JohnL83 wrote: ↑May 31st, 2021, 11:01 pmProbably not in your wheelhouse based on how you like to play, but here is mine:
Year - 40 Days Seasons: W-10 Spr-7 Sum-16 Aut-7
Baby 3
Toddler 37
Child 100
Teen 100
YA 160
Adult 200
Elder 170
I play quite differently than what I've read so far. I don't really try to win anything. I outline stories in my head, create households based on those stories and develop them based on chosen personalities and careers, etc. I load up a fresh town with those Sims, leaving a few EA families, if they fit into my story.
Then I just rotate through my favorites while I semi-micro manage the town. I let a lot happen 'naturally' too. But I usually have a main Sim, or a main family, or main couple, who's stories that I focus upon. Then as they meet others in town and develop friendships I will often rotate to that other sim household if I like them and see what I can do for them as far as career, relationships, house remodel etc. Then basically I just see how everyone does.
This is exactly the kind of information I was hoping to hear. I knew you played longer lifespans and I've seen other people post about it, hearing the WHY gives me some ideas of how I can work some of that into my own games. Most of my stories are quite fleshed out but it's mostly off-screen (in my head and fanfiction). Like I'll take a pause from a specific save until the off-screen story is just how I want (it can take a while...weeks sometimes, if I lose my muse...during which I spend hours a day working on it...until it eats my brain) and then I can go back and play the next "chapter" in my save. The off-screen bit is canon for my game, it just doesn't happen in-game, if that makes sense. For a couple of my saves, I'm considering going back to how I used to play (which is more like your play style) where I let things flow more organically with no particular time constraints.