Non-active sims swimming everywhere...

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Kukko69
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Non-active sims swimming everywhere...

Post by Kukko69 » September 11th, 2021, 4:21 am

sittingbear wrote:
September 10th, 2021, 10:47 pm
In Twinbrook there is really nothing in the swamp that would interest inactives to travel around there.
I play in Twinbrook...2? (The recreated version.) And I have one lot (creepy hut) placed in the middle of the swamp area without any roads to it or even dry land, so the resident there uses taxi boat to route and it drives me nuts, because she always gets stuck in them! (If wondering why on earth does she live in a place like that, she's the town's only witch and purposefully wants to live isolated so no one dares to visit her.) So I'm glad to be able to turn taxi boats off!
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sittingbear
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Non-active sims swimming everywhere...

Post by sittingbear » September 11th, 2021, 12:37 pm

Kukko69 wrote:
September 11th, 2021, 4:21 am
I play in Twinbrook...2? (The recreated version.)
Never used that one I just use the default EA world with a couple tweaks I made to roads by adding intersections by the Darer house and the Drudge and Dudley Racket houses. And moved a couple of fish spawners in the rivers that were buried under land.
Kukko69 wrote:
September 11th, 2021, 4:21 am
I have one lot (creepy hut) placed in the middle of the swamp area without any roads to it or even dry land,
Was that already placed there or did you place it there even without taxiboats that's just asking for routing problems.

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Sara_Darkees
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Non-active sims swimming everywhere...

Post by Sara_Darkees » September 11th, 2021, 6:10 pm

I hope the author of the topic will forgive me, but I saw mentions of Twinbrook and remembered that I had severe problems with the ocean there. Is it because it's kind of freshwater?

I also remembered that inactive sims never take a water taxi, instead they buy (!) boats. Honestly, it would be better if they choose water taxis, because huge boats are sure to get stuck in shallow water and somewhere under the bridge. Is it controlled anywhere?

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sittingbear
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Non-active sims swimming everywhere...

Post by sittingbear » September 11th, 2021, 7:06 pm

Sara_Darkees wrote:
September 11th, 2021, 6:10 pm
I hope the author of the topic will forgive me, but I saw mentions of Twinbrook and remembered that I had severe problems with the ocean there. Is it because it's kind of freshwater?
The inland lake isn't part of the ocean it was made using the Pond Tool and yes it's considered freshwater and you can't use boats or taxi boats on it same with the 2 rivers those are also considered freshwater.
Sara_Darkees wrote:
September 11th, 2021, 6:10 pm
I also remembered that inactive sims never take a water taxi, instead they buy (!) boats. Honestly, it would be better if they choose water taxis, because huge boats are sure to get stuck in shallow water and somewhere under the bridge. Is it controlled anywhere?
Use SP's Money settings to Disable boats purchases.
I did forget about SP's Allow Collecting setting in the Skills module turn that off as there is a couple things they could collect and there is also a fish spawner way in the back of the swamp area that could be a problem if you have a lot of sims in the Fishing Career if they have a level 7 fishing skill.

Unless you've put extra lots in that swamp area they don't have much reason to in there.

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Non-active sims swimming everywhere...

Post by Turjan » September 11th, 2021, 7:43 pm

Kukko69 wrote:
September 11th, 2021, 4:21 am
sittingbear wrote:
September 10th, 2021, 10:47 pm
In Twinbrook there is really nothing in the swamp that would interest inactives to travel around there.
I play in Twinbrook...2? (The recreated version.) And I have one lot (creepy hut) placed in the middle of the swamp area without any roads to it or even dry land, so the resident there uses taxi boat to route and it drives me nuts, because she always gets stuck in them!
I have a game in Twinbrook, the standard EA version, and sims get constantly stuck with boats in the swamp if I don't switch boat routing off. Most of them just collect stuff like small animals.

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sittingbear
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Non-active sims swimming everywhere...

Post by sittingbear » September 11th, 2021, 8:02 pm

Turjan wrote:
September 11th, 2021, 7:43 pm
Kukko69 wrote:
September 11th, 2021, 4:21 am
sittingbear wrote:
September 10th, 2021, 10:47 pm
In Twinbrook there is really nothing in the swamp that would interest inactives to travel around there.
I play in Twinbrook...2? (The recreated version.) And I have one lot (creepy hut) placed in the middle of the swamp area without any roads to it or even dry land, so the resident there uses taxi boat to route and it drives me nuts, because she always gets stuck in them!
I have a game in Twinbrook, the standard EA version, and sims get constantly stuck with boats in the swamp if I don't switch boat routing off. Most of them just collect stuff like small animals.
Read my last post I also mentioned turning off collecting.

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Non-active sims swimming everywhere...

Post by Turjan » September 12th, 2021, 3:48 am

Right. Not a real option in my Twinbrook game though, as it's the only thing that keeps a few of those households afloat. As it's sufficient to switch off boat routing, it's overkill, anyway.
I mostly just wrote my last post to confirm that the OP's issue is common, even in vanilla Twinbrook.
Last edited by Turjan on September 13th, 2021, 2:04 am, edited 1 time in total.

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Mandelyn
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Non-active sims swimming everywhere...

Post by Mandelyn » September 12th, 2021, 5:23 am

I have been using Derielle (fixed version of Twinbrook) and haven't seen any of the boating issues yet, Simsimillian lowered the water plane and raised the land level so even the lake is boatable in that remake. EA just more than likely did a half ass job "fixing" the past worlds to add boating.

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sittingbear
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Non-active sims swimming everywhere...

Post by sittingbear » September 12th, 2021, 6:01 am

Mandelyn wrote:
September 12th, 2021, 5:23 am
EA just more than likely did a half ass job "fixing" the past worlds to add boating
More like they never bothered to fix any of the boating issues as not once has any patch ever touched a world file.

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Mandelyn
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Non-active sims swimming everywhere...

Post by Mandelyn » September 12th, 2021, 9:03 pm

What? You expect them to fix problems they have created....pretty sure that is against company policy at EA.

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