Bartending
icarusallsorts.BringPotionTo
icarusallsorts.BuyableSnacks
icarusallsorts.CookWithAnyIngredient
icarusallsorts.EatOutsideRestaurant
icarusallsorts.PoolLifeguard
icarusallsorts.ResortBuffetTable_SetFood
icarusallsorts.Scolding
icarusallsorts.ServeMeals
icarusallsorts.SteamFoodWithAnyIngredient
icarusallsorts.VendingMachineTweaks
icarusallsorts.WOBakeWithAnyIngredient
ijBeachTowelFix
lizcandorMixedPregnancyFeelings
mscorlib
</Content>
</NRaas.ErrorTrap>

Adam4894
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Can someone tell me what these Script Errors mean?

Post by Adam4894 » February 6th, 2022, 12:00 pm

Apologies for the wall of text, I tried to put it under separate spoilers but for some reason it hasn't worked.

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Sarah_Sims
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Can someone tell me what these Script Errors mean?

Post by Sarah_Sims » February 6th, 2022, 12:56 pm

Adam4894 wrote:
February 6th, 2022, 11:55 am
I'm wondering if Error Trap is reporting some of these as conflicts.
Adam4894 wrote:
February 6th, 2022, 12:00 pm
Apologies for the wall of text, I tried to put it under separate spoilers

All of your ScriptErrors are just Correction Logs which is how ErrorTrap lets you know it's doing its job and clearing up all the useless data from your game. I will delete the wall of text in a moment.

The correct way to upload a ScriptError is to just drag & drop each XML file individually (without opening it) into the Quick Reply box. The text editor should take care of them for you but if it doesn't appear to work for any reason, zip all your ScriptErrors up together into ONE zip file, which you can do in Windows using the following method:
  1. Select all the files.
  2. Right-click one of the selected files.
  3. In the drop-down menu, choose 'Send to' and then click 'Compressed (zipped) folder'.
  4. A new zip file will appear in the same folder.
Then upload the new zip file to whichever file-sharing website you normally use, such as Dropbox, Mediafire, MEGA or Google Drive and provide us with a link to the file here. Whatever site you use, please make sure you enable the file for public access otherwise we won't be able to download it. Thanks! :-)

Adam4894 wrote:
February 6th, 2022, 11:55 am
I've used Delphy's Dashboard to see if anything is flagged as conflicting but nothing seems to be wrong there.

Delphy's Dashboard only checks tuning mods. It can't check script mods for conflicts but they are all listed in your ScriptErrors and after a quick glance, I couldn't see anything wrong either but if you get any more errors, please upload them so we can take another look. :-)

Adam4894
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Can someone tell me what these Script Errors mean?

Post by Adam4894 » February 7th, 2022, 7:15 am

Thank you so much for your help! I'll be sure to use the method you mentioned to upload Script Errors next time if need be. :angel:

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Sarah_Sims
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Can someone tell me what these Script Errors mean?

Post by Sarah_Sims » February 7th, 2022, 2:30 pm

You're welcome! And thank you! :-)

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