This terrible resort ...

The original catch all. General game help, banter, things you should probably put in the correct forum, This is the place.
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Sara_Darkees
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Post by Sara_Darkees » December 5th, 2021, 10:57 am

ashmo wrote:
December 5th, 2021, 1:43 am
I hate builds with fullsize rabbit holes buried in the basement
Is someone seriously building like this? :-o I have nothing against it, because sometimes everyone wants something new and unusual, but I have a bad idea how this hefty thing can be placed in the basement. But in general, I wanted it to look like the sims are coming out of a hidden room, as if npc are coming out of an apartment from LN. I don't know how to explain it better. And I was hoping that there is some way to make the object invisible, for example, through DE or maybe another mod.

As for payments, the uncontrolled sims in my game are definitely spending money somewhere, but I don't understand where exactly. Well, I'll check all the reports and settings again... And what about the debtors? What happens to them in the game if emigration is prohibited?

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Sarah_Sims
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Post by Sarah_Sims » December 5th, 2021, 2:45 pm

Sara_Darkees wrote:
December 5th, 2021, 10:57 am
I have a bad idea how this hefty thing can be placed in the basement.
The rabbithole buildings may be large but you can't see them when you go up to ground level.

Sara_Darkees wrote:
December 5th, 2021, 10:57 am
I was hoping that there is some way to make the object invisible, for example, through DE or maybe another mod.
You could try this one at MTS. I'm not sure if it works with rabbithole rugs through so proceed at your own risk.
https://modthesims.info/d/406614/vanish ... sible.html


Sara_Darkees wrote:
December 5th, 2021, 10:57 am
I wanted it to look like the sims are coming out of a hidden room
You can try putting black flooring and wall covering in a room at the back of the lot and place the rabbithole rug in there. That's what I've seen some creators do.


Sara_Darkees wrote:
December 5th, 2021, 10:57 am
What about the debtors? What happens to them in the game if emigration is prohibited?
There's an FAQ for Story Progression which may answer this question.
StoryProgression-FAQ-Money#So-what-happ ... es-too-big

The first FAQ on that same page may also be helpful.
StoryProgression-FAQ-Money#Can-my-sims-acquire-debt

:-)

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Sara_Darkees
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Post by Sara_Darkees » December 9th, 2021, 9:01 am

Sarah_Sims wrote:
December 5th, 2021, 2:45 pm
You can try putting black flooring and wall covering in a room at the back of the lot and place the rabbithole rug in there. That's what I've seen some creators do.
Not a bad idea, maybe it's worth trying it in the future.
Sarah_Sims wrote:
December 5th, 2021, 2:45 pm
There's an FAQ for Story Progression which may answer this question.
StoryProgression-FAQ-Money#So-what-happ ... es-too-big
Thanks, I read it and was a little disappointed. I expected a terrible fate like prison, starvation, or at least the invasion of tax inspectors.

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Mandelyn
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Post by Mandelyn » December 13th, 2021, 10:11 pm

The black floor and wall covering is what MySImsRealty does to hide rabbithole rugs. I just put them out of the way somewhere and color them to match the flooring, or other carpets near them.

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Sara_Darkees
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Post by Sara_Darkees » December 14th, 2021, 3:01 am

Mandelyn, it would be great if someone made doors instead of rugs as rabbit holes. In general, at present I'm satisfied with even a noticeable rug, but it lies in front of the door, and the animation near it doesn't look quite right... accurate.

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kimlupai
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Post by kimlupai » December 14th, 2021, 7:16 am

Sara_Darkees, there are/were rabbithole doors available. I just did a quick search so I'm not sure if these are the most up to date versions, but if they're not I know there are current versions out there somewhere.

https://modthesims.info/d/435107/rabbit ... -2011.html

Hopefully someone else will be able to confirm if these are the correct versions or give a more up to date link if they're not the right ones to use.

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Kukko69
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Post by Kukko69 » December 15th, 2021, 2:03 am

kimlupai wrote:
December 14th, 2021, 7:16 am
Hopefully someone else will be able to confirm if these are the correct versions or give a more up to date link if they're not the right ones to use.
I'd like to hear this too, because I'd love to change to doors, instead of rugs. I already have an equestrian riding hall rabbithole (from another source) as a door in game and it has worked fine.
Good, Eco-friendly, Vegetarian, Green thumb, Cat person, Equestrian, Bookworm, Perceptive, Childish

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Sara_Darkees
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Post by Sara_Darkees » December 15th, 2021, 6:25 am

kimlupai, there, in the comments, someone gives a link to the updated version, for patches after Pets. But the link is not working :(
Kukko69, what the source?

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Post by kimlupai » December 15th, 2021, 9:04 am

I had a bit more time today and was sure I had seen versions that had been updated so I did a more thorough search. The links are in post 6, although ElaineNualla in post 4 makes and interesting point about the 'waiting' space for the doors.

https://modthesims.info/showthread.php? ... abbit+hole

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Post by JohnL83 » December 15th, 2021, 1:47 pm

indignantgirl wrote:
December 3rd, 2021, 12:07 am
Sometimes my sims will go far out of their way to use less doors, it seems.
Isn't this the truth!?? It bugs me when my sims wash dishes in the bathroom all the way up on the 3rd floor when the kitchen sink is right next to the dining room! :-o Seriously though, what's up with that? It doesn't even seem to need to be a door, I usually have archways from dining to kitchen. Also party Sims will walk to upstairs bedrooms to place plates even though the dining and kitchen has tons of counters and tables to place food just off the entryway to the house!

Sorry Sara_Darkees, I know that was off topic from your post. The Sims routing issues are frustrating though. ;)
I have had some good luck and bad luck playing with resorts. My staff often seems to disappear off somewhere else and is often unavailable to check-in my active Sims. But I've not had much issue with cheap food at the dining tables. Not sure why? However, they have let food spoil a few times. I just gave all the staff the neat trait so they clean up often. It's worked for me so far.

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