Mod to make Child & Teen traits truely random
- kadabralin2
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Mod to make Child & Teen traits truely random
I'm very tired of the inactive kids in my town rolling terrible traits because they aren't taught how to walk or do poorly in school without my intervention. Is there a mod that bypasses this so when inactive sims age up their trait will be random and not influenced by the typical game mechanics?
- fxchristensen
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Mod to make Child & Teen traits truely random
I thought that if an inactive kid aged up that the traits are already being assigned randomly?
I am using a mod (Twoftmama Additional Traits For Babies) that allows the game to assign more traits at birth, which helps lessen the chance of "terrible" traits.
I am using a mod (Twoftmama Additional Traits For Babies) that allows the game to assign more traits at birth, which helps lessen the chance of "terrible" traits.
- kadabralin2
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Mod to make Child & Teen traits truely random
Based on my game experience, if I don't routinely make all inactive toddlers learn their required skills or go through and give all child & teen sims 100 performance in school, then a large chunk of the growing population end up having bad traits. Having a mod that suppresses the negative trait feature would also be helpful when playing an active family. I tend to ignore the kids while they're infants/toddlers in favor of the older children.
- puzzlezaddict
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Mod to make Child & Teen traits truely random
Inactive toddlers in my games invariably age up with bad traits as well unless I make sure they learn at least two of their skills. I've found they generally get a good trait if they know two of the three, although the last time I tested that was a long time ago.
It's not an auto fix, but you could set the toddlers' hidden walk/talk/potty skills to 1 with MasterController (Cheats add-on required). You could probably even set up a skill stamp for them if you got tired of manually changing all three each time, although I've never used it myself and don't know if there's any weirdness with applying hidden skills.
It's not an auto fix, but you could set the toddlers' hidden walk/talk/potty skills to 1 with MasterController (Cheats add-on required). You could probably even set up a skill stamp for them if you got tired of manually changing all three each time, although I've never used it myself and don't know if there's any weirdness with applying hidden skills.
- kadabralin2
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Mod to make Child & Teen traits truely random
Using MasterController to give toddlers the skills is something I already do. I'm not sure what a skill stamp is though?
- Sarah_Sims
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Mod to make Child & Teen traits truely random
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- deedee_828
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Mod to make Child & Teen traits truely random
If it's any consolation, though I'm pretty sure it won't be, active families that you roll random traits for can get 'bad' traits just like inactives.
Even if the mother's pregnancy was perfect because they have motive mobiles to zip everywhere with!
Case in point, female cousins in my active household were born evil and grumpy, and hates the outdoors and clumsy!
No matter that you've taught them every toddler skill, including reading all the toddler skill books.
As children one rolled, light sleeper, and the other became evil!
And once they start school, having them earn an 'A' or be tutored for one doesn't seem to make a difference either.
Teen rolls: Flirty for one, shy for the other.
Then young adults with both of them graduating at the top of their class.
Hopeless Romantic and Frugal.
So that's a choice of heirs:
One girl being evil, grumpy, light sleeper, flirty, and hopeless romantic
The other hates the outdoors, clumsy, evil, shy, and frugal
To make matters worse, the the 3rd one born, the one I'd pinned all my hopes on rolled commitment issues as teen an opted out of heirship!
But to address your question: Isn't there an option for excluding traits in SP or one of it's add-on modules?
Even if the mother's pregnancy was perfect because they have motive mobiles to zip everywhere with!
Case in point, female cousins in my active household were born evil and grumpy, and hates the outdoors and clumsy!
No matter that you've taught them every toddler skill, including reading all the toddler skill books.
As children one rolled, light sleeper, and the other became evil!
And once they start school, having them earn an 'A' or be tutored for one doesn't seem to make a difference either.
Teen rolls: Flirty for one, shy for the other.
Then young adults with both of them graduating at the top of their class.
Hopeless Romantic and Frugal.
So that's a choice of heirs:
One girl being evil, grumpy, light sleeper, flirty, and hopeless romantic
The other hates the outdoors, clumsy, evil, shy, and frugal
To make matters worse, the the 3rd one born, the one I'd pinned all my hopes on rolled commitment issues as teen an opted out of heirship!
But to address your question: Isn't there an option for excluding traits in SP or one of it's add-on modules?
- Sarah_Sims
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Mod to make Child & Teen traits truely random
deedee_828 wrote: ↑October 17th, 2021, 9:21 pmIsn't there an option for excluding traits in SP or one of it's add-on modules?
Yes, there is.
StoryProgression-Interactions#Sim-Disallow-Trait
This option can be used by clicking on individual sims or by clicking on the City Hall/any computer, the Town Options can be used which will prevent every sim from gaining a disallowed trait.
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